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VVVVVV/desktop_version/src/Network.c
Misa 4eb7f973ef Axe NETWORK_[set/get]AchievementProgress()
These are unused.

Ethan originally added them in case Terry wanted achievement
percentages. But he didn't add them, and I don't think the achievements
are changing anytime soon, so it's safe to remove this dead code.
2021-09-19 21:49:54 -07:00

116 lines
2.3 KiB
C

#include <stdint.h>
#include "MakeAndPlay.h"
#include "Unused.h"
#ifdef MAKEANDPLAY
#ifdef STEAM_NETWORK
#undef STEAM_NETWORK
#endif
#ifdef GOG_NETWORK
#undef GOG_NETWORK
#endif
#endif
#ifdef STEAM_NETWORK
#define STEAM_NUM 1
#else
#define STEAM_NUM 0
#endif
#ifdef GOG_NETWORK
#define GOG_NUM 1
#else
#define GOG_NUM 0
#endif
#define NUM_BACKENDS (STEAM_NUM+GOG_NUM)
#define DECLARE_BACKEND(name) \
int32_t name##_init(void); \
void name##_shutdown(void); \
void name##_update(void); \
void name##_unlockAchievement(const char *name);
#ifdef STEAM_NETWORK
DECLARE_BACKEND(STEAM)
#endif
#ifdef GOG_NETWORK
DECLARE_BACKEND(GOG)
#endif
#undef DECLARE_BACKEND
typedef struct NetworkBackend
{
int32_t IsInit;
int32_t (*Init)(void);
void (*Shutdown)(void);
void (*Update)(void);
void (*UnlockAchievement)(const char*);
} NetworkBackend;
#if NUM_BACKENDS > 0
static NetworkBackend backends[NUM_BACKENDS];
#endif
int NETWORK_init(void)
{
int32_t i, any = 0;
#define ASSIGN_BACKEND(name, index) \
backends[index].Init = name##_init; \
backends[index].Shutdown = name##_shutdown; \
backends[index].Update = name##_update; \
backends[index].UnlockAchievement = name##_unlockAchievement;
#ifdef STEAM_NETWORK
ASSIGN_BACKEND(STEAM, 0)
#endif
#ifdef GOG_NETWORK
ASSIGN_BACKEND(GOG, STEAM_NUM)
#endif
#undef ASSIGN_BACKEND
#if NUM_BACKENDS > 0
for (i = 0; i < NUM_BACKENDS; i += 1)
{
backends[i].IsInit = backends[i].Init();
any |= backends[i].IsInit;
}
#else
UNUSED(i);
#endif
return any;
}
void NETWORK_shutdown(void)
{
#if NUM_BACKENDS > 0
int32_t i;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
backends[i].Shutdown();
}
#endif
}
void NETWORK_update(void)
{
#if NUM_BACKENDS > 0
int32_t i;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
backends[i].Update();
}
#endif
}
void NETWORK_unlockAchievement(const char *name)
{
#if NUM_BACKENDS > 0
int32_t i;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
backends[i].UnlockAchievement(name);
}
#else
UNUSED(name);
#endif
}