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Set newxp/newyp when creating player
This fixes a bug where the player's y-position would be incorrect if they loaded a save that was on a conveyor and it was their first time loading in since the game was opened. This is because on the first load, the game creates a new player entity, but on subsequent loads, the game re-uses the player entity. Subsequent loads use mapclass::resetplayer(), which already has the newxp/newyp fix, but as for the first time, the game does not set newxp/newyp. So just set newxp/newyp, like in mapclass::resetplayer().
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@ -1273,6 +1273,10 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entity.h = 21;
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entity.dir = 1;
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/* Fix wrong y-position if spawning in on conveyor */
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entity.newxp = xp;
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entity.newyp = yp;
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if (meta1 == 1) entity.invis = true;
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entity.gravity = true;
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