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https://github.com/TerryCavanagh/VVVVVV.git
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b5ff65c84e
Including a header file inside another header file means a bunch of files are going to be unnecessarily recompiled whenever that inner header file is changed. So I minimized the amount of header files included in a header file, and only included the ones that were necessary (system includes don't count, I'm only talking about includes from within this project). Then the includes are only in the .cpp files themselves. This also minimizes problems such as a NO_CUSTOM_LEVELS build failing because some file depended on an include that got included in editor.h, which is another benefit of removing unnecessary includes from header files.
56 lines
967 B
C++
56 lines
967 B
C++
#ifndef ENT_H
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#define ENT_H
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#include <SDL.h>
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#define rn( rx, ry) ((rx) + ((ry) * 100))
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class entclass
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{
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public:
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entclass();
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bool outside();
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void setenemy(int t);
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void setenemyroom(int rx, int ry);
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void settreadmillcolour(int rx, int ry);
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void updatecolour();
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public:
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//Fundamentals
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bool invis;
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int type, size, tile, rule;
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int state, statedelay;
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int behave, animate;
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float para;
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int life, colour;
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//Position and velocity
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int oldxp, oldyp;
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float ax, ay, vx, vy;
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int cx, cy, w, h;
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float newxp, newyp;
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bool isplatform;
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int x1,y1,x2,y2;
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//Collision Rules
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int onentity;
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bool harmful;
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int onwall, onxwall, onywall;
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//Platforming specific
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bool jumping;
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bool gravity;
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int onground, onroof;
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int jumpframe;
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//Animation
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int framedelay, drawframe, walkingframe, dir, actionframe;
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int yp;int xp;
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Uint32 realcol;
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};
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#endif /* ENT_H */
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