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d183ea6367
The existing code was allergic to putting spaces between tokens, and had some minor code duplication that I took the time to clean up as well. The logic should be easier to follow now that the for-loops are no longer duplicated for each of the map zoom levels. I tested this by temporarily disabling map fog entirely and going through a couple different custom levels to compare their minimap with the existing code. These were A New Dimension and 333333 for 1x, Golden Spiral and VVVV 4k for 2x, and VVVVVV is NP-Hard for 4x. There was no difference in the output, not even a single pixel. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).