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VVVVVV/desktop_version/lang/nl/strings_plural.xml
Dav999-v 88c8ad5a57 Add per-area untranslated roomname counters
This makes it easy from the "explore game" menu to see which levels
still have untranslated room names and how many.
2022-12-31 20:04:56 -08:00

32 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- Please read README.txt for information about the language files -->
<strings_plural>
<string english_plural="You rescued {n_crew|wordy} crewmates" english_singular="You rescued {n_crew|wordy} crewmate" explanation="These two strings are displayed underneath each other (1/2)" max="40" var="n_crew" expect="6">
<translation form="0" translation="Je hebt {n_crew|wordy} bemanningsleden gered"/>
<translation form="1" translation="Je hebt {n_crew|wordy} bemanningslid gered"/>
</string>
<string english_plural="and found {n_trinkets|wordy} trinkets." english_singular="and found {n_trinkets|wordy} trinket." explanation="These two strings are displayed underneath each other (2/2)" max="38*2" var="n_trinkets" expect="20">
<translation form="0" translation="en {n_trinkets|wordy} artefacten gevonden."/>
<translation form="1" translation="en {n_trinkets|wordy} artefact gevonden."/>
</string>
<string english_plural="And you found {n_trinkets|wordy} trinkets." english_singular="And you found {n_trinkets|wordy} trinket." explanation="You rescued all the crewmates! And you found XX trinket(s)." max="38*3" var="n_trinkets" expect="20">
<translation form="0" translation="En je hebt {n_trinkets|wordy} artefacten gevonden."/>
<translation form="1" translation="En je hebt {n_trinkets|wordy} artefact gevonden."/>
</string>
<string english_plural="{n_crew|wordy} crewmates remain" english_singular="{n_crew|wordy} crewmate remains" explanation="Reminder: you can add |upper for an uppercase letter." max="40" var="n_crew" expect="100">
<translation form="0" translation="{n_crew|wordy|upper} bemanningsleden te gaan"/>
<translation form="1" translation="{n_crew|wordy|upper} bemanningslid te gaan"/>
</string>
<string english_plural="{n_crew|wordy} remain" english_singular="{n_crew|wordy} remains" explanation="You have rescued a crew member! XX remain" max="32" var="n_crew" expect="100">
<translation form="0" translation="Nog {n_crew|wordy} te gaan"/>
<translation form="1" translation="Nog {n_crew|wordy} te gaan"/>
</string>
<string english_plural="Hardest Room (with {n_deaths} deaths)" english_singular="Hardest Room (with {n_deaths} death)" explanation="game complete screen" max="40" var="n_deaths" expect="1000">
<translation form="0" translation="Moeilijkste kamer ({n_deaths} keer dood)"/>
<translation form="1" translation="Moeilijkste kamer ({n_deaths} keer dood)"/>
</string>
<string english_plural="{n} normal room names untranslated" english_singular="{n} normal room name untranslated" explanation="per-area counts for room name translator mode" max="38*4" var="n" expect="48">
<translation form="0" translation="{n} normale kamernamen onvertaald"/>
<translation form="1" translation="{n} normale kamernaam onvertaald"/>
</string>
</strings_plural>