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VVVVVV/desktop_version/src/Render.h
Misa 53bad3bcaf Merge towerrender() into gamerender()
This removes a lot of duplicate code, which towerrender() mostly
consisted of, even though the only difference is that it draws a
separate map and screen edge spikes are drawn.
2020-04-26 19:07:40 -04:00

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C

#ifndef RENDER_H
#define RENDER_H
#include "Graphics.h"
#include "UtilityClass.h"
#include "Maths.h"
#include "Entity.h"
#include "Map.h"
#include "Script.h"
void titlerender();
void gamerender();
void maprender();
void teleporterrender();
void gamecompleterender();
void gamecompleterender2();
#endif /* RENDER_H */