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Dav999 827417fec8 Restore gravity/warp lines sticking out a tile offscreen
I just discovered this: whereas 2.3 and older versions make gravity
and warp lines - when placed in the editor - stick out one tile
offscreen, the latest version stops the lines at the room border.

This change restores the old behavior, and it's a simple fix: the
refactored code was written to let tiles outside the room block
gravity/warp lines. Instead of all offscreen tiles blocking lines, now
there's a 1-tile padding around the room that will let them through.
2023-12-15 20:03:34 -08:00
.github Use Android SDL2 via Maven 2023-11-14 17:18:08 -08:00
desktop_version Restore gravity/warp lines sticking out a tile offscreen 2023-12-15 20:03:34 -08:00
mobile_version add missing files to mobile_version data folder 2023-10-07 18:48:36 +01:00
third_party Update c-hashmap submodule [2023-08-02] 2023-08-12 15:52:58 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Remove utfcpp submodule 2023-02-27 23:00:41 -08:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
License exceptions.md Update my GitHub username and Ved repo link 2023-10-28 19:04:44 -07:00
README.md Update link to FamilyJules' 2023-09-10 11:44:53 +01:00

README.md

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).