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VVVVVV/desktop_version/src/FileSystemUtils.h
Misa 2d21bab4ea Only re-color one-ways if assets are not mounted
Some levels (like Unshackled) have decided to manually re-color the
one-way tiles on their own, and us overriding their re-color is not
something they would want. This does mean custom levels with custom
assets don't get to take advantage of the re-color, but it's the exact
same behavior as before, so it shouldn't really matter that much.

I would've liked to specifically detect if a custom tiles.png or
tiles2.png was in play, rather than simply disabling it if any asset was
mounted, but it seems that detecting if a specific file was mounted from
a specific zip isn't really PHYSFS's strong suit.
2020-06-30 18:06:14 -04:00

36 lines
1.2 KiB
C++

#ifndef FILESYSTEMUTILS_H
#define FILESYSTEMUTILS_H
#include <string>
#include <vector>
// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit();
char *FILESYSTEM_getUserSaveDirectory();
char *FILESYSTEM_getUserLevelDirectory();
bool FILESYSTEM_directoryExists(const char *fname);
void FILESYSTEM_mount(const char *fname);
extern bool FILESYSTEM_assetsmounted;
void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets();
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false);
void FILESYSTEM_freeMemory(unsigned char **mem);
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
std::vector<std::string> FILESYSTEM_getLevelDirFileNames();
bool FILESYSTEM_openDirectoryEnabled();
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);
#endif /* FILESYSTEMUTILS_H */