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By "unnecessary qualifiers to self", I mean something like using the 'game.' qualifier for a variable on the Game class when you're inside a function on the Game class itself. This patch is to enforce consistency as most of the code doesn't have these unnecessary qualifiers. To prevent further unnecessary qualifiers to self, I made it so the extern in each header file can be omitted by using a define. That way, if someone writes something referring to 'game.' on a Game function, there will be a compile error. However, if you really need to have a reference to the global name, and you're within the same .cpp file as the implementation of that object, you can just do the extern at the function-level. A good example of this is editorinput()/editorrender()/editorlogic() in editor.cpp. In my opinion, they should probably be split off into their own separate file because editor.cpp is getting way too big, but this will do for now. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).