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2.3 already made it so that if you ran the `rollcredits` command during in-editor playtesting, you wouldn't be returned to the title screen while losing unsaved level changes. But there are plenty of other ways to go back to the title screen from in-editor playtesting too. Namely, gamestate 1015 (the gamestate after completing a level) and 82 (time trial complete). So just add the appropriate checks to those gamestates, and add a catch-all check in Game::quittomenu(). Additionally, Game::updatecustomlevelstats() should not update custom level stats during in-editor playtesting (otherwise it would still happen even if the game didn't bring you back to the title screen). Editor notes will also be shown if the game prevents you from going to the title screen. Also, just to make things clear, I also added a level note for when the level is completed during in-editor playtesting. This is just to make it clear in cases where it might not be obvious that the game returned you to the editor for this reason. E.g. you have a terminal that calls gamestate(1013) in a level with 0 custom crewmates, but when you activate it, it looks like the terminal didn't work for some reason and just brought you back to the editor. But that's just only because you literally just completed the level. |
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.. | ||
cutscenes.xml | ||
meta.xml | ||
numbers.xml | ||
roomnames.xml | ||
roomnames_special.xml | ||
strings.xml | ||
strings_plural.xml |