mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
945d5f244a
This replaces all raw ed.level accesses with new setter and getter funcs, which makes it easier to add bounds checks later. And I've also removed all the manually-written bounds checks, since they will go into the new getter and setter. To get the room properties of a specific room, you use editorclass::getroomprop(), which returns a pointer to the room properties - then you just read off of that pointer. To set a room property, you use editorclass::setroom<PROP>(), where <PROP> is the name of the property. These are maintained using X macros to avoid copy-pasting. editorclass::getroompropidx() is a helper function and shouldn't be used directly.
325 lines
6.9 KiB
C++
325 lines
6.9 KiB
C++
#if !defined(NO_CUSTOM_LEVELS)
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#ifndef EDITOR_H
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#define EDITOR_H
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#include <SDL.h>
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#include <string>
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#include <vector>
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// Text entry field type
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enum textmode {
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TEXT_NONE,
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// In-editor text fields
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TEXT_LOAD,
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TEXT_SAVE,
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TEXT_ROOMNAME,
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TEXT_SCRIPT,
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TEXT_ROOMTEXT,
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TEXT_GOTOROOM,
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LAST_EDTEXT = TEXT_GOTOROOM,
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// Settings-mode text fields
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TEXT_TITLE,
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TEXT_DESC,
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TEXT_WEBSITE,
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TEXT_CREATOR,
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NUM_TEXTMODES,
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// Text modes with an entity
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FIRST_ENTTEXT = TEXT_SCRIPT,
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LAST_ENTTEXT = TEXT_ROOMTEXT
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};
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class edentities{
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public:
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int x, y, t;
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//parameters
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int p1, p2, p3, p4, p5, p6;
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std::string scriptname;
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};
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#define ROOM_PROPERTIES \
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FOREACH_PROP(tileset, int) \
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FOREACH_PROP(tilecol, int) \
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FOREACH_PROP(roomname, std::string) \
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FOREACH_PROP(warpdir, int) \
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FOREACH_PROP(platx1, int) \
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FOREACH_PROP(platy1, int) \
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FOREACH_PROP(platx2, int) \
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FOREACH_PROP(platy2, int) \
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FOREACH_PROP(platv, int) \
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FOREACH_PROP(enemyx1, int) \
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FOREACH_PROP(enemyy1, int) \
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FOREACH_PROP(enemyx2, int) \
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FOREACH_PROP(enemyy2, int) \
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FOREACH_PROP(enemytype, int) \
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FOREACH_PROP(directmode, int)
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class edlevelclass{
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public:
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edlevelclass(void);
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#define FOREACH_PROP(NAME, TYPE) TYPE NAME;
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ROOM_PROPERTIES
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#undef FOREACH_PROP
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};
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struct LevelMetaData
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{
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std::string title;
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std::string creator;
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std::string Desc1;
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std::string Desc2;
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std::string Desc3;
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std::string website;
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std::string filename;
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std::string modifier;
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std::string timeCreated;
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std::string timeModified;
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int version;
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};
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extern std::vector<edentities> edentity;
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class EditorData
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{
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public:
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static EditorData& GetInstance(void)
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{
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static EditorData instance; // Guaranteed to be destroyed.
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// Instantiated on first use.
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return instance;
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}
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std::string title;
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std::string creator;
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std::string modifier;
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};
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struct GhostInfo {
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int rx; // game.roomx-100
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int ry; // game.roomy-100
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int x; // .xp
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int y; // .yp
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int col; // .colour
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Uint32 realcol;
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int frame; // .drawframe
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};
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class editorclass{
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//Special class to handle ALL editor variables locally
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public:
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editorclass(void);
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std::string Desc1;
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std::string Desc2;
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std::string Desc3;
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std::string website;
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std::vector<LevelMetaData> ListOfMetaData;
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void loadZips(void);
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void getDirectoryData(void);
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bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
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void reset(void);
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void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
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const short* loadlevel(int rxi, int ryi);
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int gettileidx(
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const int rx,
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const int ry,
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const int x,
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const int y
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);
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void settile(
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const int rx,
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const int ry,
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const int x,
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const int y,
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const int t
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);
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int gettile(
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const int rx,
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const int ry,
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const int x,
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const int y
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);
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int getabstile(const int x, const int y);
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int getroompropidx(const int rx, const int ry);
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const edlevelclass* getroomprop(const int rx, const int ry);
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#define FOREACH_PROP(NAME, TYPE) \
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void setroom##NAME(const int rx, const int ry, const TYPE NAME);
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ROOM_PROPERTIES
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#undef FOREACH_PROP
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void placetilelocal(int x, int y, int t);
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int getenemyframe(int t);
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int base(int x, int y);
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int backbase(int x, int y);
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int at(int x, int y);
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int freewrap(int x, int y);
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int backonlyfree(int x, int y);
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int backfree(int x, int y);
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int spikefree(int x, int y);
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int free(int x, int y);
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int absfree(int x, int y);
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int match(int x, int y);
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int outsidematch(int x, int y);
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int backmatch(int x, int y);
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void switch_tileset(const bool reversed = false);
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void switch_tilecol(const bool reversed = false);
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void clamp_tilecol(const int rx, const int ry, const bool wrap = false);
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void switch_enemy(const bool reversed = false);
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bool load(std::string& _path);
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bool save(std::string& _path);
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void generatecustomminimap(void);
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int edgetile(int x, int y);
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int outsideedgetile(int x, int y);
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int backedgetile(int x, int y);
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int labspikedir(int x, int y, int t);
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int spikedir(int x, int y);
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int findtrinket(int t);
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int findcrewmate(int t);
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int findwarptoken(int t);
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void findstartpoint(void);
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int getlevelcol(const int tileset, const int tilecol);
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int getenemycol(int t);
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int entcol;
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Uint32 entcolreal;
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//Colouring stuff
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int getwarpbackground(int rx, int ry);
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std::vector<std::string> getLevelDirFileNames( );
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static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
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static const int numrooms = maxwidth * maxheight;
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short contents[40 * 30 * numrooms];
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int vmult[30 * maxheight];
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int numtrinkets(void);
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int numcrewmates(void);
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edlevelclass level[numrooms]; //Maxwidth*maxheight
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int kludgewarpdir[numrooms]; //Also maxwidth*maxheight
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int notedelay;
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int oldnotedelay;
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std::string note;
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std::string keybuffer;
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std::string filename;
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std::string loaded_filepath;
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int drawmode;
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int tilex, tiley;
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int keydelay, lclickdelay;
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bool savekey, loadkey;
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int levx, levy;
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int entframe, entframedelay;
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int scripttexttype;
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std::string oldenttext;
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enum textmode textmod; // In text entry
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std::string* textptr; // Pointer to text we're changing
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std::string textdesc; // Description (for editor mode text fields)
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union {
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int desc; // Which description row we're changing
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int textent; // Entity ID for text prompt
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};
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bool xmod, zmod, cmod, vmod, bmod, hmod, spacemod, warpmod;
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bool titlemod, creatormod, desc1mod, desc2mod, desc3mod, websitemod;
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int roomnamehide;
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bool saveandquit;
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bool shiftmenu, shiftkey;
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int spacemenu;
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bool settingsmod, settingskey;
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int warpent;
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bool updatetiles, changeroom;
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int deletekeyheld;
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int boundarymod, boundarytype;
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int boundx1, boundx2, boundy1, boundy2;
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int levmusic;
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int mapwidth, mapheight; //Actual width and height of stage
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int version;
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//Script editor stuff
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void removeline(int t);
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void insertline(int t);
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bool scripteditmod;
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int scripthelppage, scripthelppagedelay;
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std::vector<std::string> sb;
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std::string sbscript;
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int sbx, sby;
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int pagey;
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//Functions for interfacing with the script:
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void addhook(std::string t);
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void removehook(std::string t);
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void addhooktoscript(std::string t);
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void removehookfromscript(std::string t);
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void loadhookineditor(std::string t);
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void clearscriptbuffer(void);
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void gethooks(void);
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bool checkhook(std::string t);
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std::vector<std::string> hooklist;
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int hookmenupage, hookmenu;
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//Direct Mode variables
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int dmtile;
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int dmtileeditor;
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Uint32 getonewaycol(const int rx, const int ry);
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Uint32 getonewaycol(void);
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bool onewaycol_override;
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int returneditoralpha;
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int oldreturneditoralpha;
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std::vector<GhostInfo> ghosts;
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int currentghosts;
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};
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#if !defined(NO_EDITOR)
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void editorrender(void);
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void editorrenderfixed(void);
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void editorlogic(void);
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void editorinput(void);
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#endif
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#ifndef ED_DEFINITION
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extern editorclass ed;
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#endif
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#endif /* EDITOR_H */
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#endif /* NO_CUSTOM_LEVELS */
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