mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
No description
ce4dc7e7bc
All the C third-party dependencies are C90, and all the C files we have are also C90 (well, almost, but that's easily sorted). So we have basically no reason to not go with C90 here. The only wrinkle is, turning C extensions off for physfs-static results in linker errors because PhysFS implicitly uses alloca() without including it properly (on Linux). I am not the only one who has ran into this - see https://icculus.org/pipermail/physfs/2020-April/001293.html - and it's a bug with PhysFS. The workaround I've gone with is to enable C extensions. (There might also be some funkiness with PhysFS's use of the `inline` keyword, so enabling extensions will paper over that as well.) |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).