mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
5d2e477f06
This should make compilation on Windows faster because it uses multiple processors. The Windows CI is the slowest, so let's make it faster. From my experimentation, adding this flag does seem to reduce compile times, especially after the first build (default version) is done. https://learn.microsoft.com/en-us/cpp/build/reference/mp-build-with-multiple-processes?view=msvc-170
459 lines
15 KiB
CMake
459 lines
15 KiB
CMake
# CMake File for VVVVVV
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# Written by Ethan "flibitijibibo" Lee
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cmake_minimum_required(VERSION 2.8.12)
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# CMake Options
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option(ENABLE_WARNINGS "Enable compilation warnings" ON)
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option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
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option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and FAudio (if disabled, TinyXML-2, PhysicsFS, and FAudio will be dynamically linked; LodePNG and C-HashMap will still be statically linked)" ON)
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set(CUSTOM_LEVEL_SUPPORT ENABLED CACHE STRING "Optionally disable playing and/or editing of custom levels")
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set_property(CACHE CUSTOM_LEVEL_SUPPORT PROPERTY STRINGS ENABLED NO_EDITOR DISABLED)
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option(STEAM "Use the Steam API" OFF)
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option(GOG "Use the GOG API" OFF)
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option(OFFICIAL_BUILD "Compile an official build of the game" OFF)
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option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF)
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if(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
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set(STEAM ON)
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set(GOG ON)
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endif()
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option(REMOVE_ABSOLUTE_PATHS "If supported by the compiler, replace all absolute paths to source directories compiled into the binary (if any) with relative paths" ON)
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# Architecture Flags
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if(APPLE)
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# Wow, Apple is a huge jerk these days huh?
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set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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if(NOT CMAKE_OSX_SYSROOT)
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if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
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set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
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else()
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message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
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endif()
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endif()
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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link_directories(/usr/local/lib)
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add_compile_options(-Werror=partial-availability)
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endif()
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project(VVVVVV)
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if(APPLE)
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message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
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endif()
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# RPATH
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if(NOT WIN32)
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if(APPLE)
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set(BIN_LIBROOT "osx")
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set(BIN_RPATH "@executable_path/osx")
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elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
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set(BIN_LIBROOT "lib64")
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set(BIN_RPATH "\$ORIGIN/lib64")
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else()
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set(BIN_LIBROOT "lib")
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set(BIN_RPATH "\$ORIGIN/lib")
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endif()
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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endif()
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# Source Lists
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set(VVV_SRC
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src/BinaryBlob.cpp
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src/BlockV.cpp
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src/ButtonGlyphs.cpp
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src/CWrappers.cpp
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src/Ent.cpp
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src/Entity.cpp
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src/FileSystemUtils.cpp
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src/Finalclass.cpp
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src/Font.cpp
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src/Game.cpp
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src/Graphics.cpp
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src/GraphicsResources.cpp
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src/GraphicsUtil.cpp
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src/Input.cpp
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src/KeyPoll.cpp
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src/Labclass.cpp
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src/Localization.cpp
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src/LocalizationMaint.cpp
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src/LocalizationStorage.cpp
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src/Logic.cpp
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src/Map.cpp
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src/Music.cpp
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src/Otherlevel.cpp
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src/preloader.cpp
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src/Render.cpp
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src/RenderFixed.cpp
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src/RoomnameTranslator.cpp
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src/Screen.cpp
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src/Script.cpp
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src/Scripts.cpp
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src/Spacestation2.cpp
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src/TerminalScripts.cpp
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src/Textbox.cpp
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src/Tower.cpp
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src/UtilityClass.cpp
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src/WarpClass.cpp
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src/XMLUtils.cpp
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src/main.cpp
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src/DeferCallbacks.c
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src/GlitchrunnerMode.c
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src/Network.c
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src/Textbook.c
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src/ThirdPartyDeps.c
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src/UTF8.c
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src/VFormat.c
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src/Vlogging.c
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src/Xoshiro.c
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../third_party/physfs/extras/physfsrwops.c
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)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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list(APPEND VVV_SRC src/CustomLevels.cpp)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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LIST(APPEND VVV_SRC src/Editor.cpp)
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endif()
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endif()
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if(STEAM)
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list(APPEND VVV_SRC src/SteamNetwork.c)
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endif()
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if(GOG)
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list(APPEND VVV_SRC src/GOGNetwork.c)
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endif()
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# Executable information
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if(WIN32)
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add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
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else()
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add_executable(VVVVVV ${VVV_SRC})
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endif()
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# Include Directories
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party
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../third_party/tinyxml2
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../third_party/physfs/src
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../third_party/physfs/extras
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../third_party/lodepng
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../third_party/c-hashmap
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../third_party/FAudio/include
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../third_party/FAudio/src
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)
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else()
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party
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../third_party/lodepng
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../third_party/physfs/extras
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../third_party/c-hashmap
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../third_party/FAudio/src
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)
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endif()
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if(MAKEANDPLAY)
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target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)
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endif()
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if(STEAM)
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target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)
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endif()
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if(GOG)
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target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)
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endif()
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set(XML2_SRC
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../third_party/tinyxml2/tinyxml2.cpp
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)
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set(FAUDIO_SRC
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../third_party/FAudio/src/FAudio.c
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../third_party/FAudio/src/FAudio_internal.c
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../third_party/FAudio/src/FAudio_internal_simd.c
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../third_party/FAudio/src/FAudio_operationset.c
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../third_party/FAudio/src/FAudio_platform_sdl2.c
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)
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set(PFS_SRC
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../third_party/physfs/src/physfs.c
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../third_party/physfs/src/physfs_archiver_dir.c
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../third_party/physfs/src/physfs_archiver_unpacked.c
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../third_party/physfs/src/physfs_archiver_zip.c
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../third_party/physfs/src/physfs_byteorder.c
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../third_party/physfs/src/physfs_unicode.c
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../third_party/physfs/src/physfs_platform_posix.c
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../third_party/physfs/src/physfs_platform_unix.c
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../third_party/physfs/src/physfs_platform_windows.c
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../third_party/physfs/src/physfs_platform_haiku.cpp
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)
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if(APPLE)
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# Are you noticing a pattern with this Apple crap yet?
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set(PFS_SRC ${PFS_SRC} ../third_party/physfs/src/physfs_platform_apple.m)
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endif()
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set(PNG_SRC src/lodepng_wrapper.c)
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set(CHM_SRC ../third_party/c-hashmap/map.c)
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if(NOT OFFICIAL_BUILD)
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# Add interim commit hash and its date to the build
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# find_package sets GIT_FOUND and GIT_EXECUTABLE
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find_package(Git)
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if(GIT_FOUND)
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# These filenames have to be qualified, because when we run
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# the CMake script, its work dir gets set to the build folder
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set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.in.c)
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set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.out.c)
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add_custom_target(
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GenerateVersion ALL
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# This BYPRODUCTS line is required for this to be ran every time
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BYPRODUCTS ${VERSION_OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND}
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# These args have to be passed through, otherwise the script can't see them
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# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DINPUT_FILE=${VERSION_INPUT_FILE}
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-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
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)
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add_dependencies(VVVVVV GenerateVersion)
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target_compile_definitions(VVVVVV PRIVATE -DINTERIM_VERSION_EXISTS)
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add_library(InterimVersion STATIC src/InterimVersion.out.c)
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list(APPEND STATIC_LIBRARIES InterimVersion)
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endif()
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endif()
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# Build options
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if(ENABLE_WARNINGS)
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# The weird syntax is due to CMake generator expressions.
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# Saves quite a few lines and boilerplate at the price of readability.
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target_compile_options(VVVVVV PRIVATE
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$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
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-Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
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$<$<CXX_COMPILER_ID:MSVC>:
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/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
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endif()
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if(CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR")
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target_compile_definitions(VVVVVV PRIVATE -DNO_EDITOR)
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elseif(CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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target_compile_definitions(VVVVVV PRIVATE -DNO_CUSTOM_LEVELS -DNO_EDITOR)
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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if(SUPPORTS_IMPLICIT_FALLTHROUGH)
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target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)
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endif()
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if(MSVC)
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# Disable MSVC warnings about implicit conversion
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target_compile_options(VVVVVV PRIVATE /wd4244)
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endif()
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# Disable warnings about `long long` in C++03 (from including PhysFS)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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target_compile_options(VVVVVV PRIVATE -Wno-long-long)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_compile_options(VVVVVV PRIVATE -Wno-c++11-long-long)
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endif()
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if(MSVC)
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# MSVC doesn't have /std:c99 or /std:c++98 switches!
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# Disable exceptions
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string(REGEX REPLACE "/EH[a-z]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
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# Disable RTTI
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string(REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-")
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else()
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string(REGEX REPLACE "-std=[a-z0-9]+" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
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string(REGEX REPLACE "-std=[a-z0-9+]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98")
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# Disable exceptions
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string(REPLACE "-fexceptions" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
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# Disable RTTI
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string(REPLACE "-frtti" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
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endif()
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# Unfortunately, it doesn't seem like distros package LodePNG
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add_library(lodepng-static STATIC ${PNG_SRC})
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target_compile_definitions(lodepng-static PRIVATE
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-DLODEPNG_NO_COMPILE_ALLOCATORS
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-DLODEPNG_NO_COMPILE_DISK
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-DLODEPNG_NO_COMPILE_ENCODER
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)
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add_library(c-hashmap-static STATIC ${CHM_SRC})
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if(BUNDLE_DEPENDENCIES)
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list(APPEND STATIC_LIBRARIES physfs-static tinyxml2-static lodepng-static c-hashmap-static faudio-static)
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else()
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list(APPEND STATIC_LIBRARIES lodepng-static c-hashmap-static)
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endif()
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if(BUNDLE_DEPENDENCIES)
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add_library(tinyxml2-static STATIC ${XML2_SRC})
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add_library(physfs-static STATIC ${PFS_SRC})
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target_compile_definitions(physfs-static PRIVATE
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-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1
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)
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add_library(faudio-static STATIC ${FAUDIO_SRC})
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target_include_directories(
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faudio-static PRIVATE
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../third_party/FAudio/include
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)
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# Disable FAudio debug stuff in release mode. This needs a generator expression for CMake reasons(TM)
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target_compile_definitions(faudio-static PRIVATE $<$<CONFIG:Release>:FAUDIO_DISABLE_DEBUGCONFIGURATION>)
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target_link_libraries(VVVVVV ${STATIC_LIBRARIES})
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else()
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find_package(utf8cpp CONFIG)
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target_link_libraries(VVVVVV ${STATIC_LIBRARIES} physfs tinyxml2 utf8cpp FAudio)
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endif()
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if(MSVC)
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# Statically link Microsoft's runtime library so end users don't have to install it (/MT)
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# Also, build with multiple processors (/MP)
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list(APPEND GLOBAL_COMPILE_FLAGS /MT /MP)
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endif()
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if(REMOVE_ABSOLUTE_PATHS)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.8)
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set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
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else()
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set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
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endif()
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0)
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set(SUPPORTS_FILE_PREFIX_MAP TRUE)
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else()
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set(SUPPORTS_FILE_PREFIX_MAP FALSE)
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endif()
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 8.0)
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set(SUPPORTS_FILE_PREFIX_MAP TRUE)
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else()
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set(SUPPORTS_FILE_PREFIX_MAP FALSE)
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endif()
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else()
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set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
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set(SUPPORTS_FILE_PREFIX_MAP FALSE)
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endif()
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get_filename_component(REPO_DIR ../ ABSOLUTE)
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# Remove absolute source paths from compiled binary
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if(SUPPORTS_FILE_PREFIX_MAP)
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list(APPEND GLOBAL_COMPILE_FLAGS -ffile-prefix-map=${REPO_DIR}=.)
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elseif(SUPPORTS_DEBUG_PREFIX_MAP)
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list(APPEND GLOBAL_COMPILE_FLAGS -fdebug-prefix-map=${REPO_DIR}=.)
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endif()
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endif()
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target_compile_options(VVVVVV PRIVATE ${GLOBAL_COMPILE_FLAGS})
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foreach(static_library IN LISTS STATIC_LIBRARIES)
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target_compile_options(${static_library} PRIVATE ${GLOBAL_COMPILE_FLAGS})
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endforeach(static_library)
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# SDL2 Dependency (Detection pulled from FAudio)
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if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(faudio-static ${SDL2_LIBRARIES})
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endif()
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elseif (EMSCRIPTEN)
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message(STATUS "Using Emscripten SDL2")
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target_compile_options(VVVVVV PUBLIC -sUSE_SDL=2)
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target_link_libraries(VVVVVV -sUSE_SDL=2)
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if(BUNDLE_DEPENDENCIES)
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target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
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target_link_libraries(faudio-static -sUSE_SDL=2)
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endif()
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if(TARGET SDL2::SDL2)
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message(STATUS "Using TARGET SDL2::SDL2")
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target_link_libraries(VVVVVV SDL2::SDL2)
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if(BUNDLE_DEPENDENCIES)
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target_link_libraries(faudio-static SDL2::SDL2)
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endif()
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elseif(TARGET SDL2)
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message(STATUS "Using TARGET SDL2")
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target_link_libraries(VVVVVV SDL2)
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if(BUNDLE_DEPENDENCIES)
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target_link_libraries(faudio-static SDL2)
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endif()
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else()
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message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(faudio-static ${SDL2_LIBRARIES})
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endif()
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endif()
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endif()
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|
|
|
# Yes, more Apple Crap
|
|
if(APPLE)
|
|
find_library(FOUNDATION NAMES Foundation)
|
|
find_library(IOKIT NAMES IOKit)
|
|
target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})
|
|
endif()
|
|
# But hey, also some Haiku crap
|
|
if(HAIKU)
|
|
find_library(BE_LIBRARY be)
|
|
find_library(ROOT_LIBRARY root)
|
|
target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
|
|
endif()
|
|
if(EMSCRIPTEN)
|
|
# 256MB is enough for everybody
|
|
target_link_libraries(VVVVVV -sFORCE_FILESYSTEM=1 -sTOTAL_MEMORY=256MB)
|
|
endif()
|