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If you configure the build with -DBUNDLE_DEPENDENCIES=OFF, then VVVVVV will dynamically link with TinyXML-2 and PhysicsFS instead of using the bundled source code in third_party/ and statically linking with them. Unfortunately, it doesn't seem like distros package LodePNG, and LodePNG isn't intended to be packaged, so we can't dynamically link with it, nor can we use some system LodePNG header files somewhere else because those don't exist. UTF8-CPP is a special case, because no matter what, it's going to be statically linked with the binary (it doesn't come as a shared object file in any way). So with -DBUNDLE_DEPENDENCIES=OFF, we will use the system UTF8-CPP header files instead of the bundled ones, but it will still be statically linked in with the binary. The main motivation for doing this is so if VVVVVV ever gets packaged in distros, distro maintainers would be more likely to accept it if there was an option to compile the game without bundled dependencies. Also, it discourages modifying the third-party dependencies we have, because it's always possible for someone to compile those dependencies without our changes, with this CMake option. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).