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VVVVVV/desktop_version/src/GraphicsResources.h
Misa 2af396fb30 Consistently use angle brackets for SDL.h includes
That's how it should be done, because the SDL headers aren't going to be
installed in this repository. The game was a bit inconsistent before but
now it isn't anymore.
2020-07-19 21:37:40 -04:00

36 lines
795 B
C++

#ifndef GRAPHICSRESOURCES_H
#define GRAPHICSRESOURCES_H
#include <SDL.h>
class GraphicsResources
{
public:
void init(void);
void destroy(void);
SDL_Surface* im_tiles;
SDL_Surface* im_tiles2;
SDL_Surface* im_tiles3;
SDL_Surface* im_entcolours;
SDL_Surface* im_sprites;
SDL_Surface* im_flipsprites;
SDL_Surface* im_bfont;
SDL_Surface* im_teleporter;
SDL_Surface* im_image0;
SDL_Surface* im_image1;
SDL_Surface* im_image2;
SDL_Surface* im_image3;
SDL_Surface* im_image4;
SDL_Surface* im_image5;
SDL_Surface* im_image6;
SDL_Surface* im_image7;
SDL_Surface* im_image8;
SDL_Surface* im_image9;
SDL_Surface* im_image10;
SDL_Surface* im_image11;
SDL_Surface* im_image12;
};
#endif /* GRAPHICSRESOURCES_H */