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af70076088
Previously, before the game loop order got fixed, going to the in-game settings would switch over to the new render function too early, causing a deltaframe glitch that had to be fixed. But now, the render function only gets switched when the current gamestate's function list gets finished executing, so the game won't suddenly switch to titlerender() in the middle of the ACTION press to the in-game settings screen. As a consequence, titleupdatetextcol() no longer needs to be exported to Input.cpp.
14 lines
231 B
C
14 lines
231 B
C
#ifndef RENDERFIXED_H
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#define RENDERFIXED_H
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void gamerenderfixed(void);
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void titlerenderfixed(void);
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void maprenderfixed(void);
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void teleporterrenderfixed(void);
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void gamecompleterenderfixed(void);
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#endif /* RENDERFIXED_H */
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