mirror of
https://github.com/TerryCavanagh/VVVVVV.git
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88c8ad5a57
This makes it easy from the "explore game" menu to see which levels still have untranslated room names and how many.
32 lines
2.9 KiB
XML
32 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!-- Please read README.txt for information about the language files -->
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<strings_plural>
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<string english_plural="You rescued {n_crew|wordy} crewmates" english_singular="You rescued {n_crew|wordy} crewmate" explanation="These two strings are displayed underneath each other (1/2)" max="40" var="n_crew" expect="6">
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<translation form="0" translation="Je hebt {n_crew|wordy} bemanningsleden gered"/>
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<translation form="1" translation="Je hebt {n_crew|wordy} bemanningslid gered"/>
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</string>
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<string english_plural="and found {n_trinkets|wordy} trinkets." english_singular="and found {n_trinkets|wordy} trinket." explanation="These two strings are displayed underneath each other (2/2)" max="38*2" var="n_trinkets" expect="20">
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<translation form="0" translation="en {n_trinkets|wordy} artefacten gevonden."/>
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<translation form="1" translation="en {n_trinkets|wordy} artefact gevonden."/>
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</string>
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<string english_plural="And you found {n_trinkets|wordy} trinkets." english_singular="And you found {n_trinkets|wordy} trinket." explanation="You rescued all the crewmates! And you found XX trinket(s)." max="38*3" var="n_trinkets" expect="20">
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<translation form="0" translation="En je hebt {n_trinkets|wordy} artefacten gevonden."/>
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<translation form="1" translation="En je hebt {n_trinkets|wordy} artefact gevonden."/>
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</string>
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<string english_plural="{n_crew|wordy} crewmates remain" english_singular="{n_crew|wordy} crewmate remains" explanation="Reminder: you can add |upper for an uppercase letter." max="40" var="n_crew" expect="100">
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<translation form="0" translation="{n_crew|wordy|upper} bemanningsleden te gaan"/>
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<translation form="1" translation="{n_crew|wordy|upper} bemanningslid te gaan"/>
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</string>
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<string english_plural="{n_crew|wordy} remain" english_singular="{n_crew|wordy} remains" explanation="You have rescued a crew member! XX remain" max="32" var="n_crew" expect="100">
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<translation form="0" translation="Nog {n_crew|wordy} te gaan"/>
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<translation form="1" translation="Nog {n_crew|wordy} te gaan"/>
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</string>
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<string english_plural="Hardest Room (with {n_deaths} deaths)" english_singular="Hardest Room (with {n_deaths} death)" explanation="game complete screen" max="40" var="n_deaths" expect="1000">
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<translation form="0" translation="Moeilijkste kamer ({n_deaths} keer dood)"/>
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<translation form="1" translation="Moeilijkste kamer ({n_deaths} keer dood)"/>
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</string>
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<string english_plural="{n} normal room names untranslated" english_singular="{n} normal room name untranslated" explanation="per-area counts for room name translator mode" max="38*4" var="n" expect="48">
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<translation form="0" translation="{n} normale kamernamen onvertaald"/>
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<translation form="1" translation="{n} normale kamernaam onvertaald"/>
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</string>
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</strings_plural>
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