mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 21:19:43 +01:00
bf64b95416
M&P contains network code despite M&P not being a Steam/GOG release (as Steam/GOG releases are full releases of the game, not custom-levels-only releases). While unlocking achievements is already ifdef'd out in M&P, let's remove the network code entirely to make sure people can't do other shenanigans with M&P builds, and also to have a smaller binary size.
226 lines
5.3 KiB
C
226 lines
5.3 KiB
C
#include "MakeAndPlay.h"
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#ifndef MAKEANDPLAY
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#include <stdio.h>
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#include <stdint.h>
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#include <SDL.h>
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/* Steamworks interface versions */
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#define VVVVVV_STEAMCLIENT "SteamClient017"
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#define VVVVVV_STEAMUSERSTATS "STEAMUSERSTATS_INTERFACE_VERSION011"
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/* Shared object file name */
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#if defined(_WIN32)
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#define STEAM_LIBRARY "steam_api.dll"
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#elif defined(__APPLE__)
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#define STEAM_LIBRARY "libsteam_api.dylib"
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
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#define STEAM_LIBRARY "libsteam_api.so"
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#else
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#error STEAM_LIBRARY: Unrecognized platform!
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#endif
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/* Function Pointer Types */
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typedef uint8_t (*SteamAPI_InitFunc)();
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typedef void (*SteamAPI_ShutdownFunc)();
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typedef void (*SteamAPI_RunCallbacksFunc)();
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typedef intptr_t (*SteamInternal_CreateInterfaceFunc)(const char*);
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typedef int32_t (*SteamAPI_GetHSteamUserFunc)();
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typedef int32_t (*SteamAPI_GetHSteamPipeFunc)();
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typedef intptr_t (*SteamAPI_ISteamClient_GetISteamUserStatsFunc)(
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intptr_t,
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int32_t,
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int32_t,
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const char*
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);
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typedef uint8_t (*SteamAPI_ISteamUserStats_RequestCurrentStatsFunc)(intptr_t);
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typedef uint8_t (*SteamAPI_ISteamUserStats_StoreStatsFunc)(intptr_t);
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typedef uint8_t (*SteamAPI_ISteamUserStats_GetStatFunc)(
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intptr_t,
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const char*,
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int32_t*
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);
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typedef uint8_t (*SteamAPI_ISteamUserStats_SetStatFunc)(
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intptr_t,
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const char*,
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int32_t
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);
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typedef uint8_t (*SteamAPI_ISteamUserStats_SetAchievementFunc)(
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intptr_t,
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const char*
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);
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/* DLL, Entry Points */
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static void *libHandle = NULL;
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static intptr_t steamUserStats = (intptr_t) NULL;
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#define DEFINE_FUNC(name) static name##Func name = NULL;
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DEFINE_FUNC(SteamAPI_Init)
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DEFINE_FUNC(SteamAPI_Shutdown)
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DEFINE_FUNC(SteamAPI_RunCallbacks)
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DEFINE_FUNC(SteamInternal_CreateInterface)
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DEFINE_FUNC(SteamAPI_GetHSteamUser)
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DEFINE_FUNC(SteamAPI_GetHSteamPipe)
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DEFINE_FUNC(SteamAPI_ISteamClient_GetISteamUserStats)
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DEFINE_FUNC(SteamAPI_ISteamUserStats_RequestCurrentStats)
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DEFINE_FUNC(SteamAPI_ISteamUserStats_StoreStats)
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DEFINE_FUNC(SteamAPI_ISteamUserStats_GetStat)
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DEFINE_FUNC(SteamAPI_ISteamUserStats_SetStat)
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DEFINE_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
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#undef DEFINE_FUNC
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/* Clean up after ourselves... */
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static void ClearPointers()
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{
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SDL_UnloadObject(libHandle);
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libHandle = NULL;
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steamUserStats = (intptr_t) NULL;
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SteamAPI_Init = NULL;
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SteamAPI_Shutdown = NULL;
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SteamAPI_RunCallbacks = NULL;
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SteamInternal_CreateInterface = NULL;
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SteamAPI_GetHSteamUser = NULL;
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SteamAPI_GetHSteamPipe = NULL;
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SteamAPI_ISteamClient_GetISteamUserStats = NULL;
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SteamAPI_ISteamUserStats_RequestCurrentStats = NULL;
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SteamAPI_ISteamUserStats_StoreStats = NULL;
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SteamAPI_ISteamUserStats_GetStat = NULL;
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SteamAPI_ISteamUserStats_SetStat = NULL;
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SteamAPI_ISteamUserStats_SetAchievement = NULL;
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}
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/* NETWORK API Implementation */
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int32_t STEAM_init()
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{
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#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
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return 0;
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#endif
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intptr_t steamClient;
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int32_t steamUser, steamPipe;
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libHandle = SDL_LoadObject(STEAM_LIBRARY);
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if (!libHandle)
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{
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printf("%s not found!\n", STEAM_LIBRARY);
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return 0;
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}
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#define LOAD_FUNC(name) \
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name = (name##Func) SDL_LoadFunction(libHandle, #name); \
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if (!name) \
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{ \
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printf("%s symbol %s not found!\n", STEAM_LIBRARY, #name); \
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ClearPointers(); \
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return 0; \
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}
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LOAD_FUNC(SteamAPI_Init)
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LOAD_FUNC(SteamAPI_Shutdown)
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LOAD_FUNC(SteamAPI_RunCallbacks)
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LOAD_FUNC(SteamInternal_CreateInterface)
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LOAD_FUNC(SteamAPI_GetHSteamUser)
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LOAD_FUNC(SteamAPI_GetHSteamPipe)
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LOAD_FUNC(SteamAPI_ISteamClient_GetISteamUserStats)
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LOAD_FUNC(SteamAPI_ISteamUserStats_RequestCurrentStats)
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LOAD_FUNC(SteamAPI_ISteamUserStats_StoreStats)
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LOAD_FUNC(SteamAPI_ISteamUserStats_GetStat)
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LOAD_FUNC(SteamAPI_ISteamUserStats_SetStat)
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LOAD_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
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#undef LOAD_FUNC
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if (!SteamAPI_Init())
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{
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printf("Steamworks not initialized!\n");
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ClearPointers();
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return 0;
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}
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steamClient = SteamInternal_CreateInterface(VVVVVV_STEAMCLIENT);
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steamUser = SteamAPI_GetHSteamUser();
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steamPipe = SteamAPI_GetHSteamPipe();
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if (!steamClient || !steamUser || !steamPipe)
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{
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SteamAPI_Shutdown();
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printf(VVVVVV_STEAMCLIENT " not created!\n");
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ClearPointers();
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return 0;
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}
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steamUserStats = SteamAPI_ISteamClient_GetISteamUserStats(
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steamClient,
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steamUser,
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steamPipe,
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VVVVVV_STEAMUSERSTATS
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);
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if (!steamUserStats)
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{
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SteamAPI_Shutdown();
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printf(VVVVVV_STEAMUSERSTATS " not created!\n");
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ClearPointers();
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return 0;
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}
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SteamAPI_ISteamUserStats_RequestCurrentStats(steamUserStats);
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return 1;
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}
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void STEAM_shutdown()
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{
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if (libHandle)
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{
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SteamAPI_Shutdown();
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ClearPointers();
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}
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}
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void STEAM_update()
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{
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if (libHandle)
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{
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SteamAPI_RunCallbacks();
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}
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}
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void STEAM_unlockAchievement(const char *name)
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{
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if (libHandle)
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{
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SteamAPI_ISteamUserStats_SetAchievement(
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steamUserStats,
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name
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);
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SteamAPI_ISteamUserStats_StoreStats(steamUserStats);
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}
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}
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int32_t STEAM_getAchievementProgress(const char *name)
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{
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int32_t result = -1;
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if (libHandle)
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{
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SteamAPI_ISteamUserStats_GetStat(
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steamUserStats,
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name,
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&result
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);
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}
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return result;
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}
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void STEAM_setAchievementProgress(const char *name, int32_t stat)
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{
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if (libHandle)
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{
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SteamAPI_ISteamUserStats_SetStat(
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steamUserStats,
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name,
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stat
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);
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SteamAPI_ISteamUserStats_StoreStats(steamUserStats);
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}
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}
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#endif /* MAKEANDPLAY */
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