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https://github.com/TerryCavanagh/VVVVVV.git
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d45ff4c269
The assets mounting code was put directly in editorclass::load(), but now it's in a neat little function so it can be called from multiple places without having to call editorclass::load().
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#ifndef FILESYSTEMUTILS_H
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#define FILESYSTEMUTILS_H
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#include <string>
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#include <vector>
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// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
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namespace tinyxml2 { class XMLDocument; }
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int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
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void FILESYSTEM_deinit();
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char *FILESYSTEM_getUserSaveDirectory();
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char *FILESYSTEM_getUserLevelDirectory();
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bool FILESYSTEM_directoryExists(const char *fname);
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void FILESYSTEM_mount(const char *fname);
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void FILESYSTEM_mountassets(const char *path);
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void FILESYSTEM_unmountassets();
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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size_t *len, bool addnull = false);
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void FILESYSTEM_freeMemory(unsigned char **mem);
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bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
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bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
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std::vector<std::string> FILESYSTEM_getLevelDirFileNames();
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bool FILESYSTEM_openDirectoryEnabled();
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bool FILESYSTEM_openDirectory(const char *dname);
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bool FILESYSTEM_delete(const char *name);
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#endif /* FILESYSTEMUTILS_H */
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