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d09b0d6d84
This fixes a long-standing bug where it's possible to play music during the Game Over screen in No Death Mode. All you have to do is die while music is fading out from one area to the next. The easiest way to do this is in the entrance to Space Station 2, since there's a music change to Passion for Exploring in Outer Hull (you will need to go into the zone far enough to activate Pushing Onwards first), which also contains spikes to die on. Basically, it's a simple oversight because the nicefade system relies on music fading out to start playing the next track, but in this case, No Death Mode fades the music out without accounting for that. It's best to just disable nicefade entirely when dying in No Death Mode. Thanks to KSS for reporting this bug. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).