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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 01:29:43 +01:00
Load and unload music files as needed
When VVVVVV is run on devices (such as the Nintendo Wii) that are memory costrained, it's not possible to load all the music files at startup. Therefore, change the MusicTrack contructor to only save the RWops structure, and load the music data only when Play() gets called. Also, when a song start playing we do unload the previous one.
This commit is contained in:
parent
448c4a5514
commit
349ab399dc
1 changed files with 52 additions and 9 deletions
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@ -372,9 +372,20 @@ float SoundTrack::volume = 0.0f;
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class MusicTrack
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{
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public:
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MusicTrack(SDL_RWops *rw)
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MusicTrack(SDL_RWops *rw, bool autoload = true)
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{
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SDL_zerop(this);
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this->rw = rw;
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this->autoload = autoload;
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if (autoload)
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{
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Load();
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}
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}
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void Load(void)
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{
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loaded = true;
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read_buf = (Uint8*) SDL_malloc(rw->size(rw));
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SDL_RWread(rw, read_buf, rw->size(rw), 1);
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int err;
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@ -385,7 +396,7 @@ public:
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{
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vlog_error("Unable to create Vorbis handle, error %d", err);
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VVV_free(read_buf);
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goto end;
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return;
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}
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vorbis_info = stb_vorbis_get_info(vorbis);
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format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;
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@ -407,25 +418,54 @@ public:
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vorbis_comment = stb_vorbis_get_comment(vorbis);
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parseComments(this, vorbis_comment.comment_list, vorbis_comment.comment_list_length);
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valid = true;
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end:
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SDL_RWclose(rw);
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}
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void Dispose(void)
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void Unload(void)
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{
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if (!loaded)
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{
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return;
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}
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VVV_freefunc(stb_vorbis_close, vorbis);
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VVV_free(read_buf);
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VVV_free(decoded_buf_playing);
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VVV_free(decoded_buf_reserve);
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/* The song might get loaded again, so reset the read cursor */
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SDL_RWseek(rw, 0, RW_SEEK_SET);
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loaded = false;
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}
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void Dispose(void)
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{
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if (loaded)
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{
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Unload();
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}
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if (!IsHalted())
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{
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VVV_freefunc(FAudioVoice_DestroyVoice, musicVoice);
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}
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SDL_RWclose(rw);
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}
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bool Play(bool loop)
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{
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Halt();
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if (currentTrack != this)
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{
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if (currentTrack && !currentTrack->autoload)
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{
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currentTrack->Unload();
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}
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currentTrack = this;
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}
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if (!loaded)
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{
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Load();
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}
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if (!valid)
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{
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return false;
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@ -435,8 +475,6 @@ end:
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sample_pos = 0;
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stb_vorbis_seek_start(vorbis);
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Halt();
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SDL_zero(callbacks);
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callbacks.OnBufferStart = &MusicTrack::refillReserve;
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callbacks.OnBufferEnd = &MusicTrack::swapBuffers;
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@ -513,6 +551,7 @@ end:
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}
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}
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SDL_RWops *rw;
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stb_vorbis* vorbis;
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int channels;
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Uint32 size;
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@ -527,9 +566,12 @@ end:
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Uint8* decoded_buf_reserve;
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Uint8* read_buf;
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bool shouldloop;
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bool loaded;
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bool valid;
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bool autoload;
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static bool paused;
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static MusicTrack *currentTrack;
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static FAudioSourceVoice* musicVoice;
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static void refillReserve(FAudioVoiceCallback* callback, void* ctx)
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@ -709,6 +751,7 @@ end:
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};
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bool MusicTrack::paused = false;
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FAudioSourceVoice* MusicTrack::musicVoice = NULL;
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MusicTrack* MusicTrack::currentTrack = NULL;
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musicclass::musicclass(void)
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{
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@ -833,7 +876,7 @@ void musicclass::init(void)
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} \
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else \
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{ \
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musicTracks.push_back(MusicTrack(rw)); \
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musicTracks.push_back(MusicTrack(rw, false)); \
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}
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TRACK_NAMES(_)
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