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VVVVVV/desktop_version/src/RenderFixed.h
Misa d910c5118d Move all fixed-timestep render updates to new file RenderFixed.cpp
As part of fixing #464, I'll need to move these pieces of code around
easily. In #220 I just kind of shoved them awkwardly in whatever
fixed function would be last called in the gamestate loop, which I
shouldn't have done as I've now had to make formal fixed-render
functions anyway. Because these fixed functions need to be called
directly before a render function, and I'm fixing the order to put
render functions in their proper place, so I need to be able to move
these around easily, and making them function calls instead of inlined
makes them easier to manipulate.
2020-12-18 12:01:02 -05:00

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208 B
C

#ifndef RENDERFIXED_H
#define RENDERFIXED_H
void titleupdatetextcol();
void gamerenderfixed();
void titlerenderfixed();
void maprenderfixed();
void gamecompleterenderfixed();
#endif /* RENDERFIXED_H */