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VVVVVV/desktop_version/src/editor.h
Misa 5eab074e4d Remember loaded custom level and read from it when saving
My previous custom level forwards compatibility would only work if you
saved to the same filename as you read from. But what if you saved to a
new filename? Well, your extra XML is lost.

Not to worry, I've introduced a variable that remembers the filepath of
the currently-loaded level (the existing `filename` attribute is kind of
weird and not really suited for this purpose, so). I tried to make it a
simple `const char*`, but it turns out that's bad when you take the
`c_str()` of an `std::string` that then gets destroyed, so it's best to
use `std::string` in an `std::string` world.

So now when you save a level, it'll attempt to open the original file,
and if that doesn't exist then your extra XML gets lost anyway, but I
shouldn't be expected to keep your XML if you delete the original file.
2020-11-03 13:30:53 -05:00

300 lines
6.3 KiB
C++

#if !defined(NO_CUSTOM_LEVELS)
#ifndef EDITOR_H
#define EDITOR_H
#include <SDL.h>
#include <string>
#include <vector>
// Text entry field type
enum textmode {
TEXT_NONE,
// In-editor text fields
TEXT_LOAD,
TEXT_SAVE,
TEXT_ROOMNAME,
TEXT_SCRIPT,
TEXT_ROOMTEXT,
TEXT_GOTOROOM,
LAST_EDTEXT = TEXT_GOTOROOM,
// Settings-mode text fields
TEXT_TITLE,
TEXT_DESC,
TEXT_WEBSITE,
TEXT_CREATOR,
NUM_TEXTMODES,
// Text modes with an entity
FIRST_ENTTEXT = TEXT_SCRIPT,
LAST_ENTTEXT = TEXT_ROOMTEXT
};
class edentities{
public:
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;
std::string scriptname;
};
class edlevelclass{
public:
edlevelclass();
int tileset, tilecol;
std::string roomname;
int warpdir;
int platx1, platy1, platx2, platy2, platv;
int enemyx1, enemyy1, enemyx2, enemyy2, enemytype;
int directmode;
};
struct LevelMetaData
{
std::string title;
std::string creator;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::string filename;
std::string modifier;
std::string timeCreated;
std::string timeModified;
int version;
};
extern std::vector<edentities> edentity;
class EditorData
{
public:
static EditorData& GetInstance()
{
static EditorData instance; // Guaranteed to be destroyed.
// Instantiated on first use.
return instance;
}
std::string title;
std::string creator;
std::string modifier;
};
struct GhostInfo {
int rx; // game.roomx-100
int ry; // game.roomy-100
int x; // .xp
int y; // .yp
int col; // .colour
Uint32 realcol;
int frame; // .drawframe
};
class editorclass{
//Special class to handle ALL editor variables locally
public:
editorclass();
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::vector<std::string> directoryList;
std::vector<LevelMetaData> ListOfMetaData;
void loadZips();
void getDirectoryData();
bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
void reset();
void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
const short* loadlevel(int rxi, int ryi);
void placetile(int x, int y, int t);
void placetilelocal(int x, int y, int t);
int getenemyframe(int t);
int base(int x, int y);
int backbase(int x, int y);
int at(int x, int y);
int freewrap(int x, int y);
int backonlyfree(int x, int y);
int backfree(int x, int y);
int spikefree(int x, int y);
int free(int x, int y);
int absfree(int x, int y);
int match(int x, int y);
int warpzonematch(int x, int y);
int outsidematch(int x, int y);
int backmatch(int x, int y);
void switch_tileset(const bool reversed = false);
void switch_tilecol(const bool reversed = false);
void clamp_tilecol(const int rx, const int ry, const bool wrap = false);
void switch_enemy(const bool reversed = false);
bool load(std::string& _path);
bool save(std::string& _path);
void generatecustomminimap();
int edgetile(int x, int y);
int warpzoneedgetile(int x, int y);
int outsideedgetile(int x, int y);
int backedgetile(int x, int y);
int labspikedir(int x, int y, int t);
int spikedir(int x, int y);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint();
int getlevelcol(int t);
int getenemycol(int t);
int entcol;
Uint32 entcolreal;
//Colouring stuff
int getwarpbackground(int rx, int ry);
std::vector<std::string> getLevelDirFileNames( );
static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
static const int numrooms = maxwidth * maxheight;
short contents[40 * 30 * numrooms];
int vmult[30 * maxheight];
int numtrinkets();
int numcrewmates();
edlevelclass level[numrooms]; //Maxwidth*maxheight
int kludgewarpdir[numrooms]; //Also maxwidth*maxheight
int notedelay;
int oldnotedelay;
std::string note;
std::string keybuffer;
std::string filename;
std::string loaded_filepath;
int drawmode;
int tilex, tiley;
int keydelay, lclickdelay;
bool savekey, loadkey;
int levx, levy;
int entframe, entframedelay;
int scripttexttype;
std::string oldenttext;
enum textmode textmod; // In text entry
std::string* textptr; // Pointer to text we're changing
std::string textdesc; // Description (for editor mode text fields)
union {
int desc; // Which description row we're changing
int textent; // Entity ID for text prompt
};
bool xmod, zmod, cmod, vmod, bmod, hmod, spacemod, warpmod;
bool titlemod, creatormod, desc1mod, desc2mod, desc3mod, websitemod;
int roomnamehide;
bool saveandquit;
bool shiftmenu, shiftkey;
int spacemenu;
bool settingsmod, settingskey;
int warpent;
bool updatetiles, changeroom;
int deletekeyheld;
int boundarymod, boundarytype;
int boundx1, boundx2, boundy1, boundy2;
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
//Script editor stuff
void removeline(int t);
void insertline(int t);
bool scripteditmod;
int scripthelppage, scripthelppagedelay;
std::vector<std::string> sb;
std::string sbscript;
int sbx, sby;
int pagey;
//Functions for interfacing with the script:
void addhook(std::string t);
void removehook(std::string t);
void addhooktoscript(std::string t);
void removehookfromscript(std::string t);
void loadhookineditor(std::string t);
void clearscriptbuffer();
void gethooks();
bool checkhook(std::string t);
std::vector<std::string> hooklist;
int hookmenupage, hookmenu;
//Direct Mode variables
int dmtile;
int dmtileeditor;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol();
bool onewaycol_override;
int returneditoralpha;
int oldreturneditoralpha;
std::vector<GhostInfo> ghosts;
int currentghosts;
};
void addedentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240);
void removeedentity(int t);
int edentat(int xp, int yp);
bool edentclear(int xp, int yp);
void fillbox(int x, int y, int x2, int y2, int c);
void fillboxabs(int x, int y, int x2, int y2, int c);
#if !defined(NO_EDITOR)
void editorrender();
void editorlogic();
void editorinput();
#endif
#ifndef ED_DEFINITION
extern editorclass ed;
#endif
#endif /* EDITOR_H */
#endif /* NO_CUSTOM_LEVELS */