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When gamemode(teleporter) gets run in a script, it brings up a read-only version of the teleporter screen, intended only for displaying rooms on the minimap. However, ever since 2.3 allowed bringing up the map screen during cutscenes (in order to prevent softlocks), bringing up the map screen during this mode would (1) do an unnecessary animation of suddenly switching back to the game and bringing up the menu screen again (even though the menu screen has already been brought up), and (2) would let you close the menu entirely and go back to GAMEMODE, thus unintentionally closing the teleporter screen and kind of ruining the cutscene. To fix this, when you bring up the map screen, it will instead instantly transition to the map screen. And when you bring it down, it will also instantly transition back to the teleporter screen. But that's not all. The previous behavior was actually kind of a nice failsafe, in that if you somehow got stuck in a state where a script ran gamemode(teleporter), but stopped running before it could take you out of that mode by running gamemode(game), then you could return to GAMEMODE yourself by bringing up the map screen and then bringing it back down. So I've made sure to keep that failsafe behavior, only as long as there isn't a script running. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).