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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-24 13:38:29 +02:00
VVVVVV/desktop_version/src/UtilityClass.cpp
Misa 2af396fb30 Consistently use angle brackets for SDL.h includes
That's how it should be done, because the SDL headers aren't going to be
installed in this repository. The game was a bit inconsistent before but
now it isn't anymore.
2020-07-19 21:37:40 -04:00

243 lines
4.3 KiB
C++

#include "UtilityClass.h"
#include <SDL.h>
#include <cctype>
#include <sstream>
/* Used by UtilityClass::GCString to generate a button list */
const char *GCChar(SDL_GameControllerButton button)
{
if (button == SDL_CONTROLLER_BUTTON_A)
{
return "A";
}
else if (button == SDL_CONTROLLER_BUTTON_B)
{
return "B";
}
else if (button == SDL_CONTROLLER_BUTTON_X)
{
return "X";
}
else if (button == SDL_CONTROLLER_BUTTON_Y)
{
return "Y";
}
else if (button == SDL_CONTROLLER_BUTTON_BACK)
{
return "BACK";
}
else if (button == SDL_CONTROLLER_BUTTON_GUIDE)
{
return "GUIDE";
}
else if (button == SDL_CONTROLLER_BUTTON_START)
{
return "START";
}
else if (button == SDL_CONTROLLER_BUTTON_LEFTSTICK)
{
return "L3";
}
else if (button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
{
return "R3";
}
else if (button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
{
return "LB";
}
else if (button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
{
return "RB";
}
SDL_assert(0 && "Unhandled button!");
return NULL;
}
int ss_toi( std::string _s )
{
std::istringstream i(_s);
int x = 0;
i >> x;
return x;
}
std::vector<std::string> split( const std::string &s, char delim, std::vector<std::string> &elems )
{
std::stringstream ss(s);
std::string item;
while(std::getline(ss, item, delim))
{
elems.push_back(item);
}
return elems;
}
std::vector<std::string> split( const std::string &s, char delim )
{
std::vector<std::string> elems;
return split(s, delim, elems);
}
UtilityClass::UtilityClass() :
glow(0),
glowdir(0)
{
for (size_t i = 0; i < SDL_arraysize(splitseconds); i++)
{
splitseconds[i] = (i * 100) / 30;
}
slowsine = 0;
}
std::string UtilityClass::String( int _v )
{
std::ostringstream os;
os << _v;
return(os.str());
}
std::string UtilityClass::GCString(std::vector<SDL_GameControllerButton> buttons)
{
std::string retval = "";
for (size_t i = 0; i < buttons.size(); i += 1)
{
retval += GCChar(buttons[i]);
if ((i + 1) < buttons.size())
{
retval += ",";
}
}
return retval;
}
std::string UtilityClass::twodigits( int t )
{
if (t < 10)
{
return "0" + String(t);
}
if (t >= 100)
{
return "??";
}
return String(t);
}
std::string UtilityClass::timestring( int t )
{
//given a time t in frames, return a time in seconds
std::string tempstring = "";
int temp = (t - (t % 30)) / 30;
if (temp < 60) //less than one minute
{
t = t % 30;
tempstring = String(temp) + ":" + twodigits(splitseconds[t]);
}
else
{
int temp2 = (temp - (temp % 60)) / 60;
temp = temp % 60;
t = t % 30;
tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(splitseconds[t]);
}
return tempstring;
}
std::string UtilityClass::number( int _t )
{
static const std::string ones_place[] = {"One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"};
static const std::string tens_place[] = {"Ten", "Twenty", "Thirty", "Forty", "Fifty", "Sixty", "Seventy", "Eighty", "Ninety"};
static const std::string teens[] = {"Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen"};
if (_t < 0)
{
return "???";
}
else if (_t > 100)
{
return "Lots";
}
else if (_t == 0)
{
return "Zero";
}
else if (_t == 100)
{
return "One Hundred";
}
else if (_t >= 1 && _t <= 9)
{
return ones_place[_t-1];
}
else if (_t >= 11 && _t <= 19)
{
return teens[_t-11];
}
else if (_t % 10 == 0)
{
return tens_place[(_t/10)-1];
}
else
{
return tens_place[(_t/10)-1] + " " + ones_place[(_t%10)-1];
}
}
bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
{
return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
}
void UtilityClass::updateglow()
{
slowsine++;
if (slowsine >= 64) slowsine = 0;
if (glowdir == 0) {
glow+=2;
if (glow >= 62) glowdir = 1;
}else {
glow-=2;
if (glow < 2) glowdir = 0;
}
}
bool is_positive_num(const std::string& str, bool hex)
{
for (size_t i = 0; i < str.length(); i++)
{
if (hex)
{
if (!std::isxdigit(static_cast<unsigned char>(str[i])))
{
return false;
}
}
else
{
if (!std::isdigit(static_cast<unsigned char>(str[i])))
{
return false;
}
}
}
return true;
}
bool endsWith(const std::string& str, const std::string& suffix)
{
if (str.size() < suffix.size())
{
return false;
}
return str.compare(
str.size() - suffix.size(),
suffix.size(),
suffix
) == 0;
}