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https://github.com/TerryCavanagh/VVVVVV.git
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b5ff65c84e
Including a header file inside another header file means a bunch of files are going to be unnecessarily recompiled whenever that inner header file is changed. So I minimized the amount of header files included in a header file, and only included the ones that were necessary (system includes don't count, I'm only talking about includes from within this project). Then the includes are only in the .cpp files themselves. This also minimizes problems such as a NO_CUSTOM_LEVELS build failing because some file depended on an include that got included in editor.h, which is another benefit of removing unnecessary includes from header files.
71 lines
1.1 KiB
C++
71 lines
1.1 KiB
C++
#ifndef SCRIPT_H
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#define SCRIPT_H
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#include <string>
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#include <vector>
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#define filllines(lines) commands.insert(commands.end(), lines, lines + sizeof(lines)/sizeof(lines[0]))
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struct Script
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{
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std::string name;
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std::vector<std::string> contents;
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};
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class scriptclass
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{
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public:
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scriptclass();
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void load(const std::string& name);
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void loadother(const char* t);
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void loadcustom(const std::string& t);
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void inline add(const std::string& t)
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{
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commands.push_back(t);
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}
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void clearcustom();
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void tokenize(const std::string& t);
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void run();
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void resetgametomenu();
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void startgamemode(int t);
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void teleport();
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void hardreset();
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//Script contents
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std::vector<std::string> commands;
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std::string words[40];
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std::vector<std::string> txt;
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std::string scriptname;
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int position;
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int looppoint, loopcount;
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int scriptdelay;
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bool running, dontrunnextframe;
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//Textbox stuff
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int textx;
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int texty;
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int r,g,b;
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//Misc
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int i, j, k;
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//Custom level stuff
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std::vector<Script> customscripts;
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};
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extern scriptclass script;
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#endif /* SCRIPT_H */
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