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VVVVVV/desktop_version/lang/eo
Dav999-v 65d9d9a0d8 Make Violet's button dialogue work in cutscene test
This was easier than I expected - just add an optional buttons="1"
attribute to cutscenes.xml. It's treated like the speaker attribute -
it's only there as context for the translator, and for the cutscene
test.
2023-03-22 16:20:44 -07:00
..
cutscenes.xml Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
meta.xml Add language-specific font configuration 2023-02-13 23:27:00 -08:00
numbers.xml Add Esperanto language files 2022-12-31 20:04:56 -08:00
roomnames.xml Adjusted some more roomnames 2022-12-31 20:04:56 -08:00
roomnames_special.xml Add Esperanto language files 2022-12-31 20:04:56 -08:00
strings.xml Sync language files for button glyphs changes 2023-03-21 19:59:48 -07:00
strings_plural.xml Update Esperanto translation 2023-02-24 20:57:17 -08:00