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VVVVVV/mobile_version/src/helpclass.as
Terry Cavanagh 72d018ea04 Update mobile version to mobile v2.2.1
The android version just got a much needed update to fix some resolution issues on devices with cutouts.

It turns out the mobile source was actually pretty out of date, like 3 versions out of date! This commit brings it up to date.

All the changes have just been about keeping the game running on modern devices, though. The biggest change was adding the Starling library to the project, which made the game GPU powered and sped the whole thing up.
2022-12-02 18:19:58 +01:00

130 lines
3.2 KiB
ActionScript

package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.net.*;
import flash.system.System;
public class helpclass{
public function init():void {
sine = new Array();
cosine = new Array();
for (i = 0; i < 64; i++) {
sine[i]=Math.sin((i*6.283)/64);
cosine[i]=Math.cos((i*6.283)/64);
}
for (i = 0; i < 30; i++) {
splitseconds.push(int((i * 60) / 30));
}
glow = 0;
glowdir = 0;
slowsine = 0;
}
public function booltoint(b:Boolean):int {
if (b) return 1;
return 0;
}
public function opa(t:int):int {
return (t + 32) % 64;
}
public function number(t:int):String {
switch(t) {
case 0: return "Zero"; break;
case 1: return "One"; break;
case 2: return "Two"; break;
case 3: return "Three"; break;
case 4: return "Four"; break;
case 5: return "Five"; break;
case 6: return "Six"; break;
case 7: return "Seven"; break;
case 8: return "Eight"; break;
case 9: return "Nine"; break;
case 10: return "Ten"; break;
case 11: return "Eleven"; break;
case 12: return "Twelve"; break;
case 13: return "Thirteen"; break;
case 14: return "Fourteen"; break;
case 15: return "Fifteen"; break;
case 16: return "Sixteen"; break;
case 17: return "Seventeen"; break;
case 18: return "Eighteen"; break;
case 19: return "Nineteen"; break;
case 20: return "Twenty"; break;
case 21: return "Twenty One"; break;
}
return "Some";
}
public function removeObject(obj:Object, arr:Array):void{
var b:String;
for (b in arr){
if (arr[b] == obj){
arr.splice(b,1)
break;
}
}
}
public function twodigits(t:int):String {
if (t < 10) return "0" + String(t);
if (t >= 100) return "??";
return String(t);
}
public function threedigits(t:int):String {
if (t < 10) return "0" + String(t);
if (t < 100) return "0" + String(t);
if (t >= 100) return String(t);
return String(t);
}
public function timestring(t:int):String {
//given a time t in frames, return a time in seconds
tempstring = "";
temp = (t - (t % 30)) / 30;
if (temp < 60) { //less than one minute
t = t % 30;
tempstring = String(temp) + ":" + twodigits(splitseconds[t]);
}else {
temp2 = (temp - (temp % 60)) / 60;
temp = temp % 60;
t = t % 30;
tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(splitseconds[t]);
}
return tempstring;
}
public function updateglow():void {
slowsine++;
if (slowsine >= 64) slowsine = 0;
if (glowdir == 0) {
glow+=2;
if (glow >= 62) glowdir = 1;
}else {
glow-=2;
if (glow < 2) glowdir = 0;
}
}
public function toclipboard(t:String):void {
System.setClipboard(t);
}
public var sine:Array;
public var cosine:Array;
public var glow:int, slowsine:int;
public var glowdir:int;
public var globaltemp:int, globaltemp2:int, globaltemp3:int, temp:int, temp2:int, tempstring:String;
public var splitseconds:Array = new Array;
public var i:int;
}
}