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VVVVVV/desktop_version/src/Music.h
Misa dc9c51dbf3 Implement haltedsong
This fixes a bug where if a track was resumed, pausing it by unfocusing
the window (if enabled, of course) would not resume it after refocusing
the window.

This happens because resuming the music doesn't change currentsong back
from -1, and the window refocusing code checks that currentsong isn't -1
before resuming music.

haltedsong is only used when resuming music. It is set back to -1 when
resuming music or when playing a new track.
2023-06-08 15:38:26 -07:00

130 lines
2.7 KiB
C++

#ifndef MUSIC_H
#define MUSIC_H
#include "BinaryBlob.h"
#define musicroom(rx, ry) ((rx) + ((ry) * 20))
/* The amount of "space" for the scale of the user-set volume. */
#define USER_VOLUME_MAX 256
/* It is advised that USER_VOLUME_MAX be divisible by this. */
#define USER_VOLUME_STEP 32
enum
{
Music_PATHCOMPLETE = 0,
Music_PUSHINGONWARDS = 1,
Music_POSITIVEFORCE = 2,
Music_POTENTIALFORANYTHING = 3,
Music_PASSIONFOREXPLORING = 4,
Music_PAUSE = 5,
Music_PRESENTINGVVVVVV = 6,
Music_PLENARY = 7,
Music_PREDESTINEDFATE = 8,
Music_POSITIVEFORCEREVERSED = 9,
Music_POPULARPOTPOURRI = 10,
Music_PIPEDREAM = 11,
Music_PRESSURECOOKER = 12,
Music_PACEDENERGY = 13,
Music_PIERCINGTHESKY = 14,
Music_PREDESTINEDFATEREMIX = 15
};
enum
{
Sound_FLIP = 0,
Sound_UNFLIP = 1,
Sound_CRY = 2,
Sound_TRINKET = 3,
Sound_COIN = 4,
Sound_CHECKPOINT = 5,
Sound_CRUMBLE = 6,
Sound_DISAPPEAR = 7,
Sound_GRAVITYLINE = 8,
Sound_FLASH = 9,
Sound_TELEPORT = 10,
Sound_VIRIDIAN = 11,
Sound_VERDIGRIS = 12,
Sound_VICTORIA = 13,
Sound_VITELLARY = 14,
Sound_VIOLET = 15,
Sound_VERMILION = 16,
Sound_TERMINALTOUCH = 17,
Sound_GAMESAVED = 18,
Sound_ALARM = 19,
Sound_TERMINALTEXT = 20,
Sound_COUNTDOWN = 21,
Sound_GO = 22,
Sound_DESTROY = 23,
Sound_COMBINE = 24,
Sound_NEWRECORD = 25,
Sound_TROPHY = 26,
Sound_RESCUE = 27
};
class musicclass
{
public:
musicclass(void);
void init(void);
void destroy(void);
void play(int t);
void resume(void);
void resumefade(const int fadein_ms);
void pause(void);
void haltdasmusik(void);
void haltdasmusik(bool from_fade);
void silencedasmusik(void);
void fadeMusicVolumeIn(int ms);
void fadeMusicVolumeOut(const int fadeout_ms);
void fadeout(const bool quick_fade_ = true);
void fadein(void);
void processmusicfadein(void);
void processmusicfadeout(void);
void processmusic(void);
void niceplay(int t);
void changemusicarea(int x, int y);
int currentsong;
int haltedsong;
void playef(int t);
void pauseef(void);
void resumeef(void);
bool halted(void);
void updatemutestate(void);
bool safeToProcessMusic;
int nicechange; // -1 if no song queued
bool nicefade;
bool m_doFadeInVol;
bool m_doFadeOutVol;
int musicVolume;
/* 0..USER_VOLUME_MAX */
int user_music_volume;
int user_sound_volume;
bool quick_fade;
// MMMMMM mod settings
bool mmmmmm;
bool usingmmmmmm;
binaryBlob pppppp_blob;
binaryBlob mmmmmm_blob;
int num_pppppp_tracks;
int num_mmmmmm_tracks;
};
#ifndef MUSIC_DEFINITION
extern musicclass music;
#endif
#endif /* MUSIC_H */