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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-07-01 08:58:31 +02:00
VVVVVV/desktop_version/src/FileSystemUtils.cpp
Misa b19daebeef Bail for all SDL_malloc() failures
Following Ethan's example of bailing (calling VVV_exit()) if
binaryBlob::unPackBinary() couldn't allocate memory, I've searched
through and found every SDL_malloc(), then made sure that if it returned
NULL, the caller would bail (because you can't do much when you're out
of memory).

There should probably be an error message printed when the process is
out of memory, but unPackBinary() doesn't print an error message for
being out of memory, so this can probably be added later. (Also we don't
really have a logging system, I'd like to have something like that added
in first before adding more messages.)

Also, this doesn't account for any allocators used by STL stuff, but
we're working on removing the STL, and allocation failure just results
in an abort anyway, so there's not really a problem there.
2021-02-15 23:07:35 -05:00

593 lines
15 KiB
C++

#include <algorithm>
#include <iostream>
#include <iterator>
#include <physfs.h>
#include <SDL.h>
#include <stdio.h>
#include <string>
#include <tinyxml2.h>
#include <vector>
#include "Exit.h"
#include "Graphics.h"
#include "UtilityClass.h"
/* These are needed for PLATFORM_* crap */
#if defined(_WIN32)
#include <windows.h>
#include <shlobj.h>
#include <shellapi.h>
#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
#include <unistd.h>
#include <dirent.h>
#include <limits.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <spawn.h>
#define MAX_PATH PATH_MAX
#endif
static char saveDir[MAX_PATH] = {'\0'};
static char levelDir[MAX_PATH] = {'\0'};
static void PLATFORM_getOSDirectory(char* output);
static void PLATFORM_migrateSaveData(char* output);
static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation);
int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
{
char output[MAX_PATH];
int mkdirResult;
const char* pathSep = PHYSFS_getDirSeparator();
PHYSFS_init(argvZero);
PHYSFS_permitSymbolicLinks(1);
/* Determine the OS user directory */
if (baseDir && baseDir[0] != '\0')
{
/* We later append to this path and assume it ends in a slash */
bool trailing_pathsep = SDL_strcmp(baseDir + SDL_strlen(baseDir) - SDL_strlen(pathSep), pathSep) == 0;
SDL_snprintf(output, sizeof(output), "%s%s",
baseDir,
!trailing_pathsep ? pathSep : ""
);
}
else
{
PLATFORM_getOSDirectory(output);
}
/* Create base user directory, mount */
mkdirResult = PHYSFS_mkdir(output);
/* Mount our base user directory */
PHYSFS_mount(output, NULL, 0);
PHYSFS_setWriteDir(output);
printf("Base directory: %s\n", output);
/* Create the save/level folders */
mkdirResult |= PHYSFS_mkdir("saves");
mkdirResult |= PHYSFS_mkdir("levels");
/* Store full save directory */
SDL_snprintf(saveDir, sizeof(saveDir), "%s%s%s",
output,
"saves",
PHYSFS_getDirSeparator()
);
printf("Save directory: %s\n", saveDir);
/* Store full level directory */
SDL_snprintf(levelDir, sizeof(levelDir), "%s%s%s",
output,
"levels",
PHYSFS_getDirSeparator()
);
printf("Level directory: %s\n", levelDir);
/* We didn't exist until now, migrate files! */
if (mkdirResult == 0)
{
PLATFORM_migrateSaveData(output);
}
/* Mount the stock content last */
if (assetsPath)
{
SDL_strlcpy(output, assetsPath, sizeof(output));
}
else
{
SDL_snprintf(output, sizeof(output), "%s%s",
PHYSFS_getBaseDir(),
"data.zip"
);
}
if (!PHYSFS_mount(output, NULL, 1))
{
puts("Error: data.zip missing!");
puts("You do not have data.zip!");
puts("Grab it from your purchased copy of the game,");
puts("or get it from the free Make and Play Edition.");
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"data.zip missing!",
"You do not have data.zip!"
"\n\nGrab it from your purchased copy of the game,"
"\nor get it from the free Make and Play Edition.",
NULL
);
return 0;
}
SDL_snprintf(output, sizeof(output), "%s%s", PHYSFS_getBaseDir(), "gamecontrollerdb.txt");
if (SDL_GameControllerAddMappingsFromFile(output) < 0)
{
printf("gamecontrollerdb.txt not found!\n");
}
return 1;
}
void FILESYSTEM_deinit()
{
if (PHYSFS_isInit())
{
PHYSFS_deinit();
}
}
char *FILESYSTEM_getUserSaveDirectory()
{
return saveDir;
}
char *FILESYSTEM_getUserLevelDirectory()
{
return levelDir;
}
bool FILESYSTEM_directoryExists(const char *fname)
{
return PHYSFS_exists(fname);
}
void FILESYSTEM_mount(const char *fname)
{
std::string path(PHYSFS_getRealDir(fname));
path += PHYSFS_getDirSeparator();
path += fname;
if (!PHYSFS_mount(path.c_str(), NULL, 0))
{
printf("Error mounting: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
}
else
{
graphics.assetdir = path.c_str();
}
}
bool FILESYSTEM_assetsmounted = false;
void FILESYSTEM_mountassets(const char* path)
{
const std::string _path(path);
std::string zippath = "levels/" + _path.substr(7,_path.size()-14) + ".data.zip";
std::string dirpath = "levels/" + _path.substr(7,_path.size()-14) + "/";
std::string zip_path;
const char* cstr = PHYSFS_getRealDir(_path.c_str());
if (cstr) {
zip_path = cstr;
}
if (cstr && FILESYSTEM_directoryExists(zippath.c_str())) {
printf("Custom asset directory exists at %s\n", zippath.c_str());
FILESYSTEM_mount(zippath.c_str());
graphics.reloadresources();
FILESYSTEM_assetsmounted = true;
} else if (zip_path != "data.zip" && !endsWith(zip_path, "/data.zip") && endsWith(zip_path, ".zip")) {
printf("Custom asset directory is .zip at %s\n", zip_path.c_str());
PHYSFS_File* zip = PHYSFS_openRead(zip_path.c_str());
zip_path += ".data.zip";
if (zip == NULL) {
printf("error loading .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else if (PHYSFS_mountHandle(zip, zip_path.c_str(), "/", 0) == 0) {
printf("error mounting .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else {
graphics.assetdir = zip_path;
}
FILESYSTEM_assetsmounted = true;
graphics.reloadresources();
} else if (FILESYSTEM_directoryExists(dirpath.c_str())) {
printf("Custom asset directory exists at %s\n",dirpath.c_str());
FILESYSTEM_mount(dirpath.c_str());
graphics.reloadresources();
FILESYSTEM_assetsmounted = true;
} else {
printf("Custom asset directory does not exist\n");
FILESYSTEM_assetsmounted = false;
}
}
void FILESYSTEM_unmountassets()
{
if (graphics.assetdir != "")
{
printf("Unmounting %s\n", graphics.assetdir.c_str());
PHYSFS_unmount(graphics.assetdir.c_str());
graphics.assetdir = "";
graphics.reloadresources();
}
else
{
printf("Cannot unmount when no asset directory is mounted\n");
}
FILESYSTEM_assetsmounted = false;
}
void FILESYSTEM_freeMemory(unsigned char **mem);
void FILESYSTEM_loadFileToMemory(
const char *name,
unsigned char **mem,
size_t *len,
bool addnull
) {
if (SDL_strcmp(name, "levels/special/stdin.vvvvvv") == 0)
{
// this isn't *technically* necessary when piping directly from a file, but checking for that is annoying
static std::vector<char> STDIN_BUFFER;
static bool STDIN_LOADED = false;
if (!STDIN_LOADED)
{
std::istreambuf_iterator<char> begin(std::cin), end;
STDIN_BUFFER.assign(begin, end);
STDIN_BUFFER.push_back(0); // there's no observable change in behavior if addnull is always true, but not vice versa
STDIN_LOADED = true;
}
size_t length = STDIN_BUFFER.size() - 1;
if (len != NULL)
{
*len = length;
}
++length;
*mem = static_cast<unsigned char*>(SDL_malloc(length)); // STDIN_BUFFER.data() causes double-free
if (*mem == NULL)
{
VVV_exit(1);
}
std::copy(STDIN_BUFFER.begin(), STDIN_BUFFER.end(), reinterpret_cast<char*>(*mem));
return;
}
PHYSFS_File *handle = PHYSFS_openRead(name);
if (handle == NULL)
{
return;
}
PHYSFS_uint32 length = PHYSFS_fileLength(handle);
if (len != NULL)
{
*len = length;
}
if (addnull)
{
*mem = (unsigned char *) SDL_malloc(length + 1);
if (*mem == NULL)
{
VVV_exit(1);
}
(*mem)[length] = 0;
}
else
{
*mem = (unsigned char*) SDL_malloc(length);
if (*mem == NULL)
{
VVV_exit(1);
}
}
int success = PHYSFS_readBytes(handle, *mem, length);
if (success == -1)
{
FILESYSTEM_freeMemory(mem);
}
PHYSFS_close(handle);
}
void FILESYSTEM_freeMemory(unsigned char **mem)
{
SDL_free(*mem);
*mem = NULL;
}
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
{
/* XMLDocument.SaveFile doesn't account for Unicode paths, PHYSFS does */
tinyxml2::XMLPrinter printer;
doc.Print(&printer);
PHYSFS_File* handle = PHYSFS_openWrite(name);
if (handle == NULL)
{
return false;
}
PHYSFS_writeBytes(handle, printer.CStr(), printer.CStrSize() - 1); // subtract one because CStrSize includes terminating null
PHYSFS_close(handle);
return true;
}
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
{
/* XMLDocument.LoadFile doesn't account for Unicode paths, PHYSFS does */
unsigned char *mem = NULL;
FILESYSTEM_loadFileToMemory(name, &mem, NULL, true);
if (mem == NULL)
{
return false;
}
doc.Parse((const char*) mem);
FILESYSTEM_freeMemory(&mem);
return true;
}
std::vector<std::string> FILESYSTEM_getLevelDirFileNames()
{
std::vector<std::string> list;
char **fileList = PHYSFS_enumerateFiles("/levels");
char **i;
std::string builtLocation;
for (i = fileList; *i != NULL; i++)
{
if (SDL_strcmp(*i, "data") == 0)
{
continue; /* FIXME: lolwut -flibit */
}
builtLocation = "levels/";
builtLocation += *i;
list.push_back(builtLocation);
}
PHYSFS_freeList(fileList);
return list;
}
static void PLATFORM_getOSDirectory(char* output)
{
#ifdef _WIN32
/* This block is here for compatibility, do not touch it! */
WCHAR utf16_path[MAX_PATH];
SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, utf16_path);
WideCharToMultiByte(CP_UTF8, 0, utf16_path, -1, output, MAX_PATH, NULL, NULL);
SDL_strlcat(output, "\\VVVVVV\\", MAX_PATH);
#else
SDL_strlcpy(output, PHYSFS_getPrefDir("distractionware", "VVVVVV"), MAX_PATH);
#endif
}
static void PLATFORM_migrateSaveData(char* output)
{
char oldLocation[MAX_PATH];
char newLocation[MAX_PATH];
char oldDirectory[MAX_PATH];
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
DIR *dir = NULL;
struct dirent *de = NULL;
DIR *subDir = NULL;
struct dirent *subDe = NULL;
char subDirLocation[MAX_PATH];
const char *homeDir = SDL_getenv("HOME");
if (homeDir == NULL)
{
/* Uhh, I don't want to get near this. -flibit */
return;
}
const char oldPath[] =
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
"/.vvvvvv/";
#elif defined(__APPLE__)
"/Documents/VVVVVV/";
#endif
SDL_snprintf(oldDirectory, sizeof(oldDirectory), "%s%s", homeDir, oldPath);
dir = opendir(oldDirectory);
if (!dir)
{
printf("Could not find directory %s\n", oldDirectory);
return;
}
printf("Migrating old savedata to new location...\n");
for (de = readdir(dir); de != NULL; de = readdir(dir))
{
if ( SDL_strcmp(de->d_name, "..") == 0 ||
SDL_strcmp(de->d_name, ".") == 0 )
{
continue;
}
#define COPY_SAVEFILE(name) \
else if (SDL_strcmp(de->d_name, name) == 0) \
{ \
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, name); \
SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, name); \
PLATFORM_copyFile(oldLocation, newLocation); \
}
COPY_SAVEFILE("unlock.vvv")
COPY_SAVEFILE("tsave.vvv")
COPY_SAVEFILE("qsave.vvv")
#undef COPY_SAVEFILE
else if (SDL_strstr(de->d_name, ".vvvvvv.vvv") != NULL)
{
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, de->d_name);
SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, de->d_name);
PLATFORM_copyFile(oldLocation, newLocation);
}
else if (SDL_strstr(de->d_name, ".vvvvvv") != NULL)
{
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, de->d_name);
SDL_snprintf(newLocation, sizeof(newLocation), "%slevels/%s", output, de->d_name);
PLATFORM_copyFile(oldLocation, newLocation);
}
else if (SDL_strcmp(de->d_name, "Saves") == 0)
{
SDL_snprintf(subDirLocation, sizeof(subDirLocation), "%sSaves/", oldDirectory);
subDir = opendir(subDirLocation);
if (!subDir)
{
printf("Could not open Saves/ subdir!\n");
continue;
}
for (
subDe = readdir(subDir);
subDe != NULL;
subDe = readdir(subDir)
) {
#define COPY_SAVEFILE(name) \
(SDL_strcmp(subDe->d_name, name) == 0) \
{ \
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", subDirLocation, name); \
SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, name); \
PLATFORM_copyFile(oldLocation, newLocation); \
}
if COPY_SAVEFILE("unlock.vvv")
else if COPY_SAVEFILE("tsave.vvv")
else if COPY_SAVEFILE("qsave.vvv")
#undef COPY_SAVEFILE
}
}
}
#elif defined(_WIN32)
WIN32_FIND_DATA findHandle;
HANDLE hFind = NULL;
char fileSearch[MAX_PATH];
/* Same place, different layout. */
SDL_strlcpy(oldDirectory, output, sizeof(oldDirectory));
SDL_snprintf(fileSearch, sizeof(fileSearch), "%s\\*.vvvvvv", oldDirectory);
hFind = FindFirstFile(fileSearch, &findHandle);
if (hFind == INVALID_HANDLE_VALUE)
{
printf("Could not find directory %s\n", oldDirectory);
}
else do
{
if ((findHandle.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0)
{
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, findHandle.cFileName);
SDL_snprintf(newLocation, sizeof(newLocation), "%slevels\\%s", output, findHandle.cFileName);
PLATFORM_copyFile(oldLocation, newLocation);
}
} while (FindNextFile(hFind, &findHandle));
#else
#error See PLATFORM_migrateSaveData
#endif
}
static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation)
{
char *data;
size_t length, bytes_read, bytes_written;
/* Read data */
FILE *file = fopen(oldLocation, "rb");
if (!file)
{
printf("Cannot open/copy %s\n", oldLocation);
return;
}
fseek(file, 0, SEEK_END);
length = ftell(file);
fseek(file, 0, SEEK_SET);
data = (char*) SDL_malloc(length);
if (data == NULL)
{
VVV_exit(1);
}
bytes_read = fread(data, 1, length, file);
fclose(file);
if (bytes_read != length)
{
printf("An error occurred when reading from %s\n", oldLocation);
SDL_free(data);
return;
}
/* Write data */
file = fopen(newLocation, "wb");
if (!file)
{
printf("Could not write to %s\n", newLocation);
SDL_free(data);
return;
}
bytes_written = fwrite(data, 1, length, file);
fclose(file);
SDL_free(data);
/* WTF did we just do */
printf("Copied:\n\tOld: %s\n\tNew: %s\n", oldLocation, newLocation);
if (bytes_written != length)
{
printf("Warning: an error occurred when writing to %s\n", newLocation);
}
}
bool FILESYSTEM_openDirectoryEnabled()
{
/* This is just a check to see if we're on a desktop or tenfoot setup.
* If you're working on a tenfoot-only build, add a def that always
* returns false!
*/
return !SDL_GetHintBoolean("SteamTenfoot", SDL_FALSE);
}
#ifdef _WIN32
bool FILESYSTEM_openDirectory(const char *dname)
{
ShellExecute(NULL, "open", dname, NULL, NULL, SW_SHOWMINIMIZED);
return true;
}
#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
#if defined(__APPLE__) || defined(__HAIKU__)
const char* open_cmd = "open";
#else
const char* open_cmd = "xdg-open";
#endif
extern "C" char** environ;
bool FILESYSTEM_openDirectory(const char *dname)
{
pid_t child;
// This const_cast is legal (ctrl-f "The statement" at https://pubs.opengroup.org/onlinepubs/9699919799/functions/exec.html
char* argv[3] =
{
const_cast<char*>(open_cmd),
const_cast<char*>(dname),
NULL
};
posix_spawnp(&child, open_cmd, NULL, NULL, argv, environ);
int status = 0;
waitpid(child, &status, 0);
return WIFEXITED(status) && WEXITSTATUS(status) == 0;
}
#else
bool FILESYSTEM_openDirectory(const char *dname)
{
return false;
}
#endif
bool FILESYSTEM_delete(const char *name)
{
return PHYSFS_delete(name) != 0;
}