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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-07-05 10:53:25 +02:00
VVVVVV/tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y114.txt

36 lines
4.1 KiB
Plaintext

case rn(110,114):
tmap = new Array();
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444");
tmap.push("316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 0, 0, 10, 0, 115100); // (savepoint)
break;