1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-01 18:43:33 +02:00
VVVVVV/desktop_version/src/Editor.cpp
Misa 351a022ebd Use SDL_Color for colors instead of colourTransform
colourTransform is a struct with only one member, a Uint32. The issue
with `Uint32`s is that it requires a bunch of bit shifting logic to edit
the colors. The issue with bit shifting logic is that people have a
tendency to hardcode the shift amounts instead of using the shift amount
variables of the SDL_PixelFormat, which makes it annoying to change the
color masks of surfaces.

This commit fixes both issues by unhardcoding the bit shift amounts in
DrawPixel and ReadPixel, and by axing the `Uint32`s in favor of using
SDL_Color.

According to the SDL_PixelFormat documentation (
https://wiki.libsdl.org/SDL2/SDL_PixelFormat ), the logic to read and
draw to pixels from colors below 32-bit was just wrong. Specifically,
for 8-bit, there's a color palette used instead of some intrinsic color
information stored in the pixel itself. But we shouldn't need that logic
anyways because we don't use colors below 32-bit. So I axed that too.
2023-01-01 16:36:43 -08:00

4390 lines
145 KiB
C++

#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
#define ED_DEFINITION
#include "Editor.h"
#include <string>
#include <utf8/unchecked.h>
#include "Constants.h"
#include "CustomLevels.h"
#include "DeferCallbacks.h"
#include "Entity.h"
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "GraphicsUtil.h"
#include "KeyPoll.h"
#include "Localization.h"
#include "Map.h"
#include "Music.h"
#include "Screen.h"
#include "Script.h"
#include "UtilityClass.h"
#include "VFormat.h"
editorclass::editorclass(void)
{
reset();
}
void editorclass::reset(void)
{
roomnamehide=0;
zmod=false;
xmod=false;
cmod=false;
vmod=false;
hmod=false;
bmod=false;
spacemod=false;
spacemenu=0;
shiftmenu=false;
shiftkey=false;
saveandquit=false;
note="";
notedelay=0;
oldnotedelay=0;
deletekeyheld=false;
textmod = TEXT_NONE;
titlemod=false;
creatormod=false;
desc1mod=false;
desc2mod=false;
desc3mod=false;
websitemod=false;
settingsmod=false;
warpmod=false; //Two step process
warpent=-1;
boundarymod=0;
boundarytype=0;
boundx1=0;
boundx2=0;
boundy1=0;
boundy2=0;
textent=0;
scripttexttype=0;
drawmode=0;
dmtile=0;
dmtileeditor=0;
entcol=0;
tilex=0;
tiley=0;
levx=0;
levy=0;
keydelay=0;
lclickdelay=0;
savekey=false;
loadkey=false;
updatetiles=true;
changeroom=true;
entframe=0;
entframedelay=0;
SDL_zeroa(kludgewarpdir);
hooklist.clear();
sb.clear();
clearscriptbuffer();
sbx=0;
sby=0;
pagey=0;
scripteditmod=false;
sbscript="null";
scripthelppage=0;
scripthelppagedelay=0;
hookmenupage=0;
hookmenu=0;
returneditoralpha = 0;
oldreturneditoralpha = 0;
ghosts.clear();
currentghosts = 0;
loaded_filepath = "";
}
void editorclass::gethooks(void)
{
//Scan through the script and create a hooks list based on it
hooklist.clear();
for (size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
hooklist.push_back(script_.name);
}
}
void editorclass::loadhookineditor(const std::string& t)
{
//Find hook t in the scriptclass, then load it into the editor
clearscriptbuffer();
for(size_t i = 0; i < script.customscripts.size(); i++)
{
Script& script_ = script.customscripts[i];
if(script_.name == t)
{
sb = script_.contents;
break;
}
}
if(sb.empty())
{
//Always have one line or we'll have problems
sb.resize(1);
}
}
void editorclass::addhooktoscript(const std::string& t)
{
//Adds hook+the scriptbuffer to the end of the scriptclass
removehookfromscript(t);
Script script_;
script_.name = t;
script_.contents = sb;
script.customscripts.push_back(script_);
}
void editorclass::removehookfromscript(const std::string& t)
{
/* Find hook t in the scriptclass, then removes it (and any other code with it)
* When this loop reaches the end, it wraps to SIZE_MAX; SIZE_MAX + 1 is 0 */
size_t i;
for (i = script.customscripts.size() - 1; i + 1 > 0; --i)
{
if (script.customscripts[i].name == t)
{
script.customscripts.erase(script.customscripts.begin() + i);
}
}
}
void editorclass::removehook(const std::string& t)
{
//Check the hooklist for the hook t. If it's there, remove it from here and the script
size_t i;
removehookfromscript(t);
/* When this loop reaches the end, it wraps to SIZE_MAX; SIZE_MAX + 1 is 0 */
for (i = hooklist.size() - 1; i + 1 > 0; --i)
{
if (hooklist[i] == t)
{
hooklist.erase(hooklist.begin() + i);
}
}
}
void editorclass::addhook(const std::string& t)
{
//Add an empty function to the list in both editor and script
removehook(t);
hooklist.push_back(t);
addhooktoscript(t);
}
bool editorclass::checkhook(const std::string& t)
{
//returns true if hook t already is in the list
for(size_t i=0; i<hooklist.size(); i++)
{
if(hooklist[i]==t) return true;
}
return false;
}
void editorclass::clearscriptbuffer(void)
{
sb.clear();
}
void editorclass::removeline(int t)
{
//Remove line t from the script
if((int)sb.size()>1)
{
sb.erase(sb.begin() + t);
}
}
void editorclass::insertline(int t)
{
//insert a blank line into script at line t
sb.insert(sb.begin() + t, "");
}
void editorclass::getlin(const enum textmode mode, const std::string& prompt, std::string* ptr)
{
textmod = mode;
textptr = ptr;
textdesc = prompt;
key.enabletextentry();
if (ptr)
{
key.keybuffer = *ptr;
}
else
{
key.keybuffer = "";
textptr = &(key.keybuffer);
}
oldenttext = key.keybuffer;
}
static void addedentity( int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240)
{
CustomEntity entity;
entity.x=xp;
entity.y=yp;
entity.t=tp;
entity.p1=p1;
entity.p2=p2;
entity.p3=p3;
entity.p4=p4;
entity.p5=p5;
entity.p6=p6;
entity.scriptname="";
customentities.push_back(entity);
}
static void removeedentity( int t )
{
customentities.erase(customentities.begin() + t);
}
static int edentat( int xp, int yp )
{
for(size_t i=0; i<customentities.size(); i++)
{
if(customentities[i].x==xp && customentities[i].y==yp) return i;
}
return -1;
}
static void fillbox(const int x, const int y, const int x2, const int y2, const SDL_Color color)
{
FillRect(graphics.backBuffer, x, y, x2-x, 1, color);
FillRect(graphics.backBuffer, x, y2-1, x2-x, 1, color);
FillRect(graphics.backBuffer, x, y, 1, y2-y, color);
FillRect(graphics.backBuffer, x2-1, y, 1, y2-y, color);
}
static void fillboxabs(const int x, const int y, const int x2, const int y2, const SDL_Color color)
{
FillRect(graphics.backBuffer, x, y, x2, 1, color);
FillRect(graphics.backBuffer, x, y+y2-1, x2, 1, color);
FillRect(graphics.backBuffer, x, y, 1, y2, color);
FillRect(graphics.backBuffer, x+x2-1, y, 1, y2, color);
}
static void editormenurender(int tr, int tg, int tb)
{
extern editorclass ed;
switch (game.currentmenuname)
{
case Menu::ed_settings:
graphics.bigprint( -1, 75, loc::gettext("Map Settings"), tr, tg, tb, true);
if (game.currentmenuoption == 3)
{
if (!game.ghostsenabled)
graphics.Print(2, 230, loc::gettext("Editor ghost trail is OFF"), tr/2, tg/2, tb/2);
else
graphics.Print(2, 230, loc::gettext("Editor ghost trail is ON"), tr, tg, tb);
}
break;
case Menu::ed_desc:
{
if(ed.titlemod)
{
if(ed.entframe<2)
{
graphics.bigprint( -1, 35, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.bigprint( -1, 35, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.bigprint( -1, 35, translate_title(cl.title), tr, tg, tb, true);
}
std::string creator;
if(ed.creatormod)
{
if(ed.entframe<2)
{
creator = key.keybuffer + "_";
}
else
{
creator = key.keybuffer + " ";
}
}
else
{
creator = translate_creator(cl.creator);
}
char creatorline[SCREEN_WIDTH_CHARS + 1];
vformat_buf(
creatorline, sizeof(creatorline),
loc::gettext("by {author}"),
"author:str",
creator.c_str()
);
graphics.Print( -1, 60, creatorline, tr, tg, tb, true);
if(ed.websitemod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 70, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 70, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 70, cl.website, tr, tg, tb, true);
}
if(ed.desc1mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 90, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 90, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 90, cl.Desc1, tr, tg, tb, true);
}
if(ed.desc2mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 100, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 100, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 100, cl.Desc2, tr, tg, tb, true);
}
if(ed.desc3mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 110, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 110, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 110, cl.Desc3, tr, tg, tb, true);
}
break;
}
case Menu::ed_music:
{
graphics.bigprint( -1, 65, loc::gettext("Map Music"), tr, tg, tb, true);
graphics.PrintWrap( -1, 85, loc::gettext("Current map music:"), tr, tg, tb, true);
const char* songname;
switch(cl.levmusic)
{
case 0:
songname = loc::gettext("No background music");
break;
case 1:
songname = loc::gettext("1: Pushing Onwards");
break;
case 2:
songname = loc::gettext("2: Positive Force");
break;
case 3:
songname = loc::gettext("3: Potential for Anything");
break;
case 4:
songname = loc::gettext("4: Passion for Exploring");
break;
case 5:
songname = loc::gettext("N/A: Pause");
break;
case 6:
songname = loc::gettext("5: Presenting VVVVVV");
break;
case 7:
songname = loc::gettext("N/A: Plenary");
break;
case 8:
songname = loc::gettext("6: Predestined Fate");
break;
case 9:
songname = loc::gettext("N/A: ecroF evitisoP");
break;
case 10:
songname = loc::gettext("7: Popular Potpourri");
break;
case 11:
songname = loc::gettext("8: Pipe Dream");
break;
case 12:
songname = loc::gettext("9: Pressure Cooker");
break;
case 13:
songname = loc::gettext("10: Paced Energy");
break;
case 14:
songname = loc::gettext("11: Piercing the Sky");
break;
case 15:
songname = loc::gettext("N/A: Predestined Fate Remix");
break;
default:
songname = loc::gettext("?: something else");
break;
}
graphics.PrintWrap( -1, 120, songname, tr, tg, tb, true);
break;
}
case Menu::ed_quit:
graphics.PrintWrap(-1, 90, loc::gettext("Save before quitting?"), tr, tg, tb, true);
break;
default:
break;
}
}
void editorrender(void)
{
extern editorclass ed;
const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);
//Draw grid
ClearSurface(graphics.backBuffer);
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(8,8,8)); //a simple grid
if(i%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
if(j%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
//Minor guides
if(i==9) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(i==30) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==6 || j==7) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==21 || j==22) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
//Major guides
if(i==20 || i==19) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
if(j==14) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
}
}
//Or draw background
if(!ed.settingsmod)
{
switch(room->warpdir)
{
case 1:
graphics.rcol=cl.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(3);
break;
case 2:
graphics.rcol=cl.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(4);
break;
case 3:
graphics.rcol=cl.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(5);
break;
default:
break;
}
}
//Draw map, in function
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
const int tile = cl.gettile(ed.levx, ed.levy, i, j);
if (tile <= 0)
{
continue;
}
if (room->tileset == 0)
{
graphics.drawtile(i * 8, j * 8, tile);
}
else
{
graphics.drawtile2(i * 8, j * 8, tile);
}
}
}
//Edge tile fix
//Buffer the sides of the new room with tiles from other rooms, to ensure no gap problems.
for(int j=0; j<30; j++)
{
//left edge
if(ed.freewrap((ed.levx*40)-1,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 0,j*8, 2,8, graphics.getRGB(255 - help.glow, 255, 255));
}
//right edge
if(ed.freewrap((ed.levx*40)+40,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 318,j*8, 2,8, graphics.getRGB(255 - help.glow, 255, 255));
}
}
for(int i=0; i<40; i++)
{
if(ed.freewrap((ed.levx*40)+i,(ed.levy*30)-1)==1)
{
FillRect(graphics.backBuffer, i*8,0, 8,2, graphics.getRGB(255 - help.glow, 255, 255));
}
if(ed.freewrap((ed.levx*40)+i,30+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, i*8,238, 8,2, graphics.getRGB(255 - help.glow, 255, 255));
}
}
//Draw entities
obj.customplatformtile=game.customcol*12;
const int edent_under_cursor = edentat(ed.tilex + ed.levx*40, ed.tiley + ed.levy*30);
// Special case for drawing gray entities
bool custom_gray = room->tileset == 3 && room->tilecol == 6;
const SDL_Color gray_ct = {255, 255, 255, 255};
// Draw entities backward to remain accurate with ingame
for (int i = customentities.size() - 1; i >= 0; i--)
{
point tpoint;
SDL_Rect drawRect;
//if() on screen
if(customentities[i].x / 40 == ed.levx && customentities[i].y / 30 == ed.levy)
{
switch(customentities[i].t)
{
case 1: //Entities
if (custom_gray)
{
graphics.setcol(18);
ed.entcolreal = graphics.ct;
}
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),ed.getenemyframe(room->enemytype),ed.entcolreal);
if(customentities[i].p1==0) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+4,(customentities[i].y*8)- (ed.levy*30*8)+4, "V", 255, 255, 255 - help.glow, false);
if(customentities[i].p1==1) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+4,(customentities[i].y*8)- (ed.levy*30*8)+4, "^", 255, 255, 255 - help.glow, false);
if(customentities[i].p1==2) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+4,(customentities[i].y*8)- (ed.levy*30*8)+4, "<", 255, 255, 255 - help.glow, false);
if(customentities[i].p1==3) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+4,(customentities[i].y*8)- (ed.levy*30*8)+4, ">", 255, 255, 255 - help.glow, false);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(255,164,255));
break;
case 2: //Threadmills & platforms
if (!INBOUNDS_VEC(obj.customplatformtile, graphics.entcolours))
{
continue;
}
tpoint.x = (customentities[i].x*8)- (ed.levx*40*8);
tpoint.y = (customentities[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
for (int j = 0; j < 4; j++) {
if (custom_gray) BlitSurfaceTinted(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect, gray_ct);
else BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
}
if(customentities[i].p1<=4)
{
if(customentities[i].p1==0) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+12,(customentities[i].y*8)- (ed.levy*30*8), "V", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(customentities[i].p1==1) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+12,(customentities[i].y*8)- (ed.levy*30*8), "^", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(customentities[i].p1==2) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+12,(customentities[i].y*8)- (ed.levy*30*8), "<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(customentities[i].p1==3) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+12,(customentities[i].y*8)- (ed.levy*30*8), ">", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),32,8,graphics.getRGB(255,255,255));
}
if(customentities[i].p1==5)
{
graphics.Print((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8), ">>>>", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),32,8,graphics.getRGB(255,255,255));
}
else if(customentities[i].p1==6)
{
graphics.Print((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8), "<<<<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),32,8,graphics.getRGB(255,255,255));
}
if(customentities[i].p1>=7)
{
tpoint.x = (customentities[i].x*8)- (ed.levx*40*8)+32;
tpoint.y = (customentities[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
for (int j = 0; j < 4; j++) {
if (custom_gray) BlitSurfaceTinted(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect, gray_ct);
else BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
}
}
if(customentities[i].p1==7)
{
graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+4,(customentities[i].y*8)- (ed.levy*30*8), "> > > > ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),64,8,graphics.getRGB(255,255,255));
}
else if(customentities[i].p1==8)
{
graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+4,(customentities[i].y*8)- (ed.levy*30*8), "< < < < ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),64,8,graphics.getRGB(255,255,255));
}
break;
case 3: //Disappearing Platform
if (!INBOUNDS_VEC(obj.customplatformtile, graphics.entcolours))
{
continue;
}
tpoint.x = (customentities[i].x*8)- (ed.levx*40*8);
tpoint.y = (customentities[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
for (int j = 0; j < 4; j++) {
if (custom_gray) BlitSurfaceTinted(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect, gray_ct);
else BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
}
graphics.Print((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8), "////", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),32,8,graphics.getRGB(255,255,255));
break;
case 9: //Shiny Trinket
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),22,196,196,196);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(255, 164, 164));
break;
case 10: //Checkpoints
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),20 + customentities[i].p1,196,196,196);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(255, 164, 164));
break;
case 11: //Gravity lines
if(customentities[i].p1==0) //Horizontal
{
int tx = customentities[i].p2;
int tx2 = tx + customentities[i].p3/8;
int ty = customentities[i].y % 30;
FillRect(graphics.backBuffer, (tx*8),(ty*8)+4, (tx2-tx)*8,1, graphics.getRGB(194,194,194));
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
else //Vertical
{
int tx = customentities[i].x % 40;
int ty = customentities[i].p2;
int ty2 = ty + customentities[i].p3/8;
FillRect(graphics.backBuffer, (tx*8)+3,(ty*8), 1,(ty2-ty)*8, graphics.getRGB(194,194,194));
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
break;
case 13://Warp tokens
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),18+(ed.entframe%2),196,196,196);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(255, 164, 164));
if (i == edent_under_cursor)
{
graphics.bprint((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8)-8,
"("+help.String(customentities[i].p1/40 + 1)+","+help.String(customentities[i].p2/30 + 1)+")",210,210,255);
}
else
{
graphics.bprint((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8)-8,help.String(cl.findwarptoken(i)),210,210,255);
}
break;
case 15: //Crewmates
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8)-4,(customentities[i].y*8)- (ed.levy*30*8),144,graphics.crewcolourreal(customentities[i].p1));
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
break;
case 16: //Start
{
if(customentities[i].p1==0) //Left
{
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8)-4,(customentities[i].y*8)- (ed.levy*30*8),0,graphics.col_crewcyan);
}
else if(customentities[i].p1==1)
{
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8)-4,(customentities[i].y*8)- (ed.levy*30*8),3,graphics.col_crewcyan);
}
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(255, 255, 164));
short labelcol = ed.entframe<2 ? 255 : 196;
short startlen = graphics.len(loc::gettext("START"));
graphics.bprint(
(customentities[i].x*8) - (ed.levx*40*8) + 8 - startlen/2,
(customentities[i].y*8) - (ed.levy*30*8) - 8,
loc::gettext("START"),
labelcol,labelcol,labelcol
);
break;
}
case 17: //Roomtext
if(customentities[i].scriptname.length()<1)
{
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(96,96,96));
}
else
{
int length = utf8::unchecked::distance(customentities[i].scriptname.begin(), customentities[i].scriptname.end());
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),length*8,8,graphics.getRGB(96,96,96));
}
graphics.Print((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8), customentities[i].scriptname, 196, 196, 255 - help.glow);
break;
case 18: //Terminals
{
int usethistile = customentities[i].p1;
int usethisy = (customentities[i].y % 30) * 8;
// Not a boolean: just swapping 0 and 1, leaving the rest alone
if (usethistile == 0)
{
usethistile = 1; // Unflipped
}
else if (usethistile == 1)
{
usethistile = 0; // Flipped;
usethisy -= 8;
}
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8), usethisy + 8, usethistile + 16, 96,96,96);
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
if (i == edent_under_cursor)
{
graphics.bprint((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8)-8,customentities[i].scriptname,210,210,255);
}
break;
}
case 19: //Script Triggers
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),customentities[i].p1*8,customentities[i].p2*8,graphics.getRGB(255,164,255));
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,255));
if (i == edent_under_cursor)
{
graphics.bprint((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8)-8,customentities[i].scriptname,210,210,255);
}
break;
case 50: //Warp lines
if(customentities[i].p1>=2) //Horizontal
{
int tx=customentities[i].x-(ed.levx*40);
int tx2=customentities[i].x-(ed.levx*40);
int ty=customentities[i].y-(ed.levy*30);
if (customentities[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) tx--;
while(ed.free(tx2,ty)==0) tx2++;
tx++;
customentities[i].p2=tx;
customentities[i].p3=(tx2-tx)*8;
}
else
{
// Locked
tx = customentities[i].p2;
tx2 = tx + customentities[i].p3/8;
}
fillboxabs((tx*8),(ty*8)+1, (tx2-tx)*8,6, graphics.getRGB(194, 255, 255));
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164, 255, 255));
}
else //Vertical
{
int tx=customentities[i].x-(ed.levx*40);
int ty=customentities[i].y-(ed.levy*30);
int ty2=customentities[i].y-(ed.levy*30);
if (customentities[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) ty--;
while(ed.free(tx,ty2)==0) ty2++;
ty++;
customentities[i].p2=ty;
customentities[i].p3=(ty2-ty)*8;
}
else
{
// Locked
ty = customentities[i].p2;
ty2 = ty + customentities[i].p3/8;
}
fillboxabs((tx*8)+1,(ty*8), 6,(ty2-ty)*8, graphics.getRGB(194, 255, 255));
fillboxabs((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164, 255, 255));
}
break;
}
}
//Need to also check warp point destinations
if(customentities[i].t==13 && ed.warpent!=i)
{
if (customentities[i].p1 / 40 == ed.levx && customentities[i].p2 / 30 == ed.levy)
{
graphics.drawsprite((customentities[i].p1*8)- (ed.levx*40*8),(customentities[i].p2*8)- (ed.levy*30*8),18+(ed.entframe%2),64,64,64);
fillboxabs((customentities[i].p1*8)- (ed.levx*40*8),(customentities[i].p2*8)- (ed.levy*30*8),16,16,graphics.getRGB(96, 64, 64));
if(ed.tilex+(ed.levx*40)==customentities[i].p1 && ed.tiley+(ed.levy*30)==customentities[i].p2)
{
graphics.bprint((customentities[i].p1*8)- (ed.levx*40*8),(customentities[i].p2*8)- (ed.levy*30*8)-8,
"("+help.String(customentities[i].x/40 + 1)+","+help.String(customentities[i].y/30 + 1)+")",190,190,225);
}
else
{
graphics.bprint((customentities[i].p1*8)- (ed.levx*40*8),(customentities[i].p2*8)- (ed.levy*30*8)-8,help.String(cl.findwarptoken(i)),190,190,225);
}
}
}
}
if(ed.boundarymod>0)
{
if(ed.boundarymod==1)
{
fillboxabs(ed.tilex*8, ed.tiley*8, 8,8,graphics.getRGB(210 + help.glow/2, 191 + help.glow, 255 - help.glow/2));
fillboxabs((ed.tilex*8)+2, (ed.tiley*8)+2, 4,4,graphics.getRGB(105 + help.glow/4, 100 + help.glow/2, 128 - help.glow/4));
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8<=ed.boundx1 || (ed.tiley*8)+8<=ed.boundy1)
{
fillboxabs(ed.boundx1, ed.boundy1, 8, 8,graphics.getRGB(210 + help.glow/2, 191 + help.glow, 255 - help.glow/2));
fillboxabs(ed.boundx1+2, ed.boundy1+2, 4, 4,graphics.getRGB(105 + help.glow/4, 100 + help.glow/2, 128 - help.glow/4));
}
else
{
fillboxabs(ed.boundx1, ed.boundy1, (ed.tilex*8)+8-ed.boundx1,(ed.tiley*8)+8-ed.boundy1,graphics.getRGB(210 + help.glow/2, 191 + help.glow, 255 - help.glow/2));
fillboxabs(ed.boundx1+2, ed.boundy1+2, (ed.tilex*8)+8-ed.boundx1-4,(ed.tiley*8)+8-ed.boundy1-4,graphics.getRGB(105 + help.glow/4, 100 + help.glow/2, 128 - help.glow/4));
}
}
}
else
{
//Draw boundaries
if(room->enemyx1!=0 || room->enemyy1!=0
|| room->enemyx2!=320 || room->enemyy2!=240)
{
fillboxabs( room->enemyx1, room->enemyy1,
room->enemyx2-room->enemyx1,
room->enemyy2-room->enemyy1,
graphics.getRGB(255-(help.glow/2),64,64));
}
if(room->platx1!=0 || room->platy1!=0
|| room->platx2!=320 || room->platy2!=240)
{
fillboxabs( room->platx1, room->platy1,
room->platx2-room->platx1,
room->platy2-room->platy1,
graphics.getRGB(64,64,255-(help.glow/2)));
}
}
//Draw ghosts (spooky!)
if (game.ghostsenabled) {
ClearSurface(graphics.ghostbuffer);
for (int i = 0; i < (int)ed.ghosts.size(); i++) {
if (i <= ed.currentghosts) { // We don't want all of them to show up at once :)
if (ed.ghosts[i].rx != ed.levx || ed.ghosts[i].ry != ed.levy
|| !INBOUNDS_VEC(ed.ghosts[i].frame, graphics.sprites))
continue;
point tpoint;
tpoint.x = ed.ghosts[i].x;
tpoint.y = ed.ghosts[i].y;
graphics.setcolreal(ed.ghosts[i].realcol);
const int alpha = 3 * graphics.ct.a / 4;
graphics.ct.a = (Uint8) alpha;
SDL_Rect drawRect = graphics.sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(graphics.sprites[ed.ghosts[i].frame],NULL, graphics.ghostbuffer, &drawRect, graphics.ct);
}
}
SDL_BlitSurface(graphics.ghostbuffer, NULL, graphics.backBuffer, NULL);
}
//Draw Cursor
switch(ed.drawmode)
{
case 0:
case 1:
case 2:
case 9:
case 10:
case 12: //Single point
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(32, 32, 200));
break;
case 3:
case 4:
case 8:
case 13://2x2
fillboxabs((ed.tilex*8),(ed.tiley*8),16,16, graphics.getRGB(32, 32, 200));
break;
case 5:
case 6:
case 7://Platform
fillboxabs((ed.tilex*8),(ed.tiley*8),32,8, graphics.getRGB(32, 32, 200));
break;
case 14: //X if not on edge
if(ed.tilex==0 || ed.tilex==39 || ed.tiley==0 || ed.tiley==29)
{
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(32, 32, 200));
}
else
{
graphics.Print((ed.tilex*8),(ed.tiley*8),"X",255,0,0);
}
break;
case 11:
case 15:
case 16: //2x3
fillboxabs((ed.tilex*8),(ed.tiley*8),16,24, graphics.getRGB(32, 32, 200));
break;
}
if(ed.drawmode<3)
{
if(ed.bmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8),0,8,240,graphics.getRGB(32, 32, 200));
}
else if(ed.hmod && ed.drawmode<2)
{
fillboxabs(0,(ed.tiley*8),320,8,graphics.getRGB(32, 32, 200));
}
else if(ed.vmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-32,(ed.tiley*8)-32,24+48,24+48, graphics.getRGB(32, 32, 200));
}
else if(ed.cmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-24,(ed.tiley*8)-24,24+32,24+32, graphics.getRGB(32, 32, 200));
}
else if(ed.xmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-16,(ed.tiley*8)-16,24+16,24+16, graphics.getRGB(32, 32, 200));
}
else if(ed.zmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-8,(ed.tiley*8)-8,24,24, graphics.getRGB(32, 32, 200));
}
}
//If in directmode, show current directmode tile
if(room->directmode==1)
{
//Tile box for direct mode
int t2=0;
if(ed.dmtileeditor>0)
{
if(ed.dmtileeditor<=4)
{
t2=graphics.lerp((4-ed.dmtileeditor+1)*12, (4-ed.dmtileeditor)*12);
}
//Draw five lines of the editor
const int temp = ed.dmtile - (ed.dmtile % 40) - 80;
FillRect(graphics.backBuffer, 0,-t2,320,40, graphics.getRGB(0,0,0));
FillRect(graphics.backBuffer, 0,-t2+40,320,2, graphics.getRGB(255,255,255));
if(room->tileset==0)
{
const int numtiles = (((int) graphics.tiles.size()) / 40) * 40;
for(int i=0; i<40; i++)
{
graphics.drawtile(i*8,0-t2,(temp+numtiles+i)%numtiles);
graphics.drawtile(i*8,8-t2,(temp+numtiles+40+i)%numtiles);
graphics.drawtile(i*8,16-t2,(temp+numtiles+80+i)%numtiles);
graphics.drawtile(i*8,24-t2,(temp+numtiles+120+i)%numtiles);
graphics.drawtile(i*8,32-t2,(temp+numtiles+160+i)%numtiles);
}
}
else
{
const int numtiles = (((int) graphics.tiles2.size()) / 40) * 40;
for(int i=0; i<40; i++)
{
graphics.drawtile2(i*8,0-t2,(temp+numtiles+i)%numtiles);
graphics.drawtile2(i*8,8-t2,(temp+numtiles+40+i)%numtiles);
graphics.drawtile2(i*8,16-t2,(temp+numtiles+80+i)%numtiles);
graphics.drawtile2(i*8,24-t2,(temp+numtiles+120+i)%numtiles);
graphics.drawtile2(i*8,32-t2,(temp+numtiles+160+i)%numtiles);
}
}
//Highlight our little block
fillboxabs(((ed.dmtile%40)*8)-2,16-t2-2,12,12,graphics.getRGB(255 - help.glow, 196, 196));
fillboxabs(((ed.dmtile%40)*8)-1,16-t2-1,10,10,graphics.getRGB(0,0,0));
}
if(ed.dmtileeditor>0 && t2<=30)
{
short labellen = 2 + graphics.len(loc::gettext("Tile:"));
graphics.bprint(2, 45-t2, loc::gettext("Tile:"), 196, 196, 255 - help.glow, false);
graphics.bprint(labellen+16, 45-t2, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, labellen+2,44-t2,10,10, graphics.getRGB(255 - help.glow, 196, 196));
FillRect(graphics.backBuffer, labellen+3,45-t2,8,8, graphics.getRGB(0,0,0));
if(room->tileset==0)
{
graphics.drawtile(labellen+3,45-t2,ed.dmtile);
}
else
{
graphics.drawtile2(labellen+3,45-t2,ed.dmtile);
}
}
else
{
short labellen = 2 + graphics.len(loc::gettext("Tile:"));
graphics.bprint(2, 12, loc::gettext("Tile:"), 196, 196, 255 - help.glow, false);
graphics.bprint(labellen+16, 12, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, labellen+2,11,10,10, graphics.getRGB(255 - help.glow, 196, 196));
FillRect(graphics.backBuffer, labellen+3,12,8,8, graphics.getRGB(0,0,0));
if(room->tileset==0)
{
graphics.drawtile(labellen+3,12,ed.dmtile);
}
else
{
graphics.drawtile2(labellen+3,12,ed.dmtile);
}
}
}
//Draw GUI
if(ed.boundarymod>0)
{
std::string message;
if(ed.boundarymod==1)
{
switch(ed.boundarytype)
{
case 0:
message = loc::gettext("SCRIPT BOX: Click on top left");
break;
case 1:
message = loc::gettext("ENEMY BOUNDS: Click on top left");
break;
case 2:
message = loc::gettext("PLATFORM BOUNDS: Click on top left");
break;
default:
message = loc::gettext("Click on top left");
break;
}
}
else if(ed.boundarymod==2)
{
switch(ed.boundarytype)
{
case 0:
message = loc::gettext("SCRIPT BOX: Click on bottom right");
break;
case 1:
message = loc::gettext("ENEMY BOUNDS: Click on bottom right");
break;
case 2:
message = loc::gettext("PLATFORM BOUNDS: Click on bottom right");
break;
default:
message = loc::gettext("Click on bottom right");
break;
}
}
short lines;
message = graphics.string_wordwrap(message, 312, &lines);
short textheight = 8*lines;
FillRect(graphics.backBuffer, 0,238-textheight,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,239-textheight,320,240, graphics.getRGB(0,0,0));
graphics.PrintWrap(4, 240-textheight, message, 255,255,255, false, 8, 312);
}
else if(ed.scripteditmod)
{
//Elaborate C64 BASIC menu goes here!
FillRect(graphics.backBuffer, 0,0,320,240, graphics.getRGB(123, 111, 218));
FillRect(graphics.backBuffer, 14,16,292,208, graphics.getRGB(61, 48, 162));
switch(ed.scripthelppage)
{
case 0:
graphics.Print(16,28,loc::gettext("**** VVVVVV SCRIPT EDITOR ****"), 123, 111, 218, true);
graphics.Print(16,44,loc::gettext("PRESS ESC TO RETURN TO MENU"), 123, 111, 218, true);
if(!ed.hooklist.empty())
{
for(int i=0; i<9; i++)
{
if(ed.hookmenupage+i<(int)ed.hooklist.size())
{
if(ed.hookmenupage+i==ed.hookmenu)
{
std::string text_upper(loc::toupper(ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)]));
char buffer[SCREEN_WIDTH_CHARS + 1];
vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", text_upper.c_str());
graphics.Print(16, 68+(i*16), buffer, 123, 111, 218, true);
}
else
{
graphics.Print(16, 68+(i*16), ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)], 123, 111, 218, true);
}
}
}
}
else
{
graphics.Print(16,110,loc::gettext("NO SCRIPT IDS FOUND"), 123, 111, 218, true);
graphics.PrintWrap(16,130,loc::gettext("CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS"), 123, 111, 218, true, 10, 288);
}
break;
case 1:
{
//Current scriptname
FillRect(graphics.backBuffer, 14,226,292,12, graphics.getRGB(61, 48, 162));
char namebuffer[SCREEN_WIDTH_CHARS + 1];
vformat_buf(
namebuffer, sizeof(namebuffer),
loc::gettext("CURRENT SCRIPT: {name}"),
"name:str",
ed.sbscript.c_str()
);
graphics.Print(16,228, namebuffer, 123, 111, 218, true);
//Draw text
for(int i=0; i<25; i++)
{
if(i+ed.pagey<(int)ed.sb.size())
{
graphics.Print(16,20+(i*8),ed.sb[i+ed.pagey], 123, 111, 218, false);
}
}
//Draw cursor
if(ed.entframe<2)
{
graphics.Print(16+(ed.sbx*8),20+(ed.sby*8),"_",123, 111, 218, false);
}
break;
}
}
}
else if(ed.settingsmod)
{
if(!game.colourblindmode)
{
graphics.drawtowerbackground(graphics.titlebg);
}
else
{
ClearSurface(graphics.backBuffer);
}
int tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);
int tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);
int tb = graphics.titlebg.b - (help.glow / 4) - int(fRandom() * 4);
if (tr < 0) tr = 0;
if(tr>255) tr=255;
if (tg < 0) tg = 0;
if(tg>255) tg=255;
if (tb < 0) tb = 0;
if(tb>255) tb=255;
editormenurender(tr, tg, tb);
graphics.drawmenu(tr, tg, tb, game.currentmenuname);
}
else if (ed.textmod)
{
short lines;
std::string wrapped = graphics.string_wordwrap(ed.textdesc, 312, &lines);
short textheight = 8*lines+8;
FillRect(graphics.backBuffer, 0, 238-textheight, 320, 240, graphics.getRGB(32, 32, 32));
FillRect(graphics.backBuffer, 0, 239-textheight, 320, 240, graphics.getRGB(0, 0, 0));
graphics.PrintWrap(4, 240-textheight, wrapped, 255, 255, 255, false, 8, 312);
std::string input = key.keybuffer;
if (ed.entframe < 2)
{
input += "_";
}
else
{
input += " ";
}
graphics.Print(4, 232, input, 196, 196, 255 - help.glow, true);
}
else if(ed.warpmod)
{
//placing warp token
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, loc::gettext("Left click to place warp destination"), 196, 196, 255 - help.glow, false);
graphics.Print(4, 232, loc::gettext("Right click to cancel"), 196, 196, 255 - help.glow, false);
}
else
{
if(ed.spacemod)
{
FillRect(graphics.backBuffer, 0,208,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,209,320,240, graphics.getRGB(0,0,0));
//Draw little icons for each thingy
int tx=6, ty=211, tg=32;
if(ed.spacemenu==0)
{
for(int i=0; i<10; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(64,64,64));
//0:
graphics.drawtile(tx,ty,83);
graphics.drawtile(tx+8,ty,83);
graphics.drawtile(tx,ty+8,83);
graphics.drawtile(tx+8,ty+8,83);
//1:
tx+=tg;
graphics.drawtile(tx,ty,680);
graphics.drawtile(tx+8,ty,680);
graphics.drawtile(tx,ty+8,680);
graphics.drawtile(tx+8,ty+8,680);
//2:
tx+=tg;
graphics.drawtile(tx+4,ty+4,8);
//3:
tx+=tg;
graphics.drawsprite(tx,ty,22,196,196,196);
//4:
tx+=tg;
graphics.drawsprite(tx,ty,21,196,196,196);
//5:
tx+=tg;
graphics.drawtile(tx,ty+4,3);
graphics.drawtile(tx+8,ty+4,4);
//6:
tx+=tg;
graphics.drawtile(tx,ty+4,24);
graphics.drawtile(tx+8,ty+4,24);
//7:
tx+=tg;
graphics.drawtile(tx,ty+4,1);
graphics.drawtile(tx+8,ty+4,1);
//8:
tx+=tg;
graphics.drawsprite(tx,ty,78+ed.entframe,196,196,196);
//9:
tx+=tg;
FillRect(graphics.backBuffer, tx+2,ty+8,12,1,graphics.getRGB(255,255,255));
for (int i = 0; i < 10; i++)
{
fillboxabs(4+(i*tg), 209,20,20,graphics.getRGB(96,96,96));
const int col = i == ed.drawmode ? 255 : 164;
const std::string glyph = i == 9 ? "0" : help.String(i + 1);
graphics.Print(22 + i*tg - 4, 225 - 4, glyph, col, col, col, false);
}
fillboxabs(4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(200,200,200));
graphics.Print(4, 232, "1/2", 196, 196, 255 - help.glow, false);
}
else
{
for(int i=0; i<7; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+((ed.drawmode-10)*tg), 209,20,20,graphics.getRGB(64,64,64));
//10:
graphics.Print(tx,ty,"A",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty,"B",196, 196, 255 - help.glow, false);
graphics.Print(tx,ty+8,"C",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty+8,"D",196, 196, 255 - help.glow, false);
//11:
tx+=tg;
graphics.drawsprite(tx,ty,17,196,196,196);
//12:
tx+=tg;
fillboxabs(tx+4,ty+4,8,8,graphics.getRGB(96,96,96));
//13:
tx+=tg;
graphics.drawsprite(tx,ty,18+(ed.entframe%2),196,196,196);
//14:
tx+=tg;
FillRect(graphics.backBuffer, tx+6,ty+2,4,12,graphics.getRGB(255,255,255));
//15:
tx+=tg;
graphics.drawsprite(tx,ty,186,graphics.col_crewblue);
//16:
tx+=tg;
graphics.drawsprite(tx,ty,184,graphics.col_crewcyan);
for (int i = 0; i < 7; i++)
{
fillboxabs(4 + i*tg, 209, 20, 20, graphics.getRGB(96, 96, 96));
const int col = i + 10 == ed.drawmode ? 255 : 164;
static const char glyphs[] = "RTYUIOP";
graphics.Print(22 + i*tg - 4, 225 - 4, std::string(1, glyphs[i]), col, col, col, false);
}
fillboxabs(4 + (ed.drawmode - 10) * tg, 209, 20, 20, graphics.getRGB(200, 200, 200));
graphics.Print(4, 232, "2/2", 196, 196, 255 - help.glow, false);
}
char changetooltext[SCREEN_WIDTH_CHARS + 1];
vformat_buf(changetooltext, sizeof(changetooltext),
loc::gettext("{button1} and {button2} keys change tool"),
"button1:str, button2:str",
",", "."
);
graphics.Print(320-graphics.len(changetooltext), 232, changetooltext, 196, 196, 255 - help.glow, false);
const char* toolname;
switch(ed.drawmode)
{
case 0:
toolname = loc::gettext("1: Walls");
break;
case 1:
toolname = loc::gettext("2: Backing");
break;
case 2:
toolname = loc::gettext("3: Spikes");
break;
case 3:
toolname = loc::gettext("4: Trinkets");
break;
case 4:
toolname = loc::gettext("5: Checkpoint");
break;
case 5:
toolname = loc::gettext("6: Disappear");
break;
case 6:
toolname = loc::gettext("7: Conveyors");
break;
case 7:
toolname = loc::gettext("8: Moving");
break;
case 8:
toolname = loc::gettext("9: Enemies");
break;
case 9:
toolname = loc::gettext("0: Grav Line");
break;
case 10:
toolname = loc::gettext("R: Roomtext");
break;
case 11:
toolname = loc::gettext("T: Terminal");
break;
case 12:
toolname = loc::gettext("Y: Script Box");
break;
case 13:
toolname = loc::gettext("U: Warp Token");
break;
case 14:
toolname = loc::gettext("I: Warp Lines");
break;
case 15:
toolname = loc::gettext("O: Crewmate");
break;
case 16:
toolname = loc::gettext("P: Start Point");
break;
default:
toolname = "???";
break;
}
int toolnamelen = graphics.len(toolname);
FillRect(graphics.backBuffer, 0,197,toolnamelen+8,11, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,198,toolnamelen+7,10, graphics.getRGB(0,0,0));
graphics.bprint(2,199, toolname, 196, 196, 255 - help.glow);
FillRect(graphics.backBuffer, 260,197,80,11, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 261,198,80,10, graphics.getRGB(0,0,0));
graphics.bprint(268,199, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
//FillRect(graphics.backBuffer, 0,230,72,240, graphics.RGB(32,32,32));
//FillRect(graphics.backBuffer, 0,231,71,240, graphics.RGB(0,0,0));
if(room->roomname!="")
{
if (graphics.translucentroomname)
{
graphics.footerrect.y = 230+ed.roomnamehide;
SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
}
else
{
FillRect(graphics.backBuffer, 0,230+ed.roomnamehide,320,10, graphics.getRGB(0,0,0));
}
graphics.bprint(5,231+ed.roomnamehide,room->roomname, 196, 196, 255 - help.glow, true);
graphics.bprint(4, 222, loc::gettext("SPACE ^ SHIFT ^"), 196, 196, 255 - help.glow, false);
graphics.bprint(268,222, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
graphics.bprint(4, 232, loc::gettext("SPACE ^ SHIFT ^"), 196, 196, 255 - help.glow, false);
graphics.bprint(268,232, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
}
if(ed.shiftmenu)
{
const char* shiftmenuoptions[] = {
loc::gettext("F1: Change Tileset"),
loc::gettext("F2: Change Colour"),
loc::gettext("F3: Change Enemies"),
loc::gettext("F4: Enemy Bounds"),
loc::gettext("F5: Platform Bounds"),
"",
loc::gettext("F9: Reload Resources"),
loc::gettext("F10: Direct Mode"),
"",
loc::gettext("W: Change Warp Dir"),
loc::gettext("E: Change Roomname"),
};
int menuwidth = 0;
for (size_t i = 0; i < SDL_arraysize(shiftmenuoptions); i++)
{
int len = graphics.len(shiftmenuoptions[i]);
if (len > menuwidth)
menuwidth = len;
}
fillboxabs(0, 117,menuwidth+17,140,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 0,118,menuwidth+16,140, graphics.getRGB(0,0,0));
for (size_t i = 0; i < SDL_arraysize(shiftmenuoptions); i++)
graphics.Print(4, 120+i*10, shiftmenuoptions[i], 164,164,164,false);
fillboxabs(220, 207,100,60,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 221,208,160,60, graphics.getRGB(0,0,0));
graphics.Print(224, 210, loc::gettext("S: Save Map"),164,164,164,false);
graphics.Print(224, 220, loc::gettext("L: Load Map"),164,164,164,false);
}
}
if(!ed.settingsmod && !ed.scripteditmod)
{
//Same as above, without borders
switch(ed.drawmode)
{
case 0:
graphics.bprint(2,2, loc::gettext("1: Walls"),196, 196, 255 - help.glow);
break;
case 1:
graphics.bprint(2,2, loc::gettext("2: Backing"),196, 196, 255 - help.glow);
break;
case 2:
graphics.bprint(2,2, loc::gettext("3: Spikes"),196, 196, 255 - help.glow);
break;
case 3:
graphics.bprint(2,2, loc::gettext("4: Trinkets"),196, 196, 255 - help.glow);
break;
case 4:
graphics.bprint(2,2, loc::gettext("5: Checkpoint"),196, 196, 255 - help.glow);
break;
case 5:
graphics.bprint(2,2, loc::gettext("6: Disappear"),196, 196, 255 - help.glow);
break;
case 6:
graphics.bprint(2,2, loc::gettext("7: Conveyors"),196, 196, 255 - help.glow);
break;
case 7:
graphics.bprint(2,2, loc::gettext("8: Moving"),196, 196, 255 - help.glow);
break;
case 8:
graphics.bprint(2,2, loc::gettext("9: Enemies"),196, 196, 255 - help.glow);
break;
case 9:
graphics.bprint(2,2, loc::gettext("0: Grav Line"),196, 196, 255 - help.glow);
break;
case 10:
graphics.bprint(2,2, loc::gettext("R: Roomtext"),196, 196, 255 - help.glow);
break;
case 11:
graphics.bprint(2,2, loc::gettext("T: Terminal"),196, 196, 255 - help.glow);
break;
case 12:
graphics.bprint(2,2, loc::gettext("Y: Script Box"),196, 196, 255 - help.glow);
break;
case 13:
graphics.bprint(2,2, loc::gettext("U: Warp Token"),196, 196, 255 - help.glow);
break;
case 14:
graphics.bprint(2,2, loc::gettext("I: Warp Lines"),196, 196, 255 - help.glow);
break;
case 15:
graphics.bprint(2,2, loc::gettext("O: Crewmate"),196, 196, 255 - help.glow);
break;
case 16:
graphics.bprint(2,2, loc::gettext("P: Start Point"),196, 196, 255 - help.glow);
break;
}
}
if(ed.notedelay>0 || ed.oldnotedelay>0)
{
short lines;
std::string wrapped = graphics.string_wordwrap(ed.note, 304, &lines);
short textheight = 8+(lines-1)*10;
short banner_y = 120 - textheight/2 - 5;
float alpha = graphics.lerp(ed.oldnotedelay, ed.notedelay);
FillRect(graphics.backBuffer, 0, banner_y, 320, 10+textheight, graphics.getRGB(92,92,92));
FillRect(graphics.backBuffer, 0, banner_y+1, 320, 8+textheight, graphics.getRGB(0,0,0));
graphics.PrintWrap(0,banner_y+5, wrapped, 196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), true);
}
graphics.drawfade();
graphics.render();
}
void editorrenderfixed(void)
{
extern editorclass ed;
const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);
graphics.updatetitlecolours();
game.customcol=cl.getlevelcol(room->tileset, room->tilecol)+1;
ed.entcol=cl.getenemycol(game.customcol);
graphics.setcol(ed.entcol);
ed.entcolreal = graphics.ct;
if (game.ghostsenabled)
{
for (size_t i = 0; i < ed.ghosts.size(); i++)
{
GhostInfo& ghost = ed.ghosts[i];
if ((int) i > ed.currentghosts || ghost.rx != ed.levx || ghost.ry != ed.levy)
{
continue;
}
graphics.setcol(ghost.col);
ghost.realcol = graphics.ct;
}
if (ed.currentghosts + 1 < (int)ed.ghosts.size()) {
ed.currentghosts++;
if (ed.zmod) ed.currentghosts++;
} else {
ed.currentghosts = (int)ed.ghosts.size() - 1;
}
}
if (!ed.settingsmod)
{
switch(room->warpdir)
{
case 1:
graphics.rcol=cl.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(3);
break;
case 2:
graphics.rcol=cl.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(4);
break;
case 3:
graphics.rcol=cl.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(5);
break;
default:
break;
}
}
else if (!game.colourblindmode)
{
graphics.updatetowerbackground(graphics.titlebg);
}
/* Correct gravity lines */
for (size_t i = 0; i < customentities.size(); ++i)
{
if (customentities[i].x / 40 != ed.levx
|| customentities[i].y / 30 != ed.levy
|| customentities[i].t != 11
/* Is the gravity line locked? */
|| customentities[i].p4 == 1)
{
continue;
}
if (customentities[i].p1 == 0)
{
/* Horizontal */
int tx = customentities[i].x % 40;
int tx2 = tx;
int ty = customentities[i].y % 30;
while (!ed.spikefree(tx, ty))
{
--tx;
}
while (!ed.spikefree(tx2, ty))
{
++tx2;
}
++tx;
customentities[i].p2 = tx;
customentities[i].p3 = (tx2 - tx) * 8;
}
else
{
/* Vertical */
int tx = customentities[i].x % 40;
int ty = customentities[i].y % 30;
int ty2 = ty;
/* Unlocked */
while (!ed.spikefree(tx, ty))
{
--ty;
}
while (!ed.spikefree(tx, ty2))
{
++ty2;
}
++ty;
customentities[i].p2 = ty;
customentities[i].p3 = (ty2 - ty) * 8;
}
}
if (cl.getroomprop(ed.levx, ed.levy)->directmode == 1)
{
if (ed.dmtileeditor > 0)
{
ed.dmtileeditor--;
}
}
else
{
ed.dmtileeditor = 0;
}
if (cl.getroomprop(ed.levx, ed.levy)->roomname != "")
{
if (ed.tiley < 28)
{
if (ed.roomnamehide > 0)
{
ed.roomnamehide--;
}
}
else
{
if (ed.roomnamehide < 12)
{
ed.roomnamehide++;
}
}
}
else
{
if (ed.tiley < 28)
{
ed.roomnamehide = 0;
}
else
{
ed.roomnamehide = 12;
}
}
}
void editorlogic(void)
{
extern editorclass ed;
//Misc
help.updateglow();
graphics.titlebg.bypos -= 2;
graphics.titlebg.bscroll = -2;
ed.entframedelay--;
if(ed.entframedelay<=0)
{
ed.entframe=(ed.entframe+1)%4;
ed.entframedelay=8;
}
ed.oldnotedelay = ed.notedelay;
if(ed.notedelay>0)
{
ed.notedelay--;
}
if (graphics.fademode == FADE_FULLY_BLACK)
{
//Return to game
graphics.titlebg.colstate = 10;
map.nexttowercolour();
game.quittomenu();
music.play(6); //should be before game.quittomenu()
ed.settingsmod=false;
}
}
static void creategameoptions(void)
{
game.createmenu(Menu::options);
}
static void nextbgcolor(void)
{
map.nexttowercolour();
}
static void editormenuactionpress(void)
{
extern editorclass ed;
switch (game.currentmenuname)
{
case Menu::ed_desc:
switch (game.currentmenuoption)
{
case 0:
ed.titlemod=true;
key.enabletextentry();
key.keybuffer=translate_title(cl.title);
break;
case 1:
ed.creatormod=true;
key.enabletextentry();
key.keybuffer=translate_creator(cl.creator);
break;
case 2:
ed.desc1mod=true;
key.enabletextentry();
key.keybuffer=cl.Desc1;
break;
case 3:
ed.websitemod=true;
key.enabletextentry();
key.keybuffer=cl.website;
break;
case 4:
game.returnmenu();
map.nexttowercolour();
break;
}
music.playef(11);
break;
case Menu::ed_settings:
switch (game.currentmenuoption)
{
case 0:
//Change level description stuff
music.playef(11);
game.createmenu(Menu::ed_desc);
map.nexttowercolour();
break;
case 1:
//Enter script editormode
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.keybuffer="";
ed.hookmenupage=0;
ed.hookmenu=0;
ed.scripthelppage=0;
ed.scripthelppagedelay=0;
ed.sby=0;
ed.sbx=0, ed.pagey=0;
break;
case 2:
music.playef(11);
game.createmenu(Menu::ed_music);
map.nexttowercolour();
if(cl.levmusic>0) music.play(cl.levmusic);
break;
case 3:
music.playef(11);
game.ghostsenabled = !game.ghostsenabled;
break;
case 4:
//Load level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_LOAD, loc::gettext("Enter map filename to load:"), &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 5:
//Save level
ed.settingsmod=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, loc::gettext("Enter map filename to save as:"), &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 6:
/* Game options */
music.playef(11);
game.gamestate = TITLEMODE;
game.ingame_titlemode = true;
game.ingame_editormode = true;
DEFER_CALLBACK(creategameoptions);
DEFER_CALLBACK(nextbgcolor);
break;
default:
music.playef(11);
game.createmenu(Menu::ed_quit);
map.nexttowercolour();
break;
}
break;
case Menu::ed_music:
switch (game.currentmenuoption)
{
case 0:
case 1:
switch (game.currentmenuoption)
{
case 0:
cl.levmusic++;
break;
case 1:
cl.levmusic--;
break;
}
cl.levmusic = (cl.levmusic % 16 + 16) % 16;
if(cl.levmusic>0)
{
music.play(cl.levmusic);
}
else
{
music.haltdasmusik();
}
music.playef(11);
break;
case 2:
music.playef(11);
music.fadeout();
game.returnmenu();
map.nexttowercolour();
break;
}
break;
case Menu::ed_quit:
switch (game.currentmenuoption)
{
case 0:
//Saving and quit
ed.saveandquit=true;
ed.settingsmod=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, loc::gettext("Enter map filename to save as:"), &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 1:
//Quit without saving
music.playef(11);
music.fadeout();
graphics.fademode = FADE_START_FADEOUT;
break;
case 2:
//Go back to editor
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
}
break;
default:
break;
}
}
void editorinput(void)
{
extern editorclass ed;
if (graphics.fademode == FADE_FADING_OUT)
{
return;
}
game.mx = (float) key.mx;
game.my = (float) key.my;
ed.tilex=(game.mx - (game.mx%8))/8;
ed.tiley=(game.my - (game.my%8))/8;
if (gameScreen.scalingMode == SCALING_STRETCH) {
// In this mode specifically, we have to fix the mouse coordinates
int winwidth, winheight;
gameScreen.GetWindowSize(&winwidth, &winheight);
ed.tilex = ed.tilex * 320 / winwidth;
ed.tiley = ed.tiley * 240 / winheight;
}
bool up_pressed = key.isDown(SDLK_UP) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_UP);
bool down_pressed = key.isDown(SDLK_DOWN) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_DOWN);
bool left_pressed = key.isDown(SDLK_LEFT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_LEFT);
bool right_pressed = key.isDown(SDLK_RIGHT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
game.press_left = false;
game.press_right = false;
game.press_action = false;
game.press_map = false;
game.press_interact = false;
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))
{
game.press_left = true;
}
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))
{
game.press_right = true;
}
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))
{
game.press_action = true;
};
if (key.keymap[SDLK_F9] && (ed.keydelay==0)) {
ed.keydelay = 30;
ed.note=loc::gettext("Reloaded resources");
ed.notedelay=45;
graphics.reloadresources();
}
if (key.isDown(KEYBOARD_ENTER)) game.press_map = true;
if (key.isDown(27) && !ed.settingskey)
{
ed.settingskey=true;
if (ed.textmod)
{
key.disabletextentry();
if (ed.textmod >= FIRST_ENTTEXT && ed.textmod <= LAST_ENTTEXT)
{
*ed.textptr = ed.oldenttext;
if (ed.oldenttext == "")
{
removeedentity(ed.textent);
}
}
ed.textmod = TEXT_NONE;
ed.shiftmenu = false;
ed.shiftkey = false;
}
else if (key.textentry())
{
key.disabletextentry();
ed.titlemod=false;
ed.desc1mod=false;
ed.desc2mod=false;
ed.desc3mod=false;
ed.websitemod=false;
ed.creatormod=false;
music.playef(11);
ed.shiftmenu=false;
ed.shiftkey=false;
}
else if(ed.boundarymod>0)
{
ed.boundarymod=0;
}
else
{
music.playef(11);
if (ed.settingsmod)
{
if (ed.scripteditmod)
{
ed.scripteditmod = false;
}
else if (ed.settingsmod)
{
if (game.currentmenuname == Menu::ed_settings)
{
ed.settingsmod = false;
}
else
{
game.returnmenu();
map.nexttowercolour();
}
}
}
else
{
ed.settingsmod = true;
}
graphics.backgrounddrawn=false;
if (ed.settingsmod)
{
bool edsettings_in_stack = game.currentmenuname == Menu::ed_settings;
if (!edsettings_in_stack)
{
size_t i;
for (i = 0; i < game.menustack.size(); ++i)
{
if (game.menustack[i].name == Menu::ed_settings)
{
edsettings_in_stack = true;
break;
}
}
}
if (edsettings_in_stack)
{
game.returntomenu(Menu::ed_settings);
}
else
{
game.createmenu(Menu::ed_settings);
}
map.nexttowercolour();
}
}
}
if (!key.isDown(27))
{
ed.settingskey=false;
}
if(key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
if(key.leftbutton) key.rightbutton=true;
}
if(ed.scripteditmod)
{
if(ed.scripthelppage==0)
{
//hook select menu
if(ed.keydelay>0) ed.keydelay--;
if(up_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu--;
}
if(down_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu++;
}
if(ed.hookmenu>=(int)ed.hooklist.size())
{
ed.hookmenu=ed.hooklist.size()-1;
}
if(ed.hookmenu<0) ed.hookmenu=0;
if(ed.hookmenu<ed.hookmenupage)
{
ed.hookmenupage=ed.hookmenu;
}
if(ed.hookmenu>=ed.hookmenupage+9)
{
ed.hookmenupage=ed.hookmenu+8;
}
if(!key.keymap[SDLK_BACKSPACE]) ed.deletekeyheld=0;
if(key.keymap[SDLK_BACKSPACE] && ed.deletekeyheld==0 && !ed.hooklist.empty())
{
ed.deletekeyheld=1;
music.playef(2);
ed.removehook(ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu]);
}
if (!game.press_action && !game.press_left && !game.press_right
&& !up_pressed && !down_pressed && !key.isDown(27)) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| up_pressed || down_pressed || key.isDown(27))
{
game.jumpheld = true;
}
if ((game.press_action || game.press_map) && !ed.hooklist.empty())
{
game.mapheld=true;
ed.scripthelppage=1;
key.enabletextentry();
key.keybuffer="";
ed.sbscript=ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu];
ed.loadhookineditor(ed.sbscript);
ed.sby=ed.sb.size()-1;
ed.pagey=0;
while(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
music.playef(11);
}
}
}
else if(ed.scripthelppage==1)
{
//Script editor!
if (key.isDown(27))
{
ed.scripthelppage=0;
game.jumpheld = true;
//save the script for use again!
ed.addhook(ed.sbscript);
}
if(ed.keydelay>0) ed.keydelay--;
if(up_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(down_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
if(ed.sby+ed.pagey<(int)ed.sb.size()-1)
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(key.linealreadyemptykludge)
{
ed.keydelay=6;
key.linealreadyemptykludge=false;
}
if(key.pressedbackspace && ed.sb[ed.pagey+ed.sby]=="" && ed.keydelay<=0)
{
//Remove this line completely
ed.removeline(ed.pagey+ed.sby);
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.keydelay=6;
}
/* Remove all pipes, they are the line separator in the XML
* When this loop reaches the end, it wraps to SIZE_MAX; SIZE_MAX + 1 is 0 */
{size_t i; for (i = key.keybuffer.length() - 1; i + 1 > 0; --i)
{
if (key.keybuffer[i] == '|')
{
key.keybuffer.erase(key.keybuffer.begin() + i);
}
}}
ed.sb[ed.pagey+ed.sby]=key.keybuffer;
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Continue to next line
if(ed.sby+ed.pagey>=(int)ed.sb.size()) //we're on the last line
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
}
else
{
//We're not, insert a line instead
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
ed.insertline(ed.sby+ed.pagey);
key.keybuffer="";
ed.sbx = 0;
}
}
}
}
}
else if (ed.textmod)
{
*ed.textptr = key.keybuffer;
if (!game.press_map && !key.isDown(27))
{
game.mapheld = false;
}
if (!game.mapheld && game.press_map)
{
game.mapheld = true;
key.disabletextentry();
switch (ed.textmod)
{
case TEXT_GOTOROOM:
{
char coord_x[16];
char coord_y[16];
const char* comma = SDL_strchr(key.keybuffer.c_str(), ',');
bool valid_input = comma != NULL;
if (valid_input)
{
SDL_strlcpy(
coord_x,
key.keybuffer.c_str(),
SDL_min((size_t) (comma - key.keybuffer.c_str() + 1), sizeof(coord_x))
);
SDL_strlcpy(coord_y, &comma[1], sizeof(coord_y));
valid_input = is_number(coord_x) && is_number(coord_y);
}
if (!valid_input)
{
ed.note = loc::gettext("ERROR: Invalid format");
ed.notedelay = 45;
break;
}
ed.levx = SDL_clamp(help.Int(coord_x) - 1, 0, cl.mapwidth - 1);
ed.levy = SDL_clamp(help.Int(coord_y) - 1, 0, cl.mapheight - 1);
graphics.backgrounddrawn = false;
break;
}
case TEXT_LOAD:
{
std::string loadstring = ed.filename + ".vvvvvv";
if (cl.load(loadstring))
{
// don't use filename, it has the full path
char buffer[3*SCREEN_WIDTH_CHARS + 1];
vformat_buf(buffer, sizeof(buffer), loc::gettext("Loaded map: {filename}.vvvvvv"), "filename:str", ed.filename.c_str());
ed.note = buffer;
}
else
{
ed.note = loc::gettext("ERROR: Could not load level");
}
ed.notedelay = 45;
break;
}
case TEXT_SAVE:
{
std::string savestring = ed.filename + ".vvvvvv";
if (cl.save(savestring))
{
char buffer[3*SCREEN_WIDTH_CHARS + 1];
vformat_buf(buffer, sizeof(buffer), loc::gettext("Saved map: {filename}.vvvvvv"), "filename:str", ed.filename.c_str());
ed.note = buffer;
}
else
{
ed.note = loc::gettext("ERROR: Could not save level!");
ed.saveandquit = false;
}
ed.notedelay = 45;
if (ed.saveandquit)
{
graphics.fademode = FADE_START_FADEOUT; /* quit editor */
}
break;
}
case TEXT_SCRIPT:
ed.clearscriptbuffer();
if (!ed.checkhook(key.keybuffer))
{
ed.addhook(key.keybuffer);
}
break;
default:
break;
}
ed.shiftmenu = false;
ed.shiftkey = false;
ed.textmod = TEXT_NONE;
}
}
else if (key.textentry())
{
if(ed.titlemod)
{
cl.title=key.keybuffer;
}
else if(ed.creatormod)
{
cl.creator=key.keybuffer;
}
else if(ed.websitemod)
{
cl.website=key.keybuffer;
}
else if(ed.desc1mod)
{
cl.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
cl.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
cl.Desc3=key.keybuffer;
}
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
if(ed.titlemod)
{
cl.title=key.keybuffer;
ed.titlemod=false;
}
else if(ed.creatormod)
{
cl.creator=key.keybuffer;
ed.creatormod=false;
}
else if(ed.websitemod)
{
cl.website=key.keybuffer;
ed.websitemod=false;
}
else if(ed.desc1mod)
{
cl.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
cl.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
cl.Desc3=key.keybuffer;
ed.desc3mod=false;
}
key.disabletextentry();
if(ed.desc1mod)
{
ed.desc1mod=false;
ed.desc2mod=true;
key.enabletextentry();
key.keybuffer=cl.Desc2;
}
else if(ed.desc2mod)
{
ed.desc2mod=false;
ed.desc3mod=true;
key.enabletextentry();
key.keybuffer=cl.Desc3;
}
music.playef(11);
}
}
}
else
{
if(ed.settingsmod)
{
if (!game.press_action && !game.press_left && !game.press_right
&& !up_pressed && !down_pressed) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| up_pressed || down_pressed)
{
game.jumpheld = true;
}
if(game.menustart)
{
if (game.press_left || up_pressed)
{
game.currentmenuoption--;
}
else if (game.press_right || down_pressed)
{
game.currentmenuoption++;
}
}
if (game.currentmenuoption < 0) game.currentmenuoption = game.menuoptions.size()-1;
if (game.currentmenuoption >= (int) game.menuoptions.size() ) game.currentmenuoption = 0;
if (game.press_action)
{
editormenuactionpress();
}
}
}
else if (ed.keydelay > 0)
{
ed.keydelay--;
}
else if (key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
// Ctrl modifiers
int numtiles;
if (cl.getroomprop(ed.levx, ed.levy)->tileset == 0)
{
numtiles = (((int) graphics.tiles.size()) / 40) * 40;
}
else
{
numtiles = (((int) graphics.tiles2.size()) / 40) * 40;
}
ed.dmtileeditor=10;
if(left_pressed)
{
ed.dmtile--;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=numtiles;
}
else if(right_pressed)
{
ed.dmtile++;
ed.keydelay=3;
if(ed.dmtile>=numtiles) ed.dmtile-=numtiles;
}
if(up_pressed)
{
ed.dmtile-=40;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=numtiles;
}
else if(down_pressed)
{
ed.dmtile+=40;
ed.keydelay=3;
if(ed.dmtile>=numtiles) ed.dmtile-=numtiles;
}
}
else if (key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT])
{
// Shift modifiers
if (key.keymap[SDLK_F1])
{
ed.switch_tileset(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (key.keymap[SDLK_F2])
{
ed.switch_tilecol(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (key.keymap[SDLK_F3])
{
ed.switch_enemy(true);
ed.keydelay=6;
}
if (key.keymap[SDLK_w])
{
ed.switch_warpdir(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (up_pressed || down_pressed || left_pressed || right_pressed)
{
ed.keydelay=6;
if(up_pressed)
{
cl.mapheight--;
}
else if(down_pressed)
{
cl.mapheight++;
}
else if(left_pressed)
{
cl.mapwidth--;
}
else if(right_pressed)
{
cl.mapwidth++;
}
if(cl.mapwidth<1) cl.mapwidth=1;
if(cl.mapheight<1) cl.mapheight=1;
if(cl.mapwidth>=cl.maxwidth) cl.mapwidth=cl.maxwidth;
if(cl.mapheight>=cl.maxheight) cl.mapheight=cl.maxheight;
char buffer[3*SCREEN_WIDTH_CHARS + 1];
vformat_buf(
buffer, sizeof(buffer),
loc::gettext("Mapsize is now [{width},{height}]"),
"width:int, height:int",
cl.mapwidth, cl.mapheight
);
ed.note = buffer;
ed.notedelay=45;
}
if(!ed.shiftkey)
{
if(ed.shiftmenu)
{
ed.shiftmenu=false;
}
else
{
ed.shiftmenu=true;
}
}
ed.shiftkey=true;
}
else
{
// No modifiers
ed.shiftkey=false;
if(key.keymap[SDLK_F1])
{
ed.switch_tileset(false);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_F2])
{
ed.switch_tilecol(false);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_F3])
{
ed.switch_enemy(false);
ed.keydelay=6;
}
if(key.keymap[SDLK_F4])
{
ed.keydelay=6;
ed.boundarytype=1;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F5])
{
ed.keydelay=6;
ed.boundarytype=2;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F10])
{
if(cl.getroomprop(ed.levx, ed.levy)->directmode==1)
{
cl.setroomdirectmode(ed.levx, ed.levy, 0);
ed.note=loc::gettext("Direct Mode Disabled");
/* Kludge fix for rainbow BG here... */
if (cl.getroomprop(ed.levx, ed.levy)->tileset == 2
&& cl.getroomprop(ed.levx, ed.levy)->tilecol == 6)
{
cl.setroomtilecol(ed.levx, ed.levy, 0);
}
}
else
{
cl.setroomdirectmode(ed.levx, ed.levy, 1);
ed.note=loc::gettext("Direct Mode Enabled");
}
graphics.backgrounddrawn=false;
ed.notedelay=45;
ed.updatetiles=true;
ed.keydelay=6;
}
if(key.keymap[SDLK_1]) ed.drawmode=0;
if(key.keymap[SDLK_2]) ed.drawmode=1;
if(key.keymap[SDLK_3]) ed.drawmode=2;
if(key.keymap[SDLK_4]) ed.drawmode=3;
if(key.keymap[SDLK_5]) ed.drawmode=4;
if(key.keymap[SDLK_6]) ed.drawmode=5;
if(key.keymap[SDLK_7]) ed.drawmode=6;
if(key.keymap[SDLK_8]) ed.drawmode=7;
if(key.keymap[SDLK_9]) ed.drawmode=8;
if(key.keymap[SDLK_0]) ed.drawmode=9;
if(key.keymap[SDLK_r]) ed.drawmode=10;
if(key.keymap[SDLK_t]) ed.drawmode=11;
if(key.keymap[SDLK_y]) ed.drawmode=12;
if(key.keymap[SDLK_u]) ed.drawmode=13;
if(key.keymap[SDLK_i]) ed.drawmode=14;
if(key.keymap[SDLK_o]) ed.drawmode=15;
if(key.keymap[SDLK_p]) ed.drawmode=16;
if(key.keymap[SDLK_w])
{
ed.switch_warpdir(false);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_e])
{
ed.keydelay = 6;
ed.getlin(TEXT_ROOMNAME, loc::gettext("Enter new room name:"), const_cast<std::string*>(&(cl.getroomprop(ed.levx, ed.levy)->roomname)));
game.mapheld=true;
}
if (key.keymap[SDLK_g])
{
ed.keydelay = 6;
ed.getlin(TEXT_GOTOROOM, loc::gettext("Enter room coordinates x,y:"), NULL);
game.mapheld=true;
}
//Save and load
if(key.keymap[SDLK_s])
{
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, loc::gettext("Enter map filename to save as:"), &(ed.filename));
game.mapheld=true;
}
if(key.keymap[SDLK_l])
{
ed.keydelay = 6;
ed.getlin(TEXT_LOAD, loc::gettext("Enter map filename to load:"), &(ed.filename));
game.mapheld=true;
}
if(!game.press_map) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Ok! Scan the room for the closest checkpoint
int testeditor=-1;
int startpoint=0;
//First up; is there a start point on this screen?
for(size_t i=0; i<customentities.size(); i++)
{
//if() on screen
if(customentities[i].t==16 && testeditor==-1)
{
int tx=customentities[i].x/40;
int ty=customentities[i].y/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
startpoint=1;
}
}
}
if(testeditor==-1)
{
//Ok, settle for a check point
for(size_t i=0; i<customentities.size(); i++)
{
//if() on screen
if(customentities[i].t==10 && testeditor==-1)
{
int tx=customentities[i].x/40;
int ty=customentities[i].y/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
}
}
}
}
if(testeditor==-1)
{
ed.note=loc::gettext("ERROR: No checkpoint to spawn at");
ed.notedelay=45;
}
else
{
ed.currentghosts = 0;
if(startpoint==0)
{
//Checkpoint spawn
int tx=customentities[testeditor].x/40;
int ty=customentities[testeditor].y/30;
game.edsavex = (customentities[testeditor].x%40)*8 - 4;
game.edsavey = (customentities[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
if (customentities[testeditor].p1 == 0) // NOT a bool check!
{
game.edsavegc = 1;
game.edsavey -= 2;
}
else
{
game.edsavegc = 0;
game.edsavey -= 7;
}
game.edsavedir = 0;
}
else
{
//Start point spawn
int tx=customentities[testeditor].x/40;
int ty=customentities[testeditor].y/30;
game.edsavex = (customentities[testeditor].x%40)*8 - 4;
game.edsavey = (customentities[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = 0;
game.edsavey++;
game.edsavedir=1-customentities[testeditor].p1;
}
music.haltdasmusik();
graphics.backgrounddrawn=false;
ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
ed.oldreturneditoralpha = 1000;
script.startgamemode(Start_EDITORPLAYTESTING);
}
}
}
ed.hmod = key.keymap[SDLK_h];
ed.vmod = key.keymap[SDLK_v];
ed.bmod = key.keymap[SDLK_b];
ed.cmod = key.keymap[SDLK_c];
ed.xmod = key.keymap[SDLK_x];
ed.zmod = key.keymap[SDLK_z];
if(key.keymap[SDLK_COMMA])
{
ed.drawmode--;
ed.keydelay=6;
}
else if(key.keymap[SDLK_PERIOD])
{
ed.drawmode++;
ed.keydelay=6;
}
if(ed.drawmode<0)
{
ed.drawmode=16;
if(ed.spacemod) ed.spacemenu=0;
}
if(ed.drawmode>16) ed.drawmode=0;
if(ed.drawmode>9)
{
if(ed.spacemod) ed.spacemenu=1;
}
else
{
if(ed.spacemod) ed.spacemenu=0;
}
if(up_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(down_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy++;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(left_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(right_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx++;
ed.updatetiles=true;
ed.changeroom=true;
}
if(ed.levx<0) ed.levx+=cl.mapwidth;
if(ed.levx>= cl.mapwidth) ed.levx-=cl.mapwidth;
if(ed.levy<0) ed.levy+=cl.mapheight;
if(ed.levy>=cl.mapheight) ed.levy-=cl.mapheight;
if(key.keymap[SDLK_SPACE])
{
ed.spacemod = !ed.spacemod;
ed.keydelay=6;
}
}
if(!ed.settingsmod)
{
if(ed.boundarymod>0)
{
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.boundarymod==1)
{
ed.lclickdelay=1;
ed.boundx1=(ed.tilex*8);
ed.boundy1=(ed.tiley*8);
ed.boundarymod=2;
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8>=ed.boundx1 && (ed.tiley*8)+8>=ed.boundy1)
{
ed.boundx2=(ed.tilex*8)+8;
ed.boundy2=(ed.tiley*8)+8;
}
else
{
ed.boundx2=ed.boundx1+8;
ed.boundy2=ed.boundy1+8;
}
if(ed.boundarytype==0)
{
//Script trigger
ed.lclickdelay=1;
ed.textent=customentities.size();
addedentity((ed.boundx1/8)+(ed.levx*40),(ed.boundy1/8)+ (ed.levy*30),19,
(ed.boundx2-ed.boundx1)/8, (ed.boundy2-ed.boundy1)/8);
ed.getlin(TEXT_SCRIPT, loc::gettext("Enter script name:"), &(customentities[ed.textent].scriptname));
ed.lclickdelay=1;
}
else if(ed.boundarytype==1)
{
//Enemy bounds
cl.setroomenemyx1(ed.levx, ed.levy, ed.boundx1);
cl.setroomenemyy1(ed.levx, ed.levy, ed.boundy1);
cl.setroomenemyx2(ed.levx, ed.levy, ed.boundx2);
cl.setroomenemyy2(ed.levx, ed.levy, ed.boundy2);
}
else if(ed.boundarytype==2)
{
//Platform bounds
cl.setroomplatx1(ed.levx, ed.levy, ed.boundx1);
cl.setroomplaty1(ed.levx, ed.levy, ed.boundy1);
cl.setroomplatx2(ed.levx, ed.levy, ed.boundx2);
cl.setroomplaty2(ed.levx, ed.levy, ed.boundy2);
}
else if(ed.boundarytype==3)
{
//Copy
}
ed.boundarymod=0;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
ed.boundarymod=0;
}
}
else if(ed.warpmod)
{
//Placing warp token
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.free(ed.tilex, ed.tiley)==0)
{
customentities[ed.warpent].p1=ed.tilex+(ed.levx*40);
customentities[ed.warpent].p2=ed.tiley+(ed.levy*30);
ed.warpmod=false;
ed.warpent=-1;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
removeedentity(ed.warpent);
ed.warpmod=false;
ed.warpent=-1;
}
}
else
{
//Mouse input
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
//Depending on current mode, place something
if(ed.drawmode==0)
{
//place tiles
//Are we in direct mode?
if(cl.getroomprop(ed.levx, ed.levy)->directmode>=1)
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, ed.dmtile);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, ed.dmtile);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, ed.dmtile);
}
}
else
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 80);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 80);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 80);
}
}
}
else if(ed.drawmode==1)
{
//place background tiles
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 2);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 2);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 2);
}
}
else if(ed.drawmode==2)
{
//place spikes
ed.placetilelocal(ed.tilex, ed.tiley, 8);
}
int tmp=edentat(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30));
if(tmp==-1)
{
//Room text and script triggers can be placed in walls
if(ed.drawmode==10)
{
ed.lclickdelay=1;
ed.textent=customentities.size();
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),17);
ed.getlin(TEXT_ROOMTEXT, loc::gettext("Enter roomtext:"), &(customentities[ed.textent].scriptname));
}
else if(ed.drawmode==12) //Script Trigger
{
ed.boundarytype=0;
ed.boundx1=ed.tilex*8;
ed.boundy1=ed.tiley*8;
ed.boundarymod=2;
ed.lclickdelay=1;
}
}
if(tmp==-1 && ed.free(ed.tilex,ed.tiley)==0)
{
if(ed.drawmode==3)
{
if(cl.numtrinkets()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),9);
ed.lclickdelay=1;
}
else
{
ed.note=loc::gettext("ERROR: Max number of trinkets is 100");
ed.notedelay=45;
}
}
else if(ed.drawmode==4)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),10, 1);
ed.lclickdelay=1;
}
else if(ed.drawmode==5)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),3);
ed.lclickdelay=1;
}
else if(ed.drawmode==6)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,5);
ed.lclickdelay=1;
}
else if(ed.drawmode==7)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==8)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),1,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==9)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),11,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==11)
{
ed.lclickdelay=1;
ed.textent=customentities.size();
addedentity(ed.tilex+(ed.levx*40),ed.tiley+ (ed.levy*30),18,0);
ed.getlin(TEXT_SCRIPT, loc::gettext("Enter script name:"), &(customentities[ed.textent].scriptname));
}
else if(ed.drawmode==13)
{
ed.warpmod=true;
ed.warpent=customentities.size();
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),13);
ed.lclickdelay=1;
}
else if(ed.drawmode==14)
{
//Warp lines
if(ed.tilex==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,0);
}
else if(ed.tilex==39)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,1);
}
else if(ed.tiley==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,2);
}
else if(ed.tiley==29)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,3);
}
else
{
ed.note=loc::gettext("ERROR: Warp lines must be on edges");
ed.notedelay=45;
}
ed.lclickdelay=1;
}
else if(ed.drawmode==15) //Crewmate
{
if(cl.numcrewmates()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),15,int(fRandom() * 6));
ed.lclickdelay=1;
}
else
{
ed.note=loc::gettext("ERROR: Max number of crewmates is 100");
ed.notedelay=45;
}
}
else if(ed.drawmode==16) //Start Point
{
//If there is another start point, destroy it
for(size_t i=0; i<customentities.size(); i++)
{
if(customentities[i].t==16)
{
removeedentity(i);
i--;
}
}
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),16,0);
ed.lclickdelay=1;
}
}
else if(tmp == -1)
{
//Important! Do nothing, or else Undefined Behavior will happen
}
else if(customentities[tmp].t==1)
{
customentities[tmp].p1=(customentities[tmp].p1+1)%4;
ed.lclickdelay=1;
}
else if(customentities[tmp].t==2)
{
if(customentities[tmp].p1>=5)
{
customentities[tmp].p1=(customentities[tmp].p1+1)%9;
if(customentities[tmp].p1<5) customentities[tmp].p1=5;
}
else
{
customentities[tmp].p1=(customentities[tmp].p1+1)%4;
}
ed.lclickdelay=1;
}
else if(customentities[tmp].t==10)
{
// If it's not textured as a checkpoint, leave it alone
if (customentities[tmp].p1 == 0 || customentities[tmp].p1 == 1)
{
customentities[tmp].p1=(customentities[tmp].p1+1)%2;
}
ed.lclickdelay=1;
}
else if(customentities[tmp].t==11)
{
customentities[tmp].p1=(customentities[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(customentities[tmp].t==15)
{
customentities[tmp].p1=(customentities[tmp].p1+1)%6;
ed.lclickdelay=1;
}
else if(customentities[tmp].t==16)
{
customentities[tmp].p1=(customentities[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(customentities[tmp].t==17)
{
ed.getlin(TEXT_ROOMTEXT, loc::gettext("Enter roomtext:"), &(customentities[tmp].scriptname));
ed.textent=tmp;
ed.lclickdelay=1;
}
else if(customentities[tmp].t==18 || customentities[tmp].t==19)
{
ed.lclickdelay=1;
ed.textent=tmp;
ed.getlin(TEXT_SCRIPT, loc::gettext("Enter script name:"), &(customentities[ed.textent].scriptname));
if (customentities[tmp].t == 18
&& (customentities[tmp].p1 == 0 || customentities[tmp].p1 == 1))
{
// Flip the terminal, but if it's not textured as a terminal leave it alone
customentities[tmp].p1 = (customentities[tmp].p1 + 1) % 2;
}
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
//place tiles
if(ed.drawmode < 2) {
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 0);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 0);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 0);
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 0);
}
for(size_t i=0; i<customentities.size(); i++)
{
if(customentities[i].x==ed.tilex + (ed.levx*40)&& customentities[i].y==ed.tiley+ (ed.levy*30))
{
removeedentity(i);
}
}
}
if(key.middlebutton)
{
ed.dmtile=cl.gettile(ed.levx, ed.levy, ed.tilex, ed.tiley);
}
}
}
}
if(ed.updatetiles && cl.getroomprop(ed.levx, ed.levy)->directmode==0)
{
ed.updatetiles=false;
//Correctly set the tiles in the current room
switch(cl.getroomprop(ed.levx, ed.levy)->tileset)
{
case 0: //The Space Station
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=cl.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
cl.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.backedgetile(i, j) + ed.backbase(ed.levx, ed.levy)
);
}
else if(temp>0)
{
//Fix tiles
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 1: //Outside
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=cl.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
cl.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.outsideedgetile(i, j) + ed.backbase(ed.levx, ed.levy)
);
}
else if(temp>0)
{
//Fix tiles
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 2: //Lab
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=cl.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.labspikedir(
i,
j,
cl.getroomprop(ed.levx, ed.levy)->tilecol
)
);
}
else if(temp==2 || temp>=680)
{
//Fix background
cl.settile(ed.levx, ed.levy, i, j, 713);
}
else if(temp>0)
{
//Fix tiles
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 3: //Warp Zone/Intermission
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=cl.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
cl.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
cl.settile(ed.levx, ed.levy, i, j, 713);
}
else if(temp>0)
{
//Fix tiles
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 4: //The ship
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=cl.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
cl.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.backedgetile(i, j) + ed.backbase(ed.levx, ed.levy)
);
}
else if(temp>0)
{
//Fix tiles
cl.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 5: //The Tower
break;
case 6: //Custom Set 1
break;
case 7: //Custom Set 2
break;
case 8: //Custom Set 3
break;
case 9: //Custom Set 4
break;
}
}
}
int editorclass::getenemyframe(int t)
{
switch(t)
{
case 0:
return 78;
break;
case 1:
return 88;
break;
case 2:
return 36;
break;
case 3:
return 164;
break;
case 4:
return 68;
break;
case 5:
return 48;
break;
case 6:
return 176;
break;
case 7:
return 168;
break;
case 8:
return 112;
break;
case 9:
return 114;
break;
default:
return 78;
break;
}
}
void editorclass::placetilelocal( int x, int y, int t )
{
if(x>=0 && y>=0 && x<40 && y<30)
{
cl.settile(levx, levy, x, y, t);
}
updatetiles=true;
}
int editorclass::base( int x, int y )
{
//Return the base tile for the given tileset and colour
const RoomProperty* const room = cl.getroomprop(x, y);
if(room->tileset==0) //Space Station
{
if(room->tilecol>=22)
{
return 483 + ((room->tilecol-22)*3);
}
else if(room->tilecol>=11)
{
return 283 + ((room->tilecol-11)*3);
}
else
{
return 83 + (room->tilecol*3);
}
}
else if(room->tileset==1) //Outside
{
return 480 + (room->tilecol*3);
}
else if(room->tileset==2) //Lab
{
return 280 + (room->tilecol*3);
}
else if(room->tileset==3) //Warp Zone/Intermission
{
return 80 + (room->tilecol*3);
}
else if(room->tileset==4) //SHIP
{
return 101 + (room->tilecol*3);
}
return 0;
}
int editorclass::backbase( int x, int y )
{
//Return the base tile for the background of the given tileset and colour
const RoomProperty* const room = cl.getroomprop(x, y);
if(room->tileset==0) //Space Station
{
//Pick depending on tilecol
switch(room->tilecol)
{
case 0:
case 5:
case 26:
return 680; //Blue
break;
case 3:
case 16:
case 23:
return 683; //Yellow
break;
case 9:
case 12:
case 21:
return 686; //Greeny Cyan
break;
case 4:
case 8:
case 24:
case 28:
case 30:
return 689; //Green
break;
case 20:
case 29:
return 692; //Orange
break;
case 2:
case 6:
case 11:
case 22:
case 27:
return 695; //Red
break;
case 1:
case 10:
case 15:
case 19:
case 31:
return 698; //Pink
break;
case 14:
case 18:
return 701; //Dark Blue
break;
case 7:
case 13:
case 17:
case 25:
return 704; //Cyan
break;
default:
return 680;
break;
}
}
else if(room->tileset==1) //outside
{
return 680 + (room->tilecol*3);
}
else if(room->tileset==2) //Lab
{
return 0;
}
else if(room->tileset==3) //Warp Zone/Intermission
{
return 120 + (room->tilecol*3);
}
else if(room->tileset==4) //SHIP
{
return 741 + (room->tilecol*3);
}
return 0;
}
int editorclass::at( int x, int y )
{
if(x<0) return at(0,y);
if(y<0) return at(x,0);
if(x>=40) return at(39,y);
if(y>=30) return at(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
return cl.gettile(levx, levy, x, y);
}
return 0;
}
int editorclass::freewrap( int x, int y )
{
if(x<0) return freewrap(x+(cl.mapwidth*40),y);
if(y<0) return freewrap(x,y+(cl.mapheight*30));
if(x>=(cl.mapwidth*40)) return freewrap(x-(cl.mapwidth*40),y);
if(y>=(cl.mapheight*30)) return freewrap(x,y-(cl.mapheight*30));
if(x>=0 && y>=0 && x<(cl.mapwidth*40) && y<(cl.mapheight*30))
{
if(cl.getabstile(x, y)==0)
{
return 0;
}
else
{
if(cl.getabstile(x, y)>=2 && cl.getabstile(x, y)<80)
{
return 0;
}
if(cl.getabstile(x, y)>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::backonlyfree( int x, int y )
{
//Returns 1 if tile is a background tile, 0 otherwise
if(x<0) return backonlyfree(0,y);
if(y<0) return backonlyfree(x,0);
if(x>=40) return backonlyfree(39,y);
if(y>=30) return backonlyfree(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(cl.gettile(levx, levy, x, y)>=680)
{
return 1;
}
}
return 0;
}
int editorclass::backfree( int x, int y )
{
//Returns 0 if tile is not a block or background tile, 1 otherwise
if(x<0) return backfree(0,y);
if(y<0) return backfree(x,0);
if(x>=40) return backfree(39,y);
if(y>=30) return backfree(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(cl.gettile(levx, levy, x, y)==0)
{
return 0;
}
}
return 1;
}
int editorclass::spikefree( int x, int y )
{
//Returns 0 if tile is not a block or spike, 1 otherwise
if(x==-1) return free(0,y);
if(y==-1) return free(x,0);
if(x==40) return free(39,y);
if(y==30) return free(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(cl.gettile(levx, levy, x, y)==0)
{
return 0;
}
else
{
if(cl.gettile(levx, levy, x, y)>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::free( int x, int y )
{
//Returns 0 if tile is not a block, 1 otherwise
if(x==-1) return free(0,y);
if(y==-1) return free(x,0);
if(x==40) return free(39,y);
if(y==30) return free(x,29);
if(x>=0 && y>=0 && x<40 && y<30)
{
if(cl.gettile(levx, levy, x, y)==0)
{
return 0;
}
else
{
if(cl.gettile(levx, levy, x, y)>=2 && cl.gettile(levx, levy, x, y)<80)
{
return 0;
}
if(cl.gettile(levx, levy, x, y)>=680)
{
return 0;
}
}
}
return 1;
}
int editorclass::match( int x, int y )
{
if(free(x-1,y)==0 && free(x,y-1)==0 && free(x+1,y)==0 && free(x,y+1)==0) return 0;
if(free(x-1,y)==0 && free(x,y-1)==0) return 10;
if(free(x+1,y)==0 && free(x,y-1)==0) return 11;
if(free(x-1,y)==0 && free(x,y+1)==0) return 12;
if(free(x+1,y)==0 && free(x,y+1)==0) return 13;
if(free(x,y-1)==0) return 1;
if(free(x-1,y)==0) return 2;
if(free(x,y+1)==0) return 3;
if(free(x+1,y)==0) return 4;
if(free(x-1,y-1)==0) return 5;
if(free(x+1,y-1)==0) return 6;
if(free(x-1,y+1)==0) return 7;
if(free(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::outsidematch( int x, int y )
{
if(backonlyfree(x-1,y)==0 && backonlyfree(x+1,y)==0) return 2;
if(backonlyfree(x,y-1)==0 && backonlyfree(x,y+1)==0) return 1;
return 0;
}
int editorclass::backmatch( int x, int y )
{
//Returns the first position match for a border
// 5 1 6
// 2 X 4
// 7 3 8
if(backfree(x-1,y)==0 && backfree(x,y-1)==0 && backfree(x+1,y)==0 && backfree(x,y+1)==0) return 0;
if(backfree(x-1,y)==0 && backfree(x,y-1)==0) return 10;
if(backfree(x+1,y)==0 && backfree(x,y-1)==0) return 11;
if(backfree(x-1,y)==0 && backfree(x,y+1)==0) return 12;
if(backfree(x+1,y)==0 && backfree(x,y+1)==0) return 13;
if(backfree(x,y-1)==0) return 1;
if(backfree(x-1,y)==0) return 2;
if(backfree(x,y+1)==0) return 3;
if(backfree(x+1,y)==0) return 4;
if(backfree(x-1,y-1)==0) return 5;
if(backfree(x+1,y-1)==0) return 6;
if(backfree(x-1,y+1)==0) return 7;
if(backfree(x+1,y+1)==0) return 8;
return 0;
}
int editorclass::edgetile( int x, int y )
{
switch(match(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
}
int editorclass::outsideedgetile( int x, int y )
{
switch(outsidematch(x,y))
{
case 2:
return 0;
break;
case 1:
return 1;
break;
case 0:
default:
return 2;
break;
}
}
int editorclass::backedgetile( int x, int y )
{
switch(backmatch(x,y))
{
case 14:
return 0;
break;
case 10:
return 80;
break;
case 11:
return 82;
break;
case 12:
return 160;
break;
case 13:
return 162;
break;
case 1:
return 81;
break;
case 2:
return 120;
break;
case 3:
return 161;
break;
case 4:
return 122;
break;
case 5:
return 42;
break;
case 6:
return 41;
break;
case 7:
return 2;
break;
case 8:
return 1;
break;
case 0:
default:
return 0;
break;
}
}
int editorclass::labspikedir( int x, int y, int t )
{
// a slightly more tricky case
if(free(x,y+1)==1) return 63 + (t*2);
if(free(x,y-1)==1) return 64 + (t*2);
if(free(x-1,y)==1) return 51 + (t*2);
if(free(x+1,y)==1) return 52 + (t*2);
return 63 + (t*2);
}
int editorclass::spikedir( int x, int y )
{
if(free(x,y+1)==1) return 8;
if(free(x,y-1)==1) return 9;
if(free(x-1,y)==1) return 49;
if(free(x+1,y)==1) return 50;
return 8;
}
void editorclass::switch_tileset(const bool reversed)
{
const char* tilesets[] = {"Space Station", "Outside", "Lab", "Warp Zone", "Ship"};
int tiles = cl.getroomprop(levx, levy)->tileset;
if (reversed)
{
tiles--;
}
else
{
tiles++;
}
const int modulus = SDL_arraysize(tilesets);
tiles = POS_MOD(tiles, modulus);
cl.setroomtileset(levx, levy, tiles);
clamp_tilecol(levx, levy, false);
char buffer[3*SCREEN_WIDTH_CHARS + 1];
vformat_buf(
buffer, sizeof(buffer),
loc::gettext("Now using {area} Tileset"),
"area:str",
loc::gettext(tilesets[tiles])
);
note = buffer;
notedelay = 45;
updatetiles = true;
}
void editorclass::switch_tilecol(const bool reversed)
{
int tilecol = cl.getroomprop(levx, levy)->tilecol;
if (reversed)
{
tilecol--;
}
else
{
tilecol++;
}
cl.setroomtilecol(levx, levy, tilecol);
clamp_tilecol(levx, levy, true);
notedelay = 45;
note = loc::gettext("Tileset Colour Changed");
updatetiles = true;
}
void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap)
{
const RoomProperty* const room = cl.getroomprop(rx, ry);
const int tileset = room->tileset;
int tilecol = room->tilecol;
int mincol = -1;
int maxcol = 5;
// Only Space Station allows tileset -1
if (tileset != 0)
{
mincol = 0;
}
switch (tileset)
{
case 0:
maxcol = 31;
break;
case 1:
maxcol = 7;
break;
case 2:
if (room->directmode)
{
maxcol = 6;
}
break;
case 3:
maxcol = 6;
break;
case 5:
maxcol = 29;
break;
}
// If wrap is true, wrap-around, otherwise just cap
if (tilecol > maxcol)
{
tilecol = (wrap ? mincol : maxcol);
}
if (tilecol < mincol)
{
tilecol = (wrap ? maxcol : mincol);
}
cl.setroomtilecol(rx, ry, tilecol);
}
void editorclass::switch_enemy(const bool reversed)
{
const RoomProperty* const room = cl.getroomprop(levx, levy);
int enemy = room->enemytype;
if (reversed)
{
enemy--;
}
else
{
enemy++;
}
const int modulus = 10;
enemy = POS_MOD(enemy, modulus);
cl.setroomenemytype(levx, levy, enemy);
note = loc::gettext("Enemy Type Changed");
notedelay = 45;
}
void editorclass::switch_warpdir(const bool reversed)
{
static const int modulus = 4;
const RoomProperty* const room = cl.getroomprop(levx, levy);
int warpdir = room->warpdir;
if (reversed)
{
--warpdir;
}
else
{
++warpdir;
}
warpdir = POS_MOD(warpdir, modulus);
cl.setroomwarpdir(levx, levy, warpdir);
switch (warpdir)
{
default:
note = loc::gettext("Room warping disabled");
break;
case 1:
note = loc::gettext("Room warps horizontally");
break;
case 2:
note = loc::gettext("Room warps vertically");
break;
case 3:
note = loc::gettext("Room warps in all directions");
break;
}
notedelay = 45;
}
#endif /* NO_CUSTOM_LEVELS and NO_EDITOR */