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The previous implementation of showing the commit hash on the title screen used a preprocessor definition added at CMake time to pass the hash and date. This was passed for every file compiled, so if the date or hash changed, then every file would be recompiled. This is especially annoying if you're working on the game and switching branches all the time - the game has at least 50 source files to recompile! To fix this, we'll switch to using a generated file, named Version.h.out, that only gets included by the necessary files (which there is only one of - Render.cpp). It will be autogenerated by CMake (by using CONFIGURE_FILE(), which takes a templated file and does a find-and-replace on it, not unlike C macros), and since there's only one file that includes it, only one file will need to be recompiled when it changes. And also to prevent Version.h.out being a required file, it will only be included if necessary (i.e. OFFICIAL_BUILD is off). Since the C preprocessor can't ignore non-existing include files and will always error on them, I wrapped the #include in an #ifdef VERSION_H_EXISTS, and CMake will add the VERSION_H_OUT_EXISTS define when generating Version.h.out. The wrapper is named Version.h, so any file that #includes the commit hash and date should #include Version.h instead of Version.h.out. As an added bonus, I've also made it so CMake will print "This is interim commit [HASH] (committed [DATE])" at configure time if the game is going to be compiled with an interim commit hash. Now, there is also the issue that the commit hash change will only be noticed in the first place if CMake needs to be re-ran for anything, but that's a less severe issue than requiring recompilation of 50(!) or so files. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).