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VVVVVV/desktop_version/src/BlockV.cpp
Misa 9789848b36 Remove unused x and y attributes of blockclass
These float attributes are assigned to, and then never read again. The
coordinate systems of blocks are a bit of a mess - some use xp/yp, some
use xp/yp and rect.x/rect.y - but I can confidently say that these are
never used, because it compiles fine if I remove the attributes from the
class, plus remove all assignments to it.
2021-02-27 18:27:28 -05:00

104 lines
1.2 KiB
C++

#include "BlockV.h"
blockclass::blockclass(void)
{
clear();
}
void blockclass::clear(void)
{
type = 0;
trigger = 0;
xp = 0;
yp = 0;
wp = 0;
hp = 0;
rect.x = xp;
rect.y = yp;
rect.w = wp;
rect.h = hp;
r = 0;
g = 0;
b = 0;
/* std::strings get initialized automatically, but this is */
/* in case this function gets called again after construction */
script.clear();
prompt.clear();
}
void blockclass::rectset(const int xi, const int yi, const int wi, const int hi)
{
rect.x = xi;
rect.y = yi;
rect.w = wi;
rect.h = hi;
}
void blockclass::setblockcolour( std::string col )
{
if (col == "cyan")
{
r = 164;
g = 164;
b = 255;
}
else if (col == "red")
{
r = 255;
g = 60;
b = 60;
}
else if (col == "green")
{
r = 144;
g = 255;
b = 144;
}
else if (col == "yellow")
{
r = 255;
g = 255;
b = 134;
}
else if (col == "blue")
{
r = 95;
g = 95;
b = 255;
}
else if (col == "purple")
{
r = 255;
g = 134;
b = 255;
}
else if (col == "white")
{
r = 244;
g = 244;
b = 244;
}
else if (col == "gray")
{
r = 174;
g = 174;
b = 174;
}
else if (col == "orange")
{
r = 255;
g = 130;
b = 20;
}
else
{
//use a gray
r = 174;
g = 174;
b = 174;
}
}