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VVVVVV/desktop_version/src/SteamNetwork.c
Misa 93ec2c6cca Upscale screenshots 2x
The plan is to have Steam screenshots always be 2x, but in the VVVVVV
screenshots directory (for F6 keybind) save both 1x and 2x.

Again, just for now, the 2x screenshot is being saved to a temporary
location for testing and will get proper timestamps later.
2024-01-09 15:48:41 -08:00

269 lines
6.9 KiB
C

#include "MakeAndPlay.h"
#ifndef MAKEANDPLAY
#include <stdint.h>
#include <SDL.h>
#include "CWrappers.h"
#include "Vlogging.h"
/* Steamworks interface versions */
#define VVVVVV_STEAMCLIENT "SteamClient017"
#define VVVVVV_STEAMUSERSTATS "STEAMUSERSTATS_INTERFACE_VERSION011"
#define VVVVVV_STEAMSCREENSHOTS "STEAMSCREENSHOTS_INTERFACE_VERSION003"
/* Shared object file name */
#if defined(_WIN32)
#define STEAM_LIBRARY "steam_api.dll"
#elif defined(__APPLE__)
#define STEAM_LIBRARY "libsteam_api.dylib"
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
#define STEAM_LIBRARY "libsteam_api.so"
#else
#error STEAM_LIBRARY: Unrecognized platform!
#endif
/* DLL, Entry Points */
struct ISteamClient;
struct ISteamUserStats;
struct ISteamScreenshots;
struct CallbackMsg_t
{
int32_t m_hSteamUser;
int32_t m_iCallback;
uint8_t* m_pubParam;
int32_t m_cubParam;
};
struct SteamAPICallCompleted_t
{
uint64_t m_hAsyncCall;
int32_t m_iCallback;
uint32_t m_cubParam;
};
#define FUNC_LIST \
FOREACH_FUNC(uint8_t, SteamAPI_Init, (void)) \
FOREACH_FUNC(void, SteamAPI_Shutdown, (void)) \
FOREACH_FUNC(void, SteamAPI_RunCallbacks, (void)) \
FOREACH_FUNC(struct ISteamClient*, SteamInternal_CreateInterface, (const char*)) \
FOREACH_FUNC(int32_t, SteamAPI_GetHSteamUser, (void)) \
FOREACH_FUNC(int32_t, SteamAPI_GetHSteamPipe, (void)) \
FOREACH_FUNC(struct ISteamUserStats*, SteamAPI_ISteamClient_GetISteamUserStats, ( \
struct ISteamClient*, \
int32_t, \
int32_t, \
const char* \
)) \
FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_RequestCurrentStats, (struct ISteamUserStats*)) \
FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_StoreStats, (struct ISteamUserStats*)) \
FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_SetAchievement, ( \
struct ISteamUserStats*, \
const char* \
)) \
FOREACH_FUNC(struct ISteamScreenshots*, SteamAPI_ISteamClient_GetISteamScreenshots, ( \
struct ISteamClient*, \
int32_t, \
int32_t, \
const char* \
)) \
FOREACH_FUNC(void, SteamAPI_ISteamScreenshots_HookScreenshots, (\
struct ISteamScreenshots*, \
uint8_t \
)) \
FOREACH_FUNC(uint32_t, SteamAPI_ISteamScreenshots_WriteScreenshot, ( \
struct ISteamScreenshots*, \
void*, \
uint32_t, \
int32_t, \
int32_t \
)) \
FOREACH_FUNC(void, SteamAPI_ManualDispatch_Init, (void)) \
FOREACH_FUNC(void, SteamAPI_ManualDispatch_RunFrame, (int32_t)) \
FOREACH_FUNC(uint8_t, SteamAPI_ManualDispatch_GetNextCallback, (int32_t, struct CallbackMsg_t*)) \
FOREACH_FUNC(void, SteamAPI_ManualDispatch_FreeLastCallback, (int32_t)) \
FOREACH_FUNC(uint8_t, SteamAPI_ManualDispatch_GetAPICallResult, ( \
int32_t, \
uint64_t, \
void*, \
int32_t, \
int32_t, \
uint8_t* \
))
#define iScreenshotRequested 2302
static void* libHandle = NULL;
static struct ISteamUserStats* steamUserStats = NULL;
static struct ISteamScreenshots* steamScreenshots = NULL;
#define FOREACH_FUNC(rettype, name, params) static rettype (*name) params = NULL;
FUNC_LIST
#undef FOREACH_FUNC
/* Clean up after ourselves... */
static void ClearPointers(void)
{
SDL_UnloadObject(libHandle);
libHandle = NULL;
steamUserStats = NULL;
#define FOREACH_FUNC(rettype, name, params) name = NULL;
FUNC_LIST
#undef FOREACH_FUNC
}
static void run_screenshot()
{
if (!libHandle)
{
return;
}
vlog_info("taking a screenshot");
SDL_Surface* surface = GRAPHICS_tempScreenshot();
uint8_t success = UTIL_TakeScreenshot(&surface);
if (!success)
{
return;
}
SDL_Surface* surface2x = GRAPHICS_tempScreenshot2x();
success = UTIL_UpscaleScreenshot2x(surface, &surface2x);
if (!success)
{
return;
}
SteamAPI_ISteamScreenshots_WriteScreenshot(
steamScreenshots,
surface2x->pixels,
surface2x->w * surface2x->h * surface2x->format->BytesPerPixel,
surface2x->w,
surface2x->h
);
}
/* NETWORK API Implementation */
static int32_t steamPipe = 0;
int32_t STEAM_init(void)
{
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
return 0;
#endif
struct ISteamClient *steamClient;
int32_t steamUser;
libHandle = SDL_LoadObject(STEAM_LIBRARY);
if (!libHandle)
{
vlog_info(STEAM_LIBRARY " not found!");
return 0;
}
#define FOREACH_FUNC(rettype, name, params) \
name = (rettype (*) params) (intptr_t) SDL_LoadFunction(libHandle, #name); \
if (!name) \
{ \
vlog_error(STEAM_LIBRARY " symbol " #name " not found!"); \
ClearPointers(); \
return 0; \
}
FUNC_LIST
#undef FOREACH_FUNC
if (!SteamAPI_Init())
{
vlog_error("Steamworks not initialized!");
ClearPointers();
return 0;
}
SteamAPI_ManualDispatch_Init();
steamClient = SteamInternal_CreateInterface(VVVVVV_STEAMCLIENT);
steamUser = SteamAPI_GetHSteamUser();
steamPipe = SteamAPI_GetHSteamPipe();
if (!steamClient || !steamUser || !steamPipe)
{
SteamAPI_Shutdown();
vlog_error(VVVVVV_STEAMCLIENT " not created!");
ClearPointers();
return 0;
}
steamUserStats = SteamAPI_ISteamClient_GetISteamUserStats(
steamClient,
steamUser,
steamPipe,
VVVVVV_STEAMUSERSTATS
);
if (!steamUserStats)
{
SteamAPI_Shutdown();
vlog_error(VVVVVV_STEAMUSERSTATS " not created!");
ClearPointers();
return 0;
}
SteamAPI_ISteamUserStats_RequestCurrentStats(steamUserStats);
steamScreenshots = SteamAPI_ISteamClient_GetISteamScreenshots(
steamClient,
steamUser,
steamPipe,
VVVVVV_STEAMSCREENSHOTS
);
if (!steamScreenshots)
{
SteamAPI_Shutdown();
vlog_error(VVVVVV_STEAMSCREENSHOTS " not created!");
ClearPointers();
return 0;
}
SteamAPI_ISteamScreenshots_HookScreenshots(steamScreenshots, 1);
return 1;
}
void STEAM_shutdown(void)
{
if (libHandle)
{
SteamAPI_Shutdown();
ClearPointers();
}
}
void STEAM_update(void)
{
if (!libHandle)
{
return;
}
SteamAPI_ManualDispatch_RunFrame(steamPipe);
struct CallbackMsg_t callback;
SDL_zero(callback);
while (SteamAPI_ManualDispatch_GetNextCallback(steamPipe, &callback))
{
if (callback.m_iCallback == iScreenshotRequested)
{
run_screenshot();
}
SteamAPI_ManualDispatch_FreeLastCallback(steamPipe);
}
}
void STEAM_unlockAchievement(const char *name)
{
if (libHandle)
{
SteamAPI_ISteamUserStats_SetAchievement(
steamUserStats,
name
);
SteamAPI_ISteamUserStats_StoreStats(steamUserStats);
}
}
#endif /* MAKEANDPLAY */