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Misa 58d21e956b Fix analogue filter allocating/freeing surfaces every frame
This removes memory churn caused by using analogue mode.

The surfaces are only allocated if analogue mode is turned on, and kept
after they are initialized. Otherwise, if analogue mode is never turned
on (which will be the case for the vast majority of the time the game is
played), then no extra memory is used.
2023-03-04 14:02:47 -08:00
.github Update SDL to 2.24.0 in Windows CI 2022-08-22 23:47:49 -07:00
desktop_version Fix analogue filter allocating/freeing surfaces every frame 2023-03-04 14:02:47 -08:00
mobile_version Update mobile version to mobile v2.2.1 2022-12-02 18:19:58 +01:00
third_party Remove utfcpp submodule 2023-02-27 23:00:41 -08:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Remove utfcpp submodule 2023-02-27 23:00:41 -08:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).