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VVVVVV/desktop_version/src/UtilityClass.h
Misa 06cc5afe27 Pass input of UtilityClass::GCString() by const reference
This avoids an unnecessary copy of the input std::vector, since we don't
need to modify it for anything. This cuts down on unnecessary memory
operations.
2021-02-07 18:30:13 -05:00

66 lines
1.4 KiB
C++

#ifndef UTILITYCLASS_H
#define UTILITYCLASS_H
#include <SDL.h>
#include <string>
#include <vector>
int ss_toi(const std::string& str);
std::vector<std::string> split(const std::string &s, char delim, std::vector<std::string> &elems);
std::vector<std::string> split(const std::string &s, char delim);
bool is_number(const char* str);
bool is_positive_num(const std::string& str, bool hex);
bool endsWith(const std::string& str, const std::string& suffix);
#define INBOUNDS_VEC(index, vector) ((int) index >= 0 && (int) index < (int) vector.size())
#define INBOUNDS_ARR(index, array) ((int) index >= 0 && (int) index < (int) SDL_arraysize(array))
#define WHINE_ONCE(message) \
static bool whine = true; \
if (whine) \
{ \
whine = false; \
puts(message); \
}
//helperClass
class UtilityClass
{
public:
UtilityClass();
static std::string String(int _v);
static int Int(const char* str, int fallback = 0);
static std::string GCString(const std::vector<SDL_GameControllerButton>& buttons);
std::string twodigits(int t);
std::string timestring(int t);
std::string number(int _t);
static bool intersects( SDL_Rect A, SDL_Rect B );
void updateglow();
int glow;
int slowsine;
int glowdir;
int splitseconds[30];
};
#ifndef HELP_DEFINITION
extern UtilityClass help;
#endif
#endif /* UTILITYCLASS_H */