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3dd1dcc131
This fixes a bug where if you entered a tower before watching the credits sequence, the credits sequence would have mismatched text and background colors. This bug happened because entering a tower modified the r/g/b attributes of mapclass, and updated graphics.towerbg, without updating graphics.titlebg too. Then gamecompleterender() uses the r/g/b attributes of mapclass. The solution is to put the r/g/b attributes on TowerBG instead. That way, entering a tower will only modify the r/g/b attributes used to render towers, and won't affect the r/g/b attributes used to render the credits sequence. Additionally, I also de-duplicated the case-switch that updated the r/g/b attributes based off of the current colstate, because it got copy-pasted twice, leading to three instances of one piece of code. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).