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If there's a resource that doesn't otherwise need to be cleaned up and is still alive upon program shutdown, then it should go in cleanup(). This cleans up Screen, GraphicsResources, Graphics buffers, Graphics tiles, and musicclass audio upon program shutdown. Even we technically don't NEED to clean these resources up ourselves (the kernel is going to get rid of all of it anyway, else it'd be a security problem), I'm doing this because otherwise Valgrind will complain about these, and then it'd be difficult to see which memory leaks are real and which are just "well this isn't really a leak but you haven't freed this thing when the process exited, and that's technically what a memory leak is". These are all resources whose cleanup functions can be safely called even if they haven't initialized anything yet. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).