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VVVVVV/desktop_version/src/Music.h
Misa e8316c7e9a Implement music and sound volume sliders
This adds music and volume sliders to the audio options. To use the
sliders, you navigate to the given option, then press ACTION, and your
selection will be transferred to the slider. Pressing left or right will
move the slider accordingly. Then you can press ACTION to confirm the
volume is what you want and deselect it, or you can press Esc to cancel
the volume change, and it will revert to the previous volume; both
actions will write your settings to disk.

Most of this commit is just adding infrastructure to support having
sliders in menus (without copy-pasting code), which is a totally
completely new user interface that has never been used before in this
game. If we're going to be adding something new, I want to make sure
that it at least is done the RIGHT way.

Closes #706.
2021-04-11 20:56:16 -04:00

82 lines
1.6 KiB
C++

#ifndef MUSIC_H
#define MUSIC_H
#include <vector>
#include "BinaryBlob.h"
#include "SoundSystem.h"
#define musicroom(rx, ry) ((rx) + ((ry) * 20))
/* The amount of "space" for the scale of the user-set volume. */
#define USER_VOLUME_MAX 256
/* It is advised that USER_VOLUME_MAX be divisible by this. */
#define USER_VOLUME_STEP 32
class musicclass
{
public:
musicclass(void);
void init(void);
void destroy(void);
void play(int t);
void resume();
void resumefade(const int fadein_ms);
void pause(void);
void haltdasmusik(void);
void silencedasmusik(void);
void setfadeamount(const int fade_ms);
void fadeMusicVolumeIn(int ms);
void fadeMusicVolumeOut(const int fadeout_ms);
void fadeout(const bool quick_fade_ = true);
void fadein(void);
void processmusicfadein(void);
void processmusicfadeout(void);
void processmusic(void);
void niceplay(int t);
void changemusicarea(int x, int y);
int currentsong;
void playef(int t);
void pauseef(void);
void resumeef(void);
std::vector<SoundTrack> soundTracks;
std::vector<MusicTrack> musicTracks;
SoundSystem soundSystem;
bool safeToProcessMusic;
int nicechange; // -1 if no song queued
bool nicefade;
bool m_doFadeInVol;
bool m_doFadeOutVol;
int FadeVolAmountPerFrame;
int musicVolume;
/* 0..USER_VOLUME_MAX */
int user_music_volume;
int user_sound_volume;
bool quick_fade;
// MMMMMM mod settings
bool mmmmmm;
bool usingmmmmmm;
binaryBlob pppppp_blob;
binaryBlob mmmmmm_blob;
int num_pppppp_tracks;
int num_mmmmmm_tracks;
};
#ifndef MUSIC_DEFINITION
extern musicclass music;
#endif
#endif /* MUSIC_H */