mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix bug: Playing music during Game Over screen
This fixes a long-standing bug where it's possible to play music during the Game Over screen in No Death Mode. All you have to do is die while music is fading out from one area to the next. The easiest way to do this is in the entrance to Space Station 2, since there's a music change to Passion for Exploring in Outer Hull (you will need to go into the zone far enough to activate Pushing Onwards first), which also contains spikes to die on. Basically, it's a simple oversight because the nicefade system relies on music fading out to start playing the next track, but in this case, No Death Mode fades the music out without accounting for that. It's best to just disable nicefade entirely when dying in No Death Mode. Thanks to KSS for reporting this bug.
This commit is contained in:
parent
7ff4949066
commit
d09b0d6d84
1 changed files with 3 additions and 0 deletions
|
@ -5029,6 +5029,9 @@ void Game::deathsequence(void)
|
|||
{
|
||||
music.fadeout();
|
||||
gameoverdelay = 60;
|
||||
|
||||
/* Fix a bug being able to play music on the Game Over screen */
|
||||
music.nicefade = false;
|
||||
}
|
||||
deathcounts++;
|
||||
music.playef(2);
|
||||
|
|
Loading…
Reference in a new issue