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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-07-03 01:48:30 +02:00
VVVVVV/tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y110.txt

36 lines
4.0 KiB
Plaintext

case rn(119,110):
tmap = new Array();
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498");
tmap.push("498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659");
tmap.push("498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6");
tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579");
tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
obj.createentity(game, 32, 152, 10, 1, 111190); // (savepoint)
break;