mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
f4bdea7d6d
Some languages have different spellings of wordy numbers based on the gender of the things they're counting (uno crewmate versus una trinket) or what a number's role is in the sentence (e.g. twenta out of twentu). We've always had the idea we couldn't support such complex differences though, because the game can't be adapted to know what gender each object will have and what word classes might exist in other languages, so translators would in those cases just have to forgo the wordy numbers and just let the game use "20 out of 20". A solution we came up semi-recently though (after all translations were finished except for Arabic), was to allow the translator to define however many classes of wordy numbers they need, and fill them all out. This would not need the game to be *adapted* for every language's specific grammar and word genders/classes. Instead, the translator would just choose their correct self-defined class at the time they use `wordy` in the VFormat placeholder. Something like {n|wordy|class=feminine}, or {n|wordy_feminine}. So this would benefit several languages, but we came up with the solution a little late for all languages to benefit from it. The Arabic translators asked for two separate classes of wordy numbers though, so my plan is to first just have a second list of wordy numbers (translation2 in numbers.xml), which can be accessed by passing the `wordy2` flag to VFormat, instead of `wordy`. Once 2.4 is released, we can take our time to do it properly. This would involve the ability for translators to define however many classes they need, to name them what they want, and this name would then be useable in VFormat placeholders. We can convert all existing translations to have one class defined by default, such as "wordy", or "translation" depending on implementation, but there's not so much concern for maintaining backwards compatibility here, so we can do a mass-switchover for all language files. That said, it wouldn't be too hard to add a special case for "translation" being "wordy" either. We can then ask translators if they would like to change anything with the new system in place. For now, we can use this system for Arabic, maybe Spanish since there were complaints about uno/una, and *maybe* Dutch (it has a thing where the number "one" is often capitalized differently, but it's not mandatory per se)
476 lines
14 KiB
C
476 lines
14 KiB
C
#include "VFormat.h"
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#include <SDL.h>
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#include <stdbool.h>
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#include "Alloc.h"
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#include "ButtonGlyphs.h"
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#include "CWrappers.h"
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#include "UTF8.h"
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static inline bool is_whitespace(char ch)
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{
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return ch == ' ' || ch == '\t';
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}
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static inline void trim_whitespace(const char** string, size_t* bytes)
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{
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/* Strips leading and trailing whitespace. */
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while (*bytes > 0 && is_whitespace((*string)[0]))
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{
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(*string)++;
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(*bytes)--;
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}
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while (*bytes > 0 && is_whitespace((*string)[*bytes - 1]))
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{
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(*bytes)--;
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}
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}
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int vformat_button(ActionSet actionset, int action)
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{
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/* Pack an ActionSet and Action into a single vararg int.
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* action is an Action */
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return (((int) actionset) << 16) | action;
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}
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static void vformat_unbutton(ActionSet* actionset, Action* action, const int vararg_value)
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{
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// Unpack the ActionSet and Action from a packed vararg value.
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*actionset = (ActionSet) (vararg_value >> 16);
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action->intval = vararg_value & 0xFFFF;
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}
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static inline void call_with_button(format_callback callback, void* userdata, int vararg_value)
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{
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/* Call the given callback with the specified button character (from
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* Unicode Private Use Area) so the text renderer can display it. */
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ActionSet actionset;
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Action action;
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vformat_unbutton(&actionset, &action, vararg_value);
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const char* button_text = BUTTONGLYPHS_get_button(actionset, action, -1);
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if (button_text == NULL)
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{
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callback(userdata, "[null]", 6);
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return;
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}
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callback(userdata, button_text, SDL_strlen(button_text));
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}
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static inline void call_with_upper(format_callback callback, void* userdata, const char* string, size_t bytes)
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{
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/* Call the given callback with the specified string, where the first
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* letter is changed to uppercase. */
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if (bytes == 0)
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{
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return;
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}
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uint8_t lower_letter_nbytes;
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uint32_t lower_letter = UTF8_peek_next(string, &lower_letter_nbytes);
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UTF8_encoding upper_letter = UTF8_encode(LOC_toupper_ch(lower_letter));
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callback(userdata, upper_letter.bytes, upper_letter.nbytes);
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callback(userdata, &string[lower_letter_nbytes], bytes - lower_letter_nbytes);
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}
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void vformat_cb_valist(
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format_callback callback,
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void* userdata,
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const char* format_string,
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const char* args_index,
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va_list args
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)
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{
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/* Variant of vformat_cb which takes a va_list instead of `...`
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*
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* Also the core formatting function where everything comes together.
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* The callback receives each part of the resulting string.
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* These parts are not null-terminated. */
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const char* cursor = format_string;
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while (true)
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{
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/* Fast path: maybe we're at the end? */
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if (cursor[0] == '\0')
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{
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return;
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}
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/* Find the next { or }. The } is only needed now for escaping. */
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const char* first_a = SDL_strchr(cursor, '{');
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const char* first_b = SDL_strchr(cursor, '}');
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const char* next_stop = first_a;
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if (next_stop == NULL || first_b < next_stop)
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{
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next_stop = first_b;
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}
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if (next_stop == NULL)
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{
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/* No more placeholders or escapes in this string, run it to the end */
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callback(userdata, cursor, SDL_strlen(cursor));
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return;
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}
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/* Output text until the placeholder... */
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callback(userdata, cursor, next_stop - cursor);
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cursor = next_stop;
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if (cursor[0] == '}')
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{
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/* Just handle }}, for symmetry with {{ */
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callback(userdata, cursor, 1);
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cursor++;
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if (*cursor == '}')
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{
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cursor++;
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}
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}
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else if (cursor[0] == '{' && cursor[1] == '{')
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{
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/* Just a {{ */
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callback(userdata, cursor, 1);
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cursor += 2;
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}
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else if (cursor[0] == '{')
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{
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/* Start of a placeholder!
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* A placeholder can consist of one or more parts separated by |,
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* the first part always being the key, all others being flags. */
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const char* placeholder_start = cursor;
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cursor++;
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const char* name = cursor;
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size_t name_len = 0;
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bool flag_wordy = false;
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bool flag_wordy2 = false;
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int flag_digits = 0;
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bool flag_spaces = false;
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bool flag_upper = false;
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bool first_iter = true;
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do
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{
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first_a = SDL_strchr(cursor, '|');
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first_b = SDL_strchr(cursor, '}');
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next_stop = first_a;
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if (next_stop == NULL || first_b < next_stop)
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{
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next_stop = first_b;
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}
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if (next_stop == NULL)
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{
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/* Unterminated placeholder */
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callback(userdata, placeholder_start, SDL_strlen(placeholder_start));
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return;
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}
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size_t flag_len = next_stop - cursor;
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if (first_iter)
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{
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name_len = flag_len;
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first_iter = false;
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}
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else if (flag_len == 5 && SDL_memcmp(cursor, "wordy", 5) == 0)
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{
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flag_wordy = true;
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}
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else if (flag_len == 6 && SDL_memcmp(cursor, "wordy2", 6) == 0)
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{
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flag_wordy2 = true;
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}
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else if (flag_len >= 8 && SDL_memcmp(cursor, "digits=", 7) == 0)
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{
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/* strtol stops on the first non-digit anyway, so... */
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flag_digits = SDL_strtol(cursor + 7, NULL, 10);
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}
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else if (flag_len == 6 && SDL_memcmp(cursor, "spaces", 6) == 0)
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{
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flag_spaces = true;
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}
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else if (flag_len == 5 && SDL_memcmp(cursor, "upper", 5) == 0)
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{
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flag_upper = true;
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}
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cursor = next_stop + 1;
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}
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while (next_stop[0] != '}');
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/* Now look up the name in the arguments.
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* The arguments index string is comma-separated,
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* each argument is name:type. */
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va_list args_copy;
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#ifndef va_copy /* Older VS releases don't have this yet, just copy the old way */
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args_copy = args;
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#else
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va_copy(args_copy, args);
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#endif
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const char* args_index_cursor = args_index;
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bool match = false;
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do
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{
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while (args_index_cursor[0] == ' ')
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{
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/* Skip spaces between args */
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args_index_cursor++;
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}
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const char* next_comma = SDL_strchr(args_index_cursor, ',');
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const char* next_colon = SDL_strchr(args_index_cursor, ':');
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if (next_comma == NULL)
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{
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next_comma = SDL_strchr(args_index_cursor, '\0');
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}
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if (next_colon == NULL || next_colon > next_comma)
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{
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break;
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}
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const char* arg_name = args_index_cursor;
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size_t arg_name_len = next_colon - arg_name;
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const char* arg_type = next_colon + 1;
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size_t arg_type_len = next_comma - arg_type;
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trim_whitespace(&arg_name, &arg_name_len);
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trim_whitespace(&arg_type, &arg_type_len);
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match = (arg_name_len == name_len && SDL_memcmp(arg_name, name, name_len) == 0)
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|| (arg_name_len == 1 && arg_name[0] == '_');
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if (arg_type_len == 3 && SDL_memcmp(arg_type, "int", 3) == 0)
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{
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int value = va_arg(args_copy, int);
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if (match)
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{
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if (flag_wordy || flag_wordy2)
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{
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char* number = HELP_number_words(value, flag_wordy2 ? "wordy2" : "wordy");
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if (flag_upper)
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{
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call_with_upper(callback, userdata, number, SDL_strlen(number));
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}
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else
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{
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callback(userdata, number, SDL_strlen(number));
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}
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VVV_free(number);
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}
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else
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{
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const char* format = flag_spaces ? "%*d" : "%0*d";
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char buffer[24];
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SDL_snprintf(buffer, sizeof(buffer), format, flag_digits, value);
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callback(userdata, buffer, SDL_strlen(buffer));
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}
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}
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}
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else if (arg_type_len == 3 && SDL_memcmp(arg_type, "str", 3) == 0)
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{
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const char* value = va_arg(args_copy, const char*);
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if (match)
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{
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if (value == NULL)
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{
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callback(userdata, "[null]", 6);
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}
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else if (flag_upper)
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{
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call_with_upper(callback, userdata, value, SDL_strlen(value));
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}
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else
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{
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callback(userdata, value, SDL_strlen(value));
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}
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}
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}
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else if (arg_type_len == 3 && SDL_memcmp(arg_type, "but", 3) == 0)
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{
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int vararg_value = va_arg(args_copy, int);
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if (match)
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{
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call_with_button(callback, userdata, vararg_value);
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}
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}
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else
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{
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/* Unknown type, now what type do we give va_arg? */
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match = false;
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break;
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}
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if (match)
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{
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break;
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}
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/* Remember: next_comma can also be the final '\0' */
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args_index_cursor = next_comma + 1;
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}
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while (args_index_cursor[-1] != '\0');
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va_end(args_copy);
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if (!match)
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{
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callback(userdata, "[", 1);
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callback(userdata, name, name_len);
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callback(userdata, "?]", 2);
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}
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}
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}
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}
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void vformat_cb(
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format_callback callback,
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void* userdata,
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const char* format_string,
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const char* args_index,
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...
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)
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{
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/* Format with a user-supplied callback.
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* The callback receives each part of the resulting string.
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* These parts are not null-terminated. */
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va_list args;
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va_start(args, args_index);
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vformat_cb_valist(callback, userdata, format_string, args_index, args);
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va_end(args);
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}
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typedef struct _buffer_info
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{
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size_t total_needed;
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char* buffer_cursor;
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size_t buffer_left;
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} buffer_info;
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static void callback_buffer_append(void* userdata, const char* string, size_t bytes)
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{
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/* Callback for vformat_buf. */
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buffer_info* buf = (buffer_info*) userdata;
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buf->total_needed += bytes;
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if (buf->buffer_cursor != NULL && buf->buffer_left > 0)
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{
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size_t copy_len = SDL_min(bytes, buf->buffer_left);
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SDL_memcpy(buf->buffer_cursor, string, copy_len);
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buf->buffer_cursor += copy_len;
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buf->buffer_left -= copy_len;
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}
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}
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size_t vformat_buf_valist(
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char* buffer,
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size_t buffer_len,
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const char* format_string,
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const char* args_index,
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va_list args
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)
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{
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/* Variant of vformat_buf which takes a va_list instead of `...` */
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buffer_info buf;
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buf.total_needed = 1;
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buf.buffer_cursor = buffer;
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buf.buffer_left = buffer_len;
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if (buf.buffer_left != 0)
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{
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/* We do still need to write the null terminator */
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buf.buffer_left--;
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}
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vformat_cb_valist(callback_buffer_append, (void*) &buf, format_string, args_index, args);
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if (buffer != NULL && buffer_len > 0)
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{
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*buf.buffer_cursor = '\0';
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}
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return buf.total_needed;
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}
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size_t vformat_buf(
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char* buffer,
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size_t buffer_len,
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const char* format_string,
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const char* args_index,
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...
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)
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{
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/* Format to the specified buffer.
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* Ensures buffer is not overrun, and that it is null-terminated.
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* Returns total number of bytes that were needed, or that would have been needed.
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* You may pass a NULL buffer and/or size 0 if you only need this needed length. */
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va_list args;
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va_start(args, args_index);
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size_t total_needed = vformat_buf_valist(buffer, buffer_len, format_string, args_index, args);
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va_end(args);
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return total_needed;
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}
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char* vformat_alloc_valist(
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const char* format_string,
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const char* args_index,
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va_list args
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)
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{
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/* Variant of vformat_alloc which takes a va_list instead of `...` */
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size_t needed = vformat_buf_valist(NULL, 0, format_string, args_index, args);
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char* buffer = (char*) SDL_malloc(needed);
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if (buffer == NULL)
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{
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return NULL;
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}
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vformat_buf_valist(buffer, needed, format_string, args_index, args);
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return buffer;
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}
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char* vformat_alloc(
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const char* format_string,
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const char* args_index,
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...
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)
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{
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/* Format to an automatically allocated and resized buffer.
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* Caller must VVV_free. */
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va_list args;
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va_start(args, args_index);
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char* buffer = vformat_alloc_valist(format_string, args_index, args);
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va_end(args);
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return buffer;
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}
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