mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 21:19:43 +01:00
52f7a587fe
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
1020 lines
24 KiB
C++
1020 lines
24 KiB
C++
#include "Script.h"
|
|
|
|
#include <SDL.h>
|
|
|
|
void scriptclass::loadother(const char* t)
|
|
{
|
|
//loads script name t into the array
|
|
if (SDL_strcmp(t, "terminal_station_1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= PERSONAL LOG =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,120,6)",
|
|
" Almost everyone has been ",
|
|
" evacuated from the space ",
|
|
" station now. The rest of us ",
|
|
" are leaving in a couple of ",
|
|
" days, once our research has ",
|
|
" been completed. ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "alreadyvisited") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(player)",
|
|
"text(cyan,0,0,1)",
|
|
"...oh, I've already found this.",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_outside_1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= Research Notes =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,5)",
|
|
" ... our first breakthrough was ",
|
|
" the creation of the inversion ",
|
|
" plane, which creates a ",
|
|
" mirrored dimension beyond a ",
|
|
" given event horizon ... ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
"delay(10)",
|
|
|
|
"ifexplored(2,16,alreadyvisited)",
|
|
|
|
"gamemode(teleporter)",
|
|
"delay(20)",
|
|
|
|
"squeak(terminal)",
|
|
"showcoordinates(2,16)",
|
|
"delay(10)",
|
|
"hidecoordinates(2,16)",
|
|
"delay(10)",
|
|
"showcoordinates(2,16)",
|
|
"delay(10)",
|
|
"hidecoordinates(2,16)",
|
|
"delay(10)",
|
|
"showcoordinates(2,16)",
|
|
"delay(45)",
|
|
|
|
"gamemode(game)",
|
|
"delay(20)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_outside_2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= Research Notes =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,3)",
|
|
"...with just a small modification to",
|
|
"the usual parameters, we were able ",
|
|
"to stabilise an infinite tunnel! ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
"delay(10)",
|
|
|
|
"ifexplored(8,9,alreadyvisited)",
|
|
|
|
"gamemode(teleporter)",
|
|
"delay(20)",
|
|
|
|
"squeak(terminal)",
|
|
"showcoordinates(8,9)",
|
|
"delay(10)",
|
|
"hidecoordinates(8,9)",
|
|
"delay(10)",
|
|
"showcoordinates(8,9)",
|
|
"delay(10)",
|
|
"hidecoordinates(8,9)",
|
|
"delay(10)",
|
|
"showcoordinates(8,9)",
|
|
"delay(45)",
|
|
|
|
"gamemode(game)",
|
|
"delay(20)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_outside_3") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= Research Notes =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,3)",
|
|
" ... the final step in creating ",
|
|
" the dimensional stabiliser was ",
|
|
" to create a feedback loop ... ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
"delay(10)",
|
|
|
|
"ifexplored(14,1,alreadyvisited)",
|
|
|
|
"gamemode(teleporter)",
|
|
"delay(20)",
|
|
|
|
"squeak(terminal)",
|
|
"showcoordinates(14,1)",
|
|
"delay(10)",
|
|
"hidecoordinates(14,1)",
|
|
"delay(10)",
|
|
"showcoordinates(14,1)",
|
|
"delay(10)",
|
|
"hidecoordinates(14,1)",
|
|
"delay(10)",
|
|
"showcoordinates(14,1)",
|
|
"delay(45)",
|
|
|
|
"gamemode(game)",
|
|
"delay(20)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_outside_4") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= Research Notes =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,4)",
|
|
" ...despite our best efforts, ",
|
|
" the dimensional stabiliser ",
|
|
" won't hold out forever. Its ",
|
|
" collapse is inevitable... ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
"delay(10)",
|
|
|
|
"squeak(player)",
|
|
"text(cyan,0,0,2)",
|
|
"Huh? These coordinates aren't",
|
|
"even in this dimension!",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_outside_5") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= Personal Log =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,5)",
|
|
" ... I've had to seal off ",
|
|
" access to most of our ",
|
|
" research. Who knows what ",
|
|
" could happen if it fell ",
|
|
" into the wrong hands? ... ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
"delay(10)",
|
|
|
|
"gamemode(teleporter)",
|
|
"delay(20)",
|
|
|
|
"squeak(terminal)",
|
|
"showsecretlab()",
|
|
"delay(10)",
|
|
"hidesecretlab()",
|
|
"delay(10)",
|
|
"showsecretlab()",
|
|
"delay(10)",
|
|
"hidesecretlab()",
|
|
"delay(10)",
|
|
"showsecretlab()",
|
|
"delay(45)",
|
|
|
|
"gamemode(game)",
|
|
"delay(20)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_outside_6") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= Research Notes =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,3)",
|
|
"... access to the control center",
|
|
"is still possible through the ",
|
|
"main atmospheric filters ... ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
"delay(10)",
|
|
|
|
"ifexplored(12,14,alreadyvisited)",
|
|
|
|
"gamemode(teleporter)",
|
|
"delay(20)",
|
|
|
|
"squeak(terminal)",
|
|
"showcoordinates(12,14)",
|
|
"delay(10)",
|
|
"hidecoordinates(12,14)",
|
|
"delay(10)",
|
|
"showcoordinates(12,14)",
|
|
"delay(10)",
|
|
"hidecoordinates(12,14)",
|
|
"delay(10)",
|
|
"showcoordinates(12,14)",
|
|
"delay(45)",
|
|
|
|
"gamemode(game)",
|
|
"delay(20)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_finallevel") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,9)",
|
|
"* DIMENSIONAL STABILITY GENERATOR *",
|
|
"",
|
|
" [ Currently Generating ] ",
|
|
" Maximum Stability ",
|
|
"",
|
|
" [ Status ]",
|
|
" Online",
|
|
"",
|
|
"READY _",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtextfast",
|
|
"delay(10)",
|
|
|
|
"squeak(player)",
|
|
"text(cyan,0,0,2)",
|
|
"Aha! This must be what's" ,
|
|
"causing the interference!",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"squeak(player)",
|
|
"text(cyan,0,0,1)",
|
|
"I wonder if I can turn it off?",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
"WARNING: Disabling the Dimensional",
|
|
"Stability Generator may lead to",
|
|
"instability! Are you sure you want",
|
|
"to do this?",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(player)",
|
|
"text(cyan,0,0,1)",
|
|
"Yes!",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,6)",
|
|
"Seriously! The whole dimension",
|
|
"could collapse! Just think about",
|
|
"this for a minute!",
|
|
"",
|
|
"Are you really sure you want",
|
|
"to do this?",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(player)",
|
|
"text(cyan,0,0,1)",
|
|
"Yes!",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"stopmusic",
|
|
"gamestate(200)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "finalterminal_finish") == 0)
|
|
{
|
|
|
|
|
|
static const char* lines[] = {
|
|
//"delay(15)", "flash(5)", "shake(20)", "playef(9)",
|
|
|
|
"text(gray,0,114,3)",
|
|
" -= WARNING =- ",
|
|
"",
|
|
" DIMENSIONAL STABILISER OFFLINE ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"squeak(cry)",
|
|
"changemood(player,1)",
|
|
"text(cyan,0,0,1)",
|
|
"Uh oh...",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"play(2)",
|
|
"changemood(player,0)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_station_2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= Research Notes =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,3)",
|
|
" ...everything collapses, ",
|
|
" eventually. It's the way ",
|
|
" of the universe. ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_station_3") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,3)",
|
|
"I wonder if the generator we set",
|
|
"up in the polar dimension is",
|
|
"what's affecting our teleporters?",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,1)",
|
|
"No, it's probably just a glitch.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_station_4") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,60,1)",
|
|
" -= PERSONAL LOG =- ",
|
|
"position(centerx)",
|
|
"backgroundtext",
|
|
"flipme",
|
|
"speak",
|
|
|
|
"text(gray,0,114,2)",
|
|
" Hah! Nobody will ever ",
|
|
" get this one. ",
|
|
"position(center)",
|
|
"speak",
|
|
|
|
"endtextfast",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_warp_1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,3)",
|
|
"...The other day I was chased",
|
|
"down a hallway by a giant cube",
|
|
"with the word AVOID on it.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,1)",
|
|
"These security measures go too far!",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_warp_2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,2)",
|
|
"The only way into my private lab",
|
|
"anymore is by teleporter.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,3)",
|
|
"I've made sure that it's",
|
|
"difficult for unauthorised",
|
|
"personnel to gain access.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_lab_1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
"... it turns out the key to",
|
|
"stabilising this dimension was",
|
|
"to create a balancing force",
|
|
"outside of it!",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,2)",
|
|
"Though it looks like that's just",
|
|
"a temporary solution, at best.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
"I've been working on",
|
|
"something more permanent,",
|
|
"but it seems it's going",
|
|
"to be too late...",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_lab_2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,1)",
|
|
"?SYNTAX ERROR",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_secretlab") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" -= WARNING =-",
|
|
"",
|
|
" The Super-Gravitron is intended ",
|
|
" for entertainment purposes only. ",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
"Anyone found using the Super",
|
|
"Gravitron for educational",
|
|
"purposes may be asked to",
|
|
"stand in the naughty corner.",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_shipcomputer") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,3)",
|
|
" -= D.S.S. SOULEYE =- ",
|
|
"",
|
|
" Ship Navigation Controls ",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"ifflag(67,terminal_letsgo)",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,3)",
|
|
"Error! Error! Cannot isolate",
|
|
"dimensional coordinates!",
|
|
"Interference detected!",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_letsgo") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(player)",
|
|
"text(player,0,0,2)",
|
|
"Now that the ship is fixed,",
|
|
"we can leave anytime we want!",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"squeak(player)",
|
|
"text(player,0,0,3)",
|
|
"We've all agreed to",
|
|
"keep exploring this",
|
|
"dimension, though.",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
|
|
"squeak(player)",
|
|
"text(player,0,0,1)",
|
|
"Who knows what we'll find?",
|
|
"position(player,above)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_radio") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" -= SHIP RADIO =- ",
|
|
"",
|
|
" [ Status ]",
|
|
" Broadcasting",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukebox") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"cutscene()",
|
|
"untilbars()",
|
|
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,7)",
|
|
" -= JUKEBOX =- ",
|
|
"",
|
|
" Songs will continue to play ",
|
|
" until you leave the ship.",
|
|
"",
|
|
" Collect trinkets to",
|
|
" unlock new songs!",
|
|
"position(center)",
|
|
"speak_active",
|
|
|
|
"endtext",
|
|
|
|
"iftrinketsless(5,terminal_jukeunlock1)",
|
|
"iftrinketsless(8,terminal_jukeunlock2)",
|
|
"iftrinketsless(10,terminal_jukeunlock3)",
|
|
"iftrinketsless(12,terminal_jukeunlock4)",
|
|
"iftrinketsless(14,terminal_jukeunlock41)",
|
|
"iftrinketsless(16,terminal_jukeunlock5)",
|
|
"iftrinketsless(18,terminal_jukeunlock6)",
|
|
"iftrinketsless(20,terminal_jukeunlock7)",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 5 Trinkets",
|
|
"",
|
|
" Pushing Onwards ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 8 Trinkets",
|
|
"",
|
|
" Positive Force ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock3") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 10 Trinkets",
|
|
"",
|
|
" Presenting VVVVVV ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock4") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 12 Trinkets",
|
|
"",
|
|
" Potential for Anything ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock41") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 14 Trinkets",
|
|
"",
|
|
" Pressure Cooker ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock5") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 16 Trinkets",
|
|
"",
|
|
" Predestined Fate ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock6") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 18 Trinkets",
|
|
"",
|
|
" Popular Potpourri ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_jukeunlock7") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"squeak(terminal)",
|
|
"text(gray,0,114,4)",
|
|
" NEXT UNLOCK: ",
|
|
" 20 Trinkets",
|
|
"",
|
|
" Pipe Dream ",
|
|
"position(center)",
|
|
"speak_active",
|
|
"endtext",
|
|
|
|
"endcutscene()",
|
|
"untilbars()",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke1") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(4)",
|
|
"squeak(terminal)",
|
|
"jukebox(1)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke2") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(1)",
|
|
"squeak(terminal)",
|
|
"jukebox(2)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke3") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(2)",
|
|
"squeak(terminal)",
|
|
"jukebox(3)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke4") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(6)",
|
|
"squeak(terminal)",
|
|
"jukebox(4)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke5") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(3)",
|
|
"squeak(terminal)",
|
|
"jukebox(5)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke6") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(8)",
|
|
"squeak(terminal)",
|
|
"jukebox(6)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke7") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(11)",
|
|
"squeak(terminal)",
|
|
"jukebox(7)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke8") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(10)",
|
|
"squeak(terminal)",
|
|
"jukebox(8)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke9") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(12)",
|
|
"squeak(terminal)",
|
|
"jukebox(9)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
else if (SDL_strcmp(t, "terminal_juke10") == 0)
|
|
{
|
|
static const char* lines[] = {
|
|
"play(9)",
|
|
"squeak(terminal)",
|
|
"jukebox(10)",
|
|
};
|
|
filllines(lines);
|
|
}
|
|
}
|