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Alberto Mardegan 349ab399dc Load and unload music files as needed
When VVVVVV is run on devices (such as the Nintendo Wii) that are memory
costrained, it's not possible to load all the music files at startup.

Therefore, change the MusicTrack contructor to only save the RWops
structure, and load the music data only when Play() gets called. Also,
when a song start playing we do unload the previous one.
2024-02-03 22:43:13 +03:00
.github PR template: Clarify compensation 2024-01-22 20:11:42 +01:00
desktop_version Load and unload music files as needed 2024-02-03 22:43:13 +03:00
mobile_version Update readme.MD 2024-01-02 22:27:05 +01:00
third_party Update PhysicsFS to 3.2.0 2024-01-10 08:55:59 -05:00
tools Update readme.MD 2024-01-02 22:27:05 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add SheenBidi submodule 2024-01-08 19:17:44 -08:00
LICENSE.md Update LICENSE.md 2024-01-02 22:27:05 +01:00
License exceptions.md added link to ARMHF port 2024-01-24 11:00:46 +01:00
README.md Added a link in the readme directly to the desktop_version folder 2024-01-02 22:27:05 +01:00
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README.md

logo

This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!

The source code for the desktop version is in this folder.

VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.

Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.

Credits