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VVVVVV/desktop_version/src/UtilityClass.h
Misa 5133d58777 Add VVV_fillstring()
This function is simple - it takes a given buffer and its size, fills it
with a certain character, and null-terminates it. It's meant to be used
with freshly-created buffers, so we don't copy-paste code.
2021-04-11 20:56:16 -04:00

83 lines
1.5 KiB
C++

#ifndef UTILITYCLASS_H
#define UTILITYCLASS_H
#include <SDL.h>
#include <string>
#include <vector>
int ss_toi(const std::string& str);
bool next_split(
size_t* start,
size_t* len,
const char* str,
const char delim
);
bool next_split_s(
char buffer[],
const size_t buffer_size,
size_t* start,
const char* str,
const char delim
);
bool is_number(const char* str);
bool is_positive_num(const char* str, const bool hex);
bool endsWith(const char* str, const char* suffix);
void VVV_fillstring(
char* buffer,
const size_t buffer_size,
const char fillchar
);
#define INBOUNDS_VEC(index, vector) ((int) index >= 0 && (int) index < (int) vector.size())
#define INBOUNDS_ARR(index, array) ((int) index >= 0 && (int) index < (int) SDL_arraysize(array))
#define WHINE_ONCE(message) \
static bool whine = true; \
if (whine) \
{ \
whine = false; \
puts(message); \
}
//helperClass
class UtilityClass
{
public:
UtilityClass(void);
static std::string String(int _v);
static int Int(const char* str, int fallback = 0);
static std::string GCString(const std::vector<SDL_GameControllerButton>& buttons);
std::string twodigits(int t);
std::string timestring(int t);
std::string number(int _t);
static bool intersects( SDL_Rect A, SDL_Rect B );
void updateglow(void);
int glow;
int slowsine;
int glowdir;
int splitseconds[30];
};
#ifndef HELP_DEFINITION
extern UtilityClass help;
#endif
#endif /* UTILITYCLASS_H */