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VVVVVV/desktop_version/src/GraphicsUtil.h
Misa e9c62ea9a3 Clean up unnecessary exports and add static keywords
This patch cleans up unnecessary exports from header files (there were
only a few), as well as adds the static keyword to all symbols that
aren't exported and are specific to a file. This helps the linker out in
not doing any unnecessary work, speeding it up and avoiding silent
symbol conflicts (otherwise two symbols with the same name (and
type/signature in C++) would quietly resolve as okay by the linker).
2021-01-10 12:23:59 -05:00

45 lines
1.5 KiB
C

#ifndef GRAPHICSUTIL_H
#define GRAPHICSUTIL_H
#include <SDL.h>
struct colourTransform
{
Uint32 colour;
};
void setRect(SDL_Rect& _r, int x, int y, int w, int h);
SDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height );
Uint32 ReadPixel( SDL_Surface *surface, int x, int y );
SDL_Surface * ScaleSurface( SDL_Surface *Surface, int Width, int Height, SDL_Surface * Dest = NULL );
void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect );
void BlitSurfaceColoured( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect, colourTransform& ct );
void BlitSurfaceTinted( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect, colourTransform& ct );
void FillRect( SDL_Surface* surface, const int x, const int y, const int w, const int h, const int r, int g, int b );
void FillRect( SDL_Surface* surface, const int r, int g, int b );
void FillRect( SDL_Surface* surface, const int color );
void FillRect( SDL_Surface* surface, const int x, const int y, const int w, const int h, int rgba );
void FillRect( SDL_Surface* surface, SDL_Rect& rect, const int r, int g, int b );
void FillRect( SDL_Surface* surface, SDL_Rect rect, int rgba );
void ScrollSurface(SDL_Surface* _src, int pX, int py);
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src);
void UpdateFilter();
SDL_Surface* ApplyFilter( SDL_Surface* _src );
#endif /* GRAPHICSUTIL_H */