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Clean up the code style of generatecustomminimap
The existing code was allergic to putting spaces between tokens, and had some minor code duplication that I took the time to clean up as well. The logic should be easier to follow now that the for-loops are no longer duplicated for each of the map zoom levels. I tested this by temporarily disabling map fog entirely and going through a couple different custom levels to compare their minimap with the existing code. These were A New Dimension and 333333 for 1x, Golden Spiral and VVVV 4k for 2x, and VVVVVV is NP-Hard for 4x. There was no difference in the output, not even a single pixel.
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1 changed files with 70 additions and 91 deletions
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@ -1483,116 +1483,95 @@ bool customlevelclass::save(const std::string& _path)
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void customlevelclass::generatecustomminimap(void)
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{
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map.customwidth=mapwidth;
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map.customheight=mapheight;
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map.customwidth = mapwidth;
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map.customheight = mapheight;
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map.customzoom=1;
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if(map.customwidth<=10 && map.customheight<=10) map.customzoom=2;
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if(map.customwidth<=5 && map.customheight<=5) map.customzoom=4;
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//Set minimap offsets
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if(map.customzoom==4)
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map.customzoom = 1;
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if (map.customwidth <= 10 && map.customheight <= 10)
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{
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map.custommmxoff=24*(5-map.customwidth);
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map.custommmxsize=240-(map.custommmxoff*2);
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map.custommmyoff=18*(5-map.customheight);
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map.custommmysize=180-(map.custommmyoff*2);
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map.customzoom = 2;
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}
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else if(map.customzoom==2)
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if (map.customwidth <= 5 && map.customheight <= 5)
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{
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map.custommmxoff=12*(10-map.customwidth);
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map.custommmxsize=240-(map.custommmxoff*2);
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map.custommmyoff=9*(10-map.customheight);
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map.custommmysize=180-(map.custommmyoff*2);
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map.customzoom = 4;
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}
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else
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// Set minimap offsets
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switch (map.customzoom)
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{
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map.custommmxoff=6*(20-map.customwidth);
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map.custommmxsize=240-(map.custommmxoff*2);
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map.custommmyoff=int(4.5*(20-map.customheight));
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map.custommmysize=180-(map.custommmyoff*2);
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case 4:
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map.custommmxoff = 24 * (5 - map.customwidth);
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map.custommmyoff = 18 * (5 - map.customheight);
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break;
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case 2:
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map.custommmxoff = 12 * (10 - map.customwidth);
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map.custommmyoff = 9 * (10 - map.customheight);
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break;
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default:
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map.custommmxoff = 6 * (20 - map.customwidth);
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map.custommmyoff = int(4.5 * (20 - map.customheight));
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break;
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}
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map.custommmxsize = 240 - (map.custommmxoff * 2);
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map.custommmysize = 180 - (map.custommmyoff * 2);
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FillRect(graphics.images[12], graphics.getRGB(0, 0, 0));
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int tm=0;
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int temp=0;
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//Scan over the map size
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if(mapheight<=5 && mapwidth<=5)
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// Scan over the map size
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for (int j2 = 0; j2 < mapheight; j2++)
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{
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//4x map
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for(int j2=0; j2<mapheight; j2++)
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for (int i2 = 0; i2 < mapwidth; i2++)
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{
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for(int i2=0; i2<mapwidth; i2++)
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int tm;
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if (getroomprop(i2, j2)->tileset == 1)
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{
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//Ok, now scan over each square
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tm=196;
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if(getroomprop(i2, j2)->tileset==1) tm=96;
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for(int j=0; j<36; j++)
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{
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for(int i=0; i<48; i++)
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{
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temp=absfree(int(i*0.83) + (i2*40),int(j*0.83)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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FillRect(graphics.images[12], (i2*48)+i, (j2*36)+j, 1, 1, graphics.getRGB(tm, tm, tm));
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}
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}
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}
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tm = 96;
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}
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}
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}
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else if(mapheight<=10 && mapwidth<=10)
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{
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//2x map
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<mapwidth; i2++)
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else
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{
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//Ok, now scan over each square
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tm=196;
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if(getroomprop(i2, j2)->tileset==1) tm=96;
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for(int j=0; j<18; j++)
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{
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for(int i=0; i<24; i++)
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{
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temp=absfree(int(i*1.6) + (i2*40),int(j*1.6)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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FillRect(graphics.images[12], (i2*24)+i, (j2*18)+j, 1, 1, graphics.getRGB(tm, tm, tm));
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}
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}
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}
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tm = 196;
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}
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}
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}
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else
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{
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<mapwidth; i2++)
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{
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//Ok, now scan over each square
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tm=196;
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if(getroomprop(i2, j2)->tileset==1) tm=96;
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for(int j=0; j<9; j++)
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// Ok, now scan over each square
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for (int j = 0; j < 9 * map.customzoom; j++)
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{
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for (int i = 0; i < 12 * map.customzoom; i++)
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{
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for(int i=0; i<12; i++)
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int tile;
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switch (map.customzoom)
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{
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temp=absfree(3+(i*3) + (i2*40),(j*3)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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FillRect(graphics.images[12], (i2*12)+i, (j2*9)+j, 1, 1, graphics.getRGB(tm, tm, tm));
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}
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case 4:
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tile = absfree(
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int(i * 0.83) + (i2 * 40),
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int(j * 0.83) + (j2 * 30)
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);
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break;
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case 2:
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tile = absfree(
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int(i * 1.6) + (i2 * 40),
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int(j * 1.6) + (j2 * 30)
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);
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break;
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default:
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tile = absfree(
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3 + (i * 3) + (i2 * 40),
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(j * 3) + (j2 * 30)
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);
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break;
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}
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if (tile >= 1)
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{
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// Fill in this pixel
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FillRect(
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graphics.images[12],
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(i2 * 12 * map.customzoom) + i,
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(j2 * 9 * map.customzoom) + j,
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1,
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1,
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graphics.getRGB(tm, tm, tm)
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);
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}
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}
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}
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