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417b7d656d
This fixes a bug where the player's y-position would be incorrect if they loaded a save that was on a conveyor and it was their first time loading in since the game was opened. This is because on the first load, the game creates a new player entity, but on subsequent loads, the game re-uses the player entity. Subsequent loads use mapclass::resetplayer(), which already has the newxp/newyp fix, but as for the first time, the game does not set newxp/newyp. So just set newxp/newyp, like in mapclass::resetplayer(). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).