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VVVVVV/desktop_version/src/Font.h
2023-11-19 15:59:27 -08:00

118 lines
3.7 KiB
C++

/*
* == SOME TEXT PRINTING EXAMPLES ==
*
* Standard print
* font::print(0, 50, 50, "Hello world!", 255, 255, 255);
*
* Centered text
* font::print(PR_CEN, -1, 50, "Hello world!", 255, 255, 255);
* (set X to -1, unless you want to center *around* X)
*
* 2x scale
* font::print(PR_2X, 50, 50, "V", 255, 255, 255);
*
* Centered 2x scale
* font::print(PR_CEN | PR_2X, -1, 50, "V", 255, 255, 255);
*
* Right-aligned 3x scale with a border around it
* font::print(PR_RIGHT | PR_3X | PR_BOR, 320, 50, "V", 255, 255, 255);
*
* Wordwrapped centered text
* font::print_wrap(PR_CEN, -1, 50, "Hello world, this will wordwrap to the screen width", 255, 255, 255);
*
*/
#ifndef FONT_H
#define FONT_H
#include <SDL.h>
#include <stdint.h>
#include <string>
#define PR_1X (0 << 0) /* default, 1x scale */
#define PR_2X (1 << 0) /* 2x scale */
#define PR_3X (2 << 0) /* etc */
#define PR_4X (3 << 0)
#define PR_5X (4 << 0)
#define PR_6X (5 << 0)
#define PR_7X (6 << 0)
#define PR_8X (7 << 0)
#define PR_FONT_INTERFACE (0 << 3) /* default, use interface font */
#define PR_FONT_LEVEL (1 << 3) /* use level-specific font (room names, cutscene dialogue, etc) */
#define PR_FONT_8X8 (2 << 3) /* use 8x8 font no matter what */
#define PR_FONT_IDX(idx) ((SDL_clamp(idx, 0, 28) + 3) << 3) /* use given font index */
#define PR_BRIGHTNESS(value) /* use this brightness 0-255 for the text (accounts for button glyphs correctly) */\
(((~SDL_clamp((int)(value), 0, 255) & 0xff) << 8))
#define PR_FULLBOR (1 << 16) /* draw a black border around the text, filling in the corners (for the map legend) */
#define PR_BOR (1 << 17) /* draw a black border around the text (was bprint/bigbprint) */
#define PR_LEFT (0 << 18) /* default, left-align text/place at x coordinate */
#define PR_CEN (1 << 18) /* center-align text relative to X (X is center) or to screen if X == -1 */
#define PR_RIGHT (2 << 18) /* right-align text to X (X is now the right border, not left border) */
#define PR_CJK_CEN (0 << 20) /* default, larger fonts should stick out on top and bottom compared to 8x8 font */
#define PR_CJK_LOW (1 << 20) /* larger fonts should stick out fully on the bottom (draw at Y) */
#define PR_CJK_HIGH (2 << 20) /* larger fonts should stick out fully on the top */
namespace font
{
// Options in font selection menu
extern uint8_t font_idx_options_n;
extern uint8_t font_idx_options[20];
bool find_main_font_by_name(const char* name, uint8_t* idx);
const char* get_main_font_name(uint8_t idx);
const char* get_main_font_display_name(uint8_t idx);
const char* get_level_font_display_name(void);
uint8_t get_font_idx_8x8(void);
bool level_font_is_main_idx(uint8_t idx);
void set_level_font(const char* name);
void set_level_font_interface(void);
void set_level_font_new(void);
void load_main(void);
void load_custom(const char* name);
void unload_custom(void);
void destroy(void);
std::string string_wordwrap(uint32_t flags, const std::string& s, int maxwidth, short *lines = NULL);
std::string string_wordwrap_balanced(uint32_t flags, const std::string& s, int maxwidth);
std::string string_unwordwrap(const std::string& s);
bool glyph_dimensions(uint32_t flags, uint8_t* glyph_w, uint8_t* glyph_h);
int len(uint32_t flags, const char* text);
int height(const uint32_t flags);
void print(
uint32_t flags,
int x,
int y,
const char* text,
uint8_t r, uint8_t g, uint8_t b
);
// std::string overload for only font::print (use .c_str() for the others)
void print(
uint32_t flags,
int x,
int y,
const std::string& text,
uint8_t r, uint8_t g, uint8_t b
);
int print_wrap(
uint32_t flags,
int x,
int y,
const char* text,
uint8_t r, uint8_t g, uint8_t b,
int linespacing = -1,
int maxwidth = -1
);
} // namespace font
#endif // FONT_H